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Sect Cards

Cloud Spirit Sword SectCloud Sword, Sword Intent, formationsHeptastar PavilionHexagrams, Star Power, Astral MoveFive Elements AllianceFive Elements, seals, spirit formationsDuan Xuan SectPhysique, Crash Fist, Force

Side Job Cards

ElixiristElixirs, healing, Qi supportFuluistTalismans, debuffs, mobilityMusicianTunes, debuffs, delayed payoffPainterBrush cards, upgrades, ChaseFormation MasterFormations, control, scalingPlant MasterPlants, growth, variationsFortune TellerFate cards, foretell, calamity

Fortunes and Other Card Pools

Fortune VouchersExchangeable rewardsTalismansTalisman poolSpiritual PetsPet card poolSecret EnchantmentsSect techniques and sealsSect Cards of LuckLuck season cardsSwitch CardsConversion mechanicsMiscellaneous CardsOne-off and uncommon cards

Seasonal Mechanics

FusionRecipes and ingredientsDreamPhase-scaling cardsMirageRound events and choicesLuckSect luck cardsHeavenly Derivation32 cards

Event Cards

Zongzi CardsZongzi event setWish You FortuneFortune event setBattle of HorseHorse event setDouble Seventh Festival 2025Festival event set

All Cards (892 cards)

No cards match the current filters.
Perfectly Planned
算无遗策
Meditation

Qi+1
Hexagram+1
The next slot Become Star Point

Catnip
猫薄荷
Meditation

Absorb: Upgrade 1 Level 1 card(s) in your hand or deck randomly (Prioritize upgrading cards with "Cat" in their name)

Cat Teaser
逗猫棒
Meditation

Absorb: Exchange Card Chance+1

Bronze Cat
青铜猫
Meditation

DEF+5
For each Sword Intent add 2 DEF

Honey Zongzi
蜂蜜粽
Meditation

Sweet Zongzi
HP+3
Gain 1 stack of Regeneration

Salted Meat Zongzi
咸肉粽
Meditation

Salty Zongzi
Qi+1
HP+6
Gain 1 stack of Internal Injury

Fresh Meat Zongzi
鲜肉粽
Meditation

Salty Zongzi
HP+6
Reduce 1 stack of random Debuff

Double Stick
双节棍
Meditation

6 ATK
Fist: Gain 1 DEF for every 5 Physique
Stick: Make an additional 1 ATK (Gain 1 ATK for every 6 Physique)
Switch Stance

Rest
休息
Meditation

Use: Energy+2

Furnace
炼丹炉
Meditation

Use: Costs 2 Energy, gain 1 random elixir card

Thorns Spear
刺尖枪
Meditation

Durability 2
Use: gain 1 Coin for every 3 Coin (Up to 14)

Angle
角度
Meditation

Angle {0}

Force
力度
Meditation

Force {0}

Guard Qi
护身灵气
Meditation

Qi+1
DEF+5

Qi Perfusion
灵气灌注
Meditation

Qi+2
Next 1 attack Ignore DEF

Thunder Sword
震雷剑
Meditation

5 ATK
Injured: Make an additional 6 ATK

Flying Fang Sword
飞牙剑
Meditation

8 ATK
Injured: Return the Sword Intent used by this attack

Rhyme Spirit Sword
韵灵剑
Meditation

4 ATK
Injured: Add Qi for each damage dealt to HP

Diligent Sword
勤拙剑
Meditation

6 ATK
Add 1 ATK for every 5 points of Cultivation

Thunder Fulu
奔雷符
Meditation

Deal 4~12 DMG
Consumption

Incessant
藕断丝连
Meditation

6 ATK
Post Action: HP+2

Shifting Stars
斗转星移
Meditation

5 ATK
The next 1 slot(s) in your deck Become Star Point

Sparrow's Tail
揽雀尾
Meditation

9 ATK
10% chance make an additional 5 ATK

Cracking Voice
破音
Meditation

6 ATK (1 more ATK if you've played a Musician Card)
Ignore DEF

Earth Tune
土行曲
Meditation

Both players add 14 DEF

Carefree Tune
逍遥曲
Meditation

Continuous: Both players' Normal Attack add 4 ATK

Toning
调色
Meditation

3 ATK
Qi+1
DEF+3

Fire Spirit Seal
火灵印
Meditation

Qi+1
Opponent loses 3 HP and Max HP
Activate Fire Spirit

Earth Spirit - Smash
土灵•碎
Meditation

6 ATK
Earth Spirit: If either you or your opponent have DEF greater than 0, increase ATK by 3

Five Elements Fleche
五行刺
Meditation

5 ATK
If any Five Elements has been activated, increase 3 ATK

Thunderphilia Formation
引雷阵
Meditation

Continuous: 2 Times: At the end of your turn, deal 4 DMG to the opponent.

Fraccide Formation
碎杀阵
Meditation

Continuous 2 Times: Add 3 more ATK when attack and apply Smash DEF effect

Impact Formation
冲击阵纹
Meditation

6 ATK
If you have played a Continuous card in this battle, make an additional 2 ATK

Origin Herb
归元草
Meditation

Growth
Absorb: At the beginning of the next battle, temporarily add 1 HP and Max HP

Rock Herb
归岩草
Foundation

Growth
Absorb: At the beginning of the next battle, gain 4 DEF

Shuttle Orchid
金梭兰
Meditation

Growth
Absorb: At the beginning of the next battle, deal 1 DMG

Fire Orchid
火梭兰
Foundation

Growth
Absorb: At the beginning of the next battle, reduces 2 Max HP of your opponent

Crash Fist - Block
崩拳•封
Meditation

7 ATK
DEF+2 (also triggered in the next Crash Fist)

Crash Fist - Bounce
崩拳•弹
Meditation

8 ATK
When the next Crash Fist costs HP, add it back

Vigorous Force
朝气蓬勃
Meditation

6 ATK (1 more ATK for each stack of Force)
Cost 1 Qi: Force+2

Youthful Vigor
血气方刚
Meditation

8 ATK
Cost 1 Qi: Make an additional 4 ATK

Endless Force
气势不绝
Meditation

Continuous: Whenever you have no Force, gain 4 Force

Foretell Fate
卜命
Meditation

Opponent loses 6 HP
Opening: Opponent loses 2 HP

Examine Body
察体
Meditation

The next card with ATK will make an additional 5 ATK after being played
Opening: Next 1 attack Smash DEF

Thorns Spear
刺尖枪
Meditation

12 ATK
This card gets 1 more ATK for every 2 DEF the opponent have

Break Sky Eagle
破空雕
Meditation

Deal 4 DMG
Continuous: Deal 1 DMG at the start of your turn

Only Traces
飞鸿踏雪
Foundation

Qi+3
Post Action: Chase

Overwhelming Power
盛气凌人
Foundation

DEF+4
Force+2
Continuous: Whenever you lose 1 Force or have 1 Force exceeding the cap, deal 2 DMG to the opponent

Mung Bean Zongzi
绿豆粽
Foundation

Sweet Zongzi
HP+8(for each Sweet Zongzi used before, add 1 more HP)

Jujube Paste Zongzi
枣泥粽
Foundation

Sweet Zongzi
Qi+1
HP+6(add 2 more HP for each Qi left)
Gain 2 stacks of Indigestion

Spicy Zongzi
麻辣粽
Foundation

Salty Zongzi
Gain 1 stack of Internal Injury
Repeat 2 times: HP+5
Cost 1 Qi: HP+4

Cosmos Fleche
浑星刺
Foundation

7 ATK
Immediately Activate the Five Elements of the next 2 slots, if which contain only one type of Five Elements, add 1 Qi

Jade Scroll of Yin Symbol
阴符玉简
Foundation

Apply 1 Weakened and 2 Flaw
Continuous: The Weakened and Flaw effects on the opponent are increased from 40% to 50%.

Counter Move
拆招
Foundation

DEF+7
Until the start of your next turn:
Fist: Reduce incoming ATK and DMG by 50%
Stick: Deal 6 DMG to the opponent each time you are attacked

Cloud Elixir
飞云丹
Foundation

Sell: Coin+18
Absorb: Draw 1 card

Fire Cloud Fulu
火云符
Foundation

Use: Costs 2 Energy, each time gaining Coin when using card in the deck, gain 2 more

Nameless Ancient Sword
无名古剑
Foundation

Durability 2
Use: Coin+9 (If the Energy is lower than 3 before using this card, then gain 9 more Coin)

Dark Star Bat
暗星蝙蝠
Foundation

As long as in the deck: gain 1Coin after each use or sell of any card

Cloud Sword - Hidden Loong
云剑•潜龙
Foundation

7 ATK
This card and the next 1 played cards are treated as Cloud Sword and Unrestrained Sword
Cloud Hit: Change to the next 2 cards

Unrestrained Sword - One
狂剑•一式
Foundation

5 ATK
For each "Unrestrained Sword" you played in this battle, this card adds 2 more ATK

Spiritage Sword
引气剑
Foundation

Qi+2
If Qi is greater than 2, make an additional 3 ATK 2 times

Earth Evil Sword
地煞剑
Foundation

8 ATK
Injured: Add DEF for each damage dealt to HP

Exorcism Elixir
驱邪丹
Foundation

DEF+8
Repeat 2 times: Random Debuff decrease 3 stacks
Consumption

Cloud Elixir
飞云丹
Foundation

Qi+2
Next 2 attacks Ignore DEF
Consumption

Mist Fulu
水气符
Foundation

Qi+1
Deal 7 DMG
Consumption

Fire Cloud Fulu
火云符
Foundation

Opponent loses 12 HP and Max HP
Consumption

Water Hexagram
坎卦
Foundation

Hexagram+2
The next 1 slot in your deck Become Star Point

Imposing
气贯长虹
Foundation

Qi+2
Post Action: HP+6

Cutting Weeds
斩草除根
Foundation

5 ATK × 2
Opponent loses 3~13 Max HP

Flower Sentient
落花有意
Foundation

Qi+1
DEF+1
Apply 1 stack of Internal injury

Vitality Blossom
生机绽放
Foundation

HP and Max HP+7
Continuous: When the added HP exceeds the Max HP, the Max HP increases with the HP

Illusion Tune
幻音曲
Foundation

Continuous: Both players will lose 3 HP and add 3 DEF at the beginning of their turn

Kindness Tune
慈念曲
Foundation

Continuous: Both players reduce damage to Destiny by 4 (min 1)
This effect is not stackable

Cosmos Seal
浑天印
Foundation

5 ATK
Qi+1
The next time you play a Five Elements card, Activate the corresponding Five Elements

Metal Spirit Formation
金灵阵
Foundation

Penetrate+4
Continuous: Whenever you play a "Metal Spirit" card, add 1 Penetrate

Wood Spirit - Recovery
木灵•复苏
Foundation

Qi+2
Wood Spirit: HP+3
(Add 1 HP for each stack of Increase ATK

Water Spirit - Billows
水灵•波澜
Foundation

Gain 2 stacks of Force of Water
Water Spirit: This card consumes 0 Qi

Earth Spirit Formation
土灵阵
Foundation

DEF+4
Continuous: Whenever you play an "Earth Spirit" card, add 2 DEF

Fire Spirit - Rhythm Earth
火灵•窑土
Foundation

Fire Spirit: Opponent loses 8 HP and Max HP
Earth Spirit: DEF+4 (Add 1 DEF for every 2 Max HP of the opponent has been reduced)

Cacopoisonous Formation
邪蛊阵
Foundation

Continuous 2 Times: At the beginning of your turn, apply 1 stack of Internal Injury to the opponent

Cure Formation
疗愈阵纹
Foundation

HP+7
If you have played a Continuous card in this battle, add 6 Max HP first

Mystery Seed
神秘种子
Foundation

Growth
When left in hand, grows to a random variation plant before the start of the next round

Divine Power Grass
神力草
Foundation

Growth
Absorb: At the beginning of the next battle, gain 0 stacks of Increase ATK

Lose Power Grass
失力草
Foundation

Growth
Absorb: At the beginning of the next battle, apply 0 stacks of Decrease ATK

Crash Fist - Shake
崩拳•撼
Foundation

10 ATK
When you play the next Crash Fist, gain 2 Force

Crash Fist - Entangle
崩拳•缠
Foundation

10 ATK
When you play the next Crash Fist, apply 1 stack of Wound

Crash Fist - Blitz
崩拳•突
Foundation

10 ATK
Smash DEF (also triggered in the next Crash Fist)

Ghost Howling
夜鬼啸
Foundation

14 ATK
Ignore DEF
Gain 3 stacks of Weakened

Standing Firm
岿然不动
Foundation

DEF+4
Force+2
Cost 1 Qi: HP+5

Strong Force
势大力沉
Foundation

9 ATK
Cost 1 Qi: This card gains Smash DEF and adds 4 ATK

Toxin Immunity
百毒不侵
Foundation

HP and Max HP+5
Continuous: At the end of your turn, heal 1 HP for each stack of Debuff (up to 6)

Lying Drunk
醉卧逍遥
Foundation

3 ATK
Agility+8
Next Normal Attack makes 3 additional attacks

Vajra Smash
金刚捣碓
Foundation

7 ATK
DEF+4
Spend up to 2 Qi: for each spent, this card adds 3 more ATK and 3 DEF

Heavenly Fortune - Seek Fortune
天运·趋吉
Foundation

Continuous 2 Times: After playing a card with an Opening effect, trigger its Opening effect and deal 3 DMG
Switch

Detect Qi
探灵
Foundation

Qi+2
Opening: Qi+1

Bad Omen
凶象
Foundation

For next 1 time,apply 1 Wound when opponent loses HP
Opening: Both players lose 3 HP

Dark Star Bat
暗星蝙蝠
Foundation

Continuous: After you attack your opponent, if Injured your opponent's HP is not greater than 5, you gain an equal amount of HP

Lonely Night Wolf
孤夜狼
Foundation

Continuous: When your HP is less than half Max Hp, all cards add 4 ATK

Dark Quench Dagger
冥淬匕首
Foundation

Gain 1 Internal Injury
2 ATK
Injured: Apply 2 Internal Injury (1 more for each stack of Internal Injury you have)

Flame Flutter
灯焰飞舞
Virtuoso

3 ATK
Apply 1~3 stack(s) of Internal Injury

Starburst
星爆术
Virtuoso

8 ATK
If you have Star Power, remove 1 Star Power and this card has 8 more ATK

Gourd Of Leisurely
悠然葫芦
Virtuoso

Qi+1
HP+3
If any Five Elements has been activated, Chase

Kun Wu Metal Ring
锟铻金环
Virtuoso

Activate Earth Spirit
Activate Metal Spirit
Continuous: Whenever you gain DEF or Penetrate, gain 2 additional stacks

Gone Crazy
疯魔
Virtuoso

Gain 2 Styx and 2 random Debuff
Physique+1 (increases by 1 for each stack of Debuff, up to 10)

Alkaline Water Zongzi
碱水粽
Virtuoso

Sweet Zongzi
HP+2
Continuous: Whenever you play a Sweet Zongzi, add 1 Qi, and whenever you play a Salty Zongzi, you add 2 HP

Lotus Seeds Zongzi
莲子粽
Virtuoso

Sweet Zongzi
HP+4 (for each Qi or 1 stack of Internal injury, Regeneration, Appetite, Indigestion add 2 more HP)

Bean Paste Zongzi
豆沙粽
Virtuoso

Sweet Zongzi
Clear Internal Injury and Indigestion
HP+7 (add 2 more HP for each stack cleared)

Chestnut Zongzi
板栗粽
Virtuoso

Salty Zongzi
Cost 1 Qi: Convert 1 stack of Debuff to Appetite
Repeat 3 times: HP+3

Pungent Zongzi
香辣粽
Virtuoso

Salty Zongzi
Qi+1
HP+6
Gain 1 stacks of Appetite and Internal Injury

Traces Revitalized
瑞雪迎春
Virtuoso

6 ATK (1 more ATK for each 4 HP have added before)
Qi+1
Post Action: Chase

Kun Wu Molten Ring
锟铻熔火环
Virtuoso

Activate Fire Spirit
Activate Earth Spirit
Continuous: Each time your opponent loses Max HP, they lose an additional 2; each time you gain DEF, you gain an additional 2

Star Sky Forge Bone
星辰锻骨诀
Virtuoso

Physique+3
Force+2
For every 5 Physique, increase your next ATK by 1 (up to 5)

Xuanming Recurring
玄冥重现
Virtuoso

Restore your HP to what it was at the start of your last turn
Skip To the card in your previous slot
Consumption

Spiritstat Tune
御灵曲
Virtuoso

Continuous: Whenever you gain 1 Qi, add 3 DEF

Resurrection Elixir
还魂丹
Virtuoso

Sell: Coin+24
Absorb: Energy+3, max Energy+1 in this game

Requiem Jade Lotus
养魂玉莲
Virtuoso

Durability 2
Use: Energy+4, gain 1 Coin for each 1 Energy

Blood Crystal of Wolf King
狼皇血晶
Virtuoso

Durability 2
Use: Costs 2 Energy, add 2more Coin to all cards in the deck that gain Coin
Absorb: Until the next round begins, gain 4 Coin each time you Absorb a card

Brocade Rat
锦毛鼠
Virtuoso

As long as in the deck: draw 2cards at the end of this round

Heavenly Rain
天降甘霖
Virtuoso

Absorb: All players with Destiny<90 gain 5 Destiny. You gain additional 20 Destiny.

A Horse That Harms the Herd
害群之马
Virtuoso

Absorb: Randomly reduce 5 Destiny from a player in the game (minimum to 1), and randomly increase or decrease your Destiny by 3 (minimum to 1)

Settle the Storm
定风波
Virtuoso

3 ATK × 2 (Attack 1 more time for each time Five Elements has been Activated)

Cyclone Palm
气旋掌
Virtuoso

Gain 1 Qi for each 15 Physique
2 ATK × 2 (1 more ATK for each Qi)

Reflexive Sword
反身剑
Virtuoso

11 ATK
Injured: Add 7 DEF in your next turn

Burst Sword
破气剑
Virtuoso

11 ATK
Injured: Opponent loses 1 Qi

One Heart One Sword
一心一剑
Virtuoso

6 ATK
This card receives a 4x bonus from Sword Intent and it is not affected by Weakened

Synergy Sword Formation
合势剑阵
Virtuoso

4 ATK
DEF+4
For each other "Sword Formation" in the deck, this card has 3 more ATK and 3 more DEF

Healing Elixir
疗伤丹
Virtuoso

HP+7
Add 2 HP for each Qi
Consumption

Miasma Fulu
瘴气符
Virtuoso

Apply 2 stacks of Internal Injury
Consumption

Ruthless Water
流水无情
Virtuoso

6 ATK
If the opponent has Debuff, then apply 2 stacks of Internal Injury

Astral Move - Hit
星弈•打
Virtuoso

5 ATK × 2
Star Point: Make an additional 5 ATK

White Snake
白蛇吐信
Virtuoso

10% chance to apply 2 stacks of Flaw
6 ATK

Starry Moon
众星拱月
Virtuoso

Star Power+2
The next 2 slots in your deck Become Star Point

Revitalized
枯木逢春
Virtuoso

10 ATK
Add 1 ATK for each 5 HP have added before

Sun And Moon For Glory
日月争辉
Virtuoso

Deal 13 DMG (For every 2 Max HP higher than your opponent, deal 1 more DMG)

Thunder Hexagram Rhythm
御雷卦诀
Virtuoso

19 ATK
Hexagram+X (X is the number of Hexagram triggered in this battle, and up to 3)

Heartbroken Tune
断肠曲
Virtuoso

Continuous: Both players will gain 1 stack(s) of Internal Injury at the beginning of their turn

Tremolo
轮指连音
Virtuoso

2 ATK × 3
(1 more ATK if you've played a Musician Card)
Ignore DEF

Splash Ink
挥毫泼墨
Virtuoso

Apply 2 stacks of random Debuff

Inspiration
灵感迸发
Virtuoso

Qi+2
Next card's Qi cost reduce 2

Ask Dao By Paint
以画入道
Virtuoso

Exchange: Gain a current Phase Sect Card

Earth Spirit - Dust
土灵•扬尘
Virtuoso

8 ATK
Earth Spirit: Add 1 DEF for every 4 Max HP difference between you and your opponent, then add the same amount of DEF next turn

Metal Spirit - Charge
金灵•蓄锐
Virtuoso

DEF+4
Penetrate+4
Metal Spirit: Add 1 stack of Penetrate for each 4 DEF

Metal Spirit - Sharp
金灵•锋芒
Virtuoso

6 ATK
Metal Spirit: For every 2 HP Injured by this card, gain 1 stack of Penetrate

Fire Spirit Formation
火灵阵
Virtuoso

Opponent loses 2 HP and Max HP
Continuous: Whenever you play a "Fire Spirit" card, the opponent loses 2 HP and Max HP

Fire Spirit - Blast
火灵•轰爆
Virtuoso

Gain 1 stack(s) of Increase ATK
Fire Spirit: Opponent loses 7 HP and Max HP (increase this by 1 for every stack of Increase ATK)

Wood Spirit Formation
木灵阵
Virtuoso

Max HP+10
Continuous: Whenever you play a "Wood Spirit" card, add 2 HP

Earth Spirit - Rockslide
土灵•岩崩
Virtuoso

DEF+10
Earth Spirit: Deal 10 DMG to both players (For each DEF you have, the DMG increased by 1)

Metal Spirit - Rhythm Water
金灵•凝水
Virtuoso

Metal Spirit: Penetrate+4
Water Spirit: Penetrate halved, for each reduced point you gain 1 stack of Force of Water

Five Elements Escape
五行遁术
Virtuoso

DEF+8
If at least 2 types of Five Elements have been activated, Chase

Water Spirit - Spring
水灵•泉涌
Virtuoso

Qi+2
Water Spirit: Gain 1 stack of Force of Water for every 5 Injured opponent's HP in next 1 attack

Earth Spirit - Cliff
土灵•断崖
Virtuoso

DEF+10
Earth Spirit: When the next 1 time your DEF is reduced, deal the same value of the reduced DEF's DMG to the opponent

Wood Spirit - Vine
木灵•藤蔓
Virtuoso

4 ATK × 2.
Wood Spirit: For every 5 HP was added, make an additional ATK (Up to 3 times)

Five Elements Circulation
五行流转
Virtuoso

If the previous slot card has [Five Element Generating Interaction] with the next card, then Activate the Five Elements of the next card and trigger its effect (Up to Lv.1)

Five Elements Spirit Strike
五行灵击
Virtuoso

15 ATK (1 more ATK for each Qi)
This card costs 1 less Qi for each different Five Elements type in your deck

Spiritage Formation
聚灵阵
Virtuoso

Continuous 2 Times: At the beginning of your turn, add 2 Qi

Endless Sword Formation
周天剑阵
Virtuoso

Continuous 2 Times: All cards with ATK will make an additional 5 ATK after being played

Hexproof Formation
辟邪阵纹
Virtuoso

Gain 3 stacks of Hexproof
If you have played a Continuous card in this battle, gain 10 DEF

Healing Chamomile
愈甘菊
Virtuoso

Growth
Absorb: At the beginning of the next battle, gain 0 stacks of Regeneration

Clear Chamomile
清甘菊
Virtuoso

Growth
Absorb: At the beginning of the next battle, gain 1 stack of Hexproof

Majestic Qi
气若悬河
Virtuoso

Qi+2
Force+1
Add 1 Force first during your next 2 attacks

Crash Fist - Truncate
崩拳•截脉
Virtuoso

Transfer 1 stack of your random Debuff to the opponent (also triggered in the next Crash Fist)
9 ATK

Crash Footwork
崩天步
Virtuoso

Qi+1
Agility+4
Continuous: Every card can be regarded as "Crash Fist"

Exercise Bones
锻骨
Virtuoso

Physique+1
HP+3
Add 3 ATK and 1 Physique during your next 2 attacks

Windward Palms
迎风掌
Virtuoso

4 ATK × 2
1 more ATK (up to 3) for each 6 Physique

Tiger Pouncing
饿虎扑食
Virtuoso

Reduce Qi cost by 1 for each stack of Debuff you have
18 ATK

Double Trouble
双鬼拍门
Virtuoso

Apply and gain 1 stack of Internal Injury and 1 stack of Wound
6 ATK × 2

Bearing the Load
荷重前行
Virtuoso

Physique+3
Gain 2 Entangled
DEF+8 (1 more DEF for each stack of Debuff)

Mighty Force
势如破竹
Virtuoso

Costs up to 2 Qi: For each, gain 1 Force and add 3 ATK
10 ATK

Herbal Bath
灵草药浴
Virtuoso

Absorb: Physique Cap+4, Physique+4

Drunken Fist Stance
醉拳架势
Virtuoso

Physique+2
HP+2
Gain 2 Flaw
Continuous (non-stackable): Whenever you lose 1 stack of Flaw, gain 1 Increase ATK

Lucky Start
吉运初显
Virtuoso

HP+7
Opening: HP and Max HP+4

Requiem Jade Lotus
养魂玉莲
Virtuoso

HP and Max HP+15
Gain 1 stack(s) of Regeneration

Black Earth Turtle
地玄龟
Virtuoso

DEF+4
Continuous: At the beginning of your turn, DEF only lose 20% rather than 50% and add extra 2 DEF

Brocade Rat
锦毛鼠
Virtuoso

Lose 4 HP
Continuous: At the end of battle round, draw extra 1 card(s)

Cloud Sword - Avalanche
云剑•崩雪
Immortality

4 ATK
Cloud Hit: For each consecutive Cloud Sword played, add 4 more ATK

Within Reach
瓮中捉鳖
Immortality

9 ATK
For each stack of Debuff the opponent has, this card gets 2 more ATK

Spirit Cat Chaos Sword
灵猫乱剑
Immortality

2 ATK × 2
Make an additional attack for every remaining hand card (up to 3)

Heptastar Soulstat
七星定魂
Immortality

Opponent loses 4 HP
Make the opponent unable to act for 1 turn

Cloud Sword - Pray Rain
云剑•唤雨
Immortality

2 ATK × 3
Qi+1
Gain 2 Regeneration
Cloud Hit: Convert up to 2 Regeneration to Increase ATK

Water Spirit - Spring Rain
水灵•春雨
Immortality

HP and Max HP+4
Continuous: At the beginning of your turn, gain 1 stack of Force of Water

Metal Spirit - Vigorous
金灵•刚劲
Immortality

5 ATK
Metal Spirit: For every stack of Penetrate this card add 1 ATK, but will not trigger the effect of Penetrate

Overcome with each other
双鸳逆克
Immortality

Qi+1
DEF+3
If the card in the previous slot has [Overcoming Interaction of Five Elements] with the next slot, Activate the Five Elements of the next slot and Chase

Cloud Sword - Sunset Glow
云剑·晚霞
Immortality

Sword Intent+2
Cloud Hit: For each consecutive Cloud Sword played, gain 2 Sword Intent

Throw Petals
摘花飞叶
Immortality

Continuous: Apply 1 stack of Internal Injury each time you attack or are attacked by the opponent

Wild Crossing Seal
野渡之印
Immortality

Qi+2
Next time you gain HP or Qi, Chase.
Opening: Activate Water Spirit, Activate Wood Spirit

Lava Seal
熔岩之印
Immortality

Opponent loses 10 HP and Max HP (1 more for each 1 DEF you have)
Opening: Activate Fire Spirit, Activate Earth Spirit

Crash Fist - Styx Night
崩拳·冥夜
Immortality

Gain 3 Styx
Continuous: When attacking with "Crash Fist", it increases 1 ATK for each stack of Debuff you have (up to 6).

Meditation of Xuan
冥心入玄
Immortality

Physique+2
Continuous: At the start of each your turn, you gain 2 Internal Injury and 2 Regeneration

Preserved Fruit Zongzi
蜜饯果粽
Immortality

Sweet Zongzi
HP+2
For each Sweet Zongzi used before, add 2 more HP and 1 Qi

Crystal Ice Zongzi
水晶冰粽
Immortality

Sweet Zongzi
Qi+2
Gain 1 stack of Indigestion
Chase

Fresh Fruit Zongzi
鲜果宝粽
Immortality

Sweet Zongzi
HP+8
Next 1 time you get Internal injury or Indigestion, convert it to an equal amount of Regeneration

Salted Egg Yolk Zongzi
咸蛋黄粽
Immortality

Salty Zongzi
HP+6
Upgrade next 2 cards before playing them, or gain 2 Appetite if unable to upgrade

Seafood Zongzi
海鲜肉粽
Immortality

Salty Zongzi
For each stack of Internal Injury, Indigestion, Appetite, or Regeneration, this card costs 1 less Qi
Repeat 4 times: HP+5

Pickled Mustard Zongzi
梅菜肉粽
Immortality

Salty Zongzi
HP+2
Gain 2 stacks of Appetite
Skip your next 1 card

Unrestrained Sword - Cat Claw
狂剑•猫爪
Immortality

5 ATK × 2
Ignore DEF
For each "Unrestrained Sword" you played in this battle, make an additional attack
(This card count as 2 "Unrestrained Sword")

Suspicious Flame Flutter
灯影蚀焰
Immortality

Apply 4 Internal Injury
Repeat 3 times: 30% chance to make the opponent's Internal Injury take effect immediately

Styx Night Footwork
冥夜迷踪步
Immortality

Styx+2
Agility+2
Continuous: Add 1 Qi and 1 Agility for the first HP lost in each turn

Crash Fist - Return to Xuan
崩拳•返玄
Immortality

HP+12
Gain 4 Internal Injury and Regeneration
Continuous:When Crash Fist costs HP, add it back

Metal Spirit - Meteor
金灵•流星
Immortality

4 ATK (1 more ATK for every 8 DEF you have lost)
Metal Spirit: Chase

Crash Fist - Star Seizing
崩拳•夺星
Immortality

12 ATK
If you Injured opponent with this card, you restore 60% of the damage inflicted as your own HP (also triggered in the next Crash Fist)

Xuanming Recover Elixir
玄冥大还丹
Immortality

HP and Max HP + 20
For every 4 HP lost in this battle, add 1 HP and Max HP
Consumption

Xuanming Regen Tune
玄冥回春曲
Immortality

Continuous: Both players gain 11 HP and Max HP then lose 6 HP at the end of their turn

Xuanming Clouds
玄冥云烟
Immortality

Repeat 2 times, each time randomly choosing one of the following effects:
Drain 6 HP from the opponent, apply 2 Weakened, or gain 1 Guard Up.

Xuanming Snowdrop
玄冥雪莲
Immortality

HP+9
DEF+12
For every 3 HP lost in this battle, add 1 DEF in your next turn

Cloud Sword - Endless
云剑•周天
Immortality

Continuous: Formation Master Card can be considered as Cloud Sword, all Cloud Sword will make an additional 2 ATK after being played

Thunderbolt Tune
春雷霹雳曲
Immortality

HP and Max HP+10
Continuous: Both players has 10% chance to deal 10 DMG to their opponent at the end of their turn

Fleeting Glimpse
浮光掠影
Immortality

Apply 0~2 random Debuff
Chase if the opponent's Debuff stack count ≥ 3

Yin Yang Tutelary Formation
两仪金刚阵
Immortality

Continuous 2 Times: At the end of your turn, if you have Qi or Hexagram, add 1/2 HP and DEF for each Qi / Hexagram

Wood Spirit Forceage Formation
木灵天罡阵
Immortality

Gain 1 Increase ATK
Continuous: Whenever you play a "Wood Spirit" card, add 1 HP for every stack of Increase ATK

Cloud Footwork
踏鹤飞云
Immortality

Qi+1
Agility+10
Next 2 attacks Ignore DEF

Continuous Tune
逍遥连音曲
Immortality

Agility+4
Continuous: The next Normal Attack of both players will be changed to the upgraded card in their previous slot (Restored at end of battle)

Mystic Snowdrop
玄域雪莲
Immortality

HP+5
The next 2 times you gain Debuff, apply the same Debuff to your opponent

Shift Stance
转势
Immortality

Agility+8
Fist: Gain an additional 4 Agility
Stick: 8 ATK
Switch Stance

Talent Elixir
洗髓丹
Immortality

Sell: Coin+30
Absorb: Draw 2 cards

Great Recover Elixir
大还丹
Immortality

Sell: Coin+30
Absorb: Add 8 Extra Coin (For each Energy gain 1 Coin more)

Weaken Fulu
弱体符
Immortality

Use: For every 1 Energy lost, add 2 currency

Spiritage Incantation
聚气咒
Immortality

Use: Coin+3 (For each time this card or the same named card is used in this game, gain 3 more)

Carefree Guqin
逍遥古琴
Immortality

Durability 2
Use: gain 10 Coin and fully restore Energy when you Rest

Three-tailed Huan
三尾讙
Immortality

As long as in the deck: gain 1 Coin for every 5Coin at the end of this round (Up to 200)

M - Raven Spirit Sword
幻•暗鸦灵剑
Immortality

4 ATK
Add 2 DEF for each Qi (up to 4)
If the number of Spirit Sword in the deck ≥ 3, Chase

M - Light Sword
幻•轻剑
Immortality

8 ATK
Qi+1
This card counts as both Cloud Sword and Unrestrained Sword (also be applied to the next card played)

M - Spiritage Sword
幻•引气剑
Immortality

Play the rightmost Regular Card from hand that adds Qi (up to Lv.1), if it is an Immortality Phase card or lower: 3 ATK (1 more ATK for every point of Qi)

M - Flying Fang Sword
幻•飞牙剑
Immortality

4 ATK
Chase
Return the Sword Intent used by this attack and add additional 1 Sword Intent

M - Cutting Weeds
幻•斩草除根
Immortality

Reduces the opponent's Max HP to their current HP minus 8 (Exhasust Qi / Hexagram, each reduces 3 / 3 more)

M - Ruthless Water
幻•流水无情
Immortality

Apply 2 Internal Injury
Continuous: Whenever the opponent gain 1 stack of Debuff other than Internal Injury, they also gain 1 Internal Injury

M - Dotted Around
幻•星罗棋布
Immortality

Qi+2
Star Power+1
When you add Qi, add equal amount of Star Power (up to add 3 this way)

M - Fire Spirit Flame Eater
幻•火灵聚炎
Immortality

Qi+3
Opponent loses 4 HP and Max HP
Fire Spirit: Cost 4 Qi to make the next Fire Spirit or Earth Spirit card trigger twice

M - Wood Spirit Recovery
幻•木灵复苏
Immortality

Qi+2
Restore your HP to what it was at the start of your last turn(up to +20)
Wood Spirit: If you have already added HP, gain 1 Increase ATK

M - Metal Spirit Needle
幻•金灵针
Immortality

6 ATK (Ignore DEF)
Penetrate+4
Metal Spirit: the next time you trigger Penetrate, return the triggered Penetrate

M - Youthful Vigor
幻•血气方刚
Immortality

6 ATK × 2
For every 24 HP added in this battle, make an additional attack

M - Exercise Bones
幻•锻骨
Immortality

Continuous: Whenever you add 1 Physique, if your Physique exceeds the cap, gain 2 HP and deal 1 DMG to the opponent

M - Sinking Qi
幻•气沉丹田
Immortality

Qi+2
HP+6
Increase 10% ATK for each Qi for the next 2 attack cards you played

M - Standing Firm
幻•岿然不动
Immortality

Force+2
DEF+4
Add 2 DEF for each Force
Add 2 HP for each Agility
Agility Decreased to 5

Osmanthus Zongzi
桂花香粽
Immortality

Sweet Zongzi
Qi+2
HP+2
Add 1 stack of Regeneration for every 3 Qi

Ham Zongzi
火腿肉粽
Immortality

Salty Zongzi
HP+5
Continuous: Whenever you gain 1 Qi or 1 stack of Debuff, add 2 HP

M - Earth Hexagram
幻•坤卦
Immortality

DEF+2
Hexagram+2
Upgrade the next card used, and for every 3 Hexagram, Upgrade 1 more (restored after the battle)

M - Fire Spirit Seal
幻•火灵印
Immortality

Qi+2
Opp loses 3 HP&Max HP
When you gain Penetrate, lose all gained and opp loses 2 HP&Max HP per stack (3 turns)
Opening: [Activate Fire and Metal Spirit]

M - Earth Spirit Formation
幻•土灵阵
Immortality

Gain 1 Force of Water
Activate Earth Spirit, Activate Water Spirit
Continuous: At the end of your turn, gain 1 DEF for each Force of Water (up to 4)

M - Endless Entanglement
幻•死缠烂打
Immortality

Physique+2
Both players gain 2 Internal Injury
For each 30 Physique, both players' Internal Injury will trigger 1 additional time at their next turn

M - Diligent Sword
幻•勤拙剑
Immortality

6 ATK
The next 1 Sword card (excl. Cloud / Unrestrained / Spirit / Formation) gain Chase
Cultivation ≥ 85: the next 1 more such card gain Chase

M - Vitality Blossom
幻•生机绽放
Immortality

HP and Max HP+10
Continuous: At the end of your turn, add 8 HP (the excess increases Max HP by the same amount), then lose 8 HP

Exquisite Sword Formation
玲珑剑阵
Immortality

Qi + 2
Deal 2 DMG to the opponent for each 1 Qi you have
Gain 1 DEF at the start of your next turn for each 1 Qi you have

Dark Spirit Possession
玄灵附身
Immortality

Qi + 2
Gain 3 Increase ATK and 3 Decrease ATK
Gain 1 Agility for each 1 stack of Debuff you have

Crash Fist - Tiger Subdue
崩拳•伏虎
Immortality

7 ATK
DEF + 7
Deal 1 DMG to the opponent for each 1 DEF you have (This effect also applies after playing your next 1 Crash Fist card)

A Horse at the Head
一马当先
Immortality

Agility+5
Randomly play 1 card from any Sect or Side Job related to "Chase" or "Agility"

Spider’s Thread, Horse’s Track
蛛丝马迹
Immortality

Randomly play 1 card with "Horse" in its name.
If Wild Horses Part the Mane or Detect-Horse Palms is played: Set opponent's HP to 10

Wind-Riding Flash
御风飞闪
Immortality

Physique+2
Agility+8
Deal 1 DMG to the opponent for each Agility

Riding the Wind
冯虚御风
Immortality

HP+5
Agility+5
Continuous: Whenever you gain 1 Agility, deal 1 DMG to the opponent

Unrestrained Sword - Two
狂剑•二式
Immortality

4 ATK
For each "Unrestrained Sword" you played in this battle, make an additional attack

Inspiration Sword
灵感剑
Immortality

8 ATK
Add 1 Sword Intent for each Qi (maximum 4)
Injured: Change to maximum 7

Sword Intent Flow
剑意流转
Immortality

Sword Intent+2
Keep the Sword Intent after the next card attack

Emptiness Sword Formation
溟空剑阵诀
Immortality

Continuous: After each time you play a "Sword Formation" card, make an additional 7 ATK

Cloud Sword - Rend Sky
云剑•裂空
Immortality

3 ATK × 2
This card receives double Increase ATK and Sword Intent bonuses
Cloud Hit: This card adds 1 more ATK and gains Smash DEF

Talent Elixir
洗髓丹
Immortality

Absorb: Add 1 more Cultivation

Weaken Fulu
弱体符
Immortality

Apply 2 stacks of Weakened
Consumption

Six Lines Formacide
六爻绝阵
Immortality

Continuous: Whenever you gain a stack of Hexagram, deal 3 DMG to the opponent

Flame Hexagram
离卦
Immortality

Hexagram+3
Opponent loses 3 HP and Max HP

Escape Plan
金蝉脱壳
Immortality

DEF+9
HP+9
Post Action: Gain 1 stack of Guard Up

Repel Citta-Dharma
反震心法
Immortality

HP and Max HP + 4
Continuous: Whenever you are attacked by the opponent, deal 2 DMG to the opponent

Astral Move - Tiger
星弈•虎
Immortality

1 ATK × 3
Star Point: Apply 1 stack(s) of Weakened

Flowers And Water
落花流水
Immortality

Apply 1 stack(s) of Internal Injury
Make an additional 1 ATK for each stack of your opponent's Debuff

Snake in Reflection
杯弓蛇影
Immortality

Apply 2 stacks of Internal Injury
Make the opponent's Internal Injury take effect once immediately

Star Trail Divination
星轨推衍
Immortality

DEF+6
Exhaust Hexagram, then gain 1 Star Power, 1 Qi and 1 HP for each Hexagram exhausted

Thunder And Lighting
轰雷掣电
Immortality

Repeat twice:
110 ATK
If a Hexagram is triggered add 1 Qi

Thunder Citta-Dharma
雷霆心法
Immortality

Hexagram+1
Continuous: The card containing the name "Thunder" add 40% more ATK

Soul Wound Curse Formation
伤魂咒阵
Immortality

Qi+2
Continuous 3 times: When attacking or being attacked, apply 1 Internal Injury to the opponent

Astral Move - Stretch
星弈•长
Immortality

2 ATK
Star Power+1
Star Point: HP and Max HP+4 (2 more for each Star Power)

Regen Tune
回春曲
Immortality

Continuous: Both players will add 4 HP and Max HP at the end of their turn

Concentric Tune
同心曲
Immortality

Apply all Debuff on you to the opponent

Reason By Analogy
触类旁通
Immortality

Exchange: Exchange Card Chance+1. Gain a card from Side Job other than the Painter (Above Foundation Phase)

Divine Brush
神来之笔
Immortality

DEF+4
Trigger the effect of a random Card of your Sect

Falling Paper Clouds
落纸云烟
Immortality

Random Effect:
Add 18 DEF, add 14 HP, or add 1 stack(s) of Guard Up

Water Spirit - Dive
水灵•潜遁
Immortality

HP and Max HP+2
Water Spirit: You take 40% less ATK for 2 turn

Wood Spirit - Thorn
木灵•玫刺
Immortality

4 ATK × 3
Wood Spirit: For every 3 HP Injured by this card, add 1 HP

Water Spirit - Great Waves
水灵•腾浪
Immortality

Qi+2
HP and Max HP+2
Water Spirit: Add 1 stack of Force of Water for every 2 Qi

Metal Spirit - Shuttle
金灵•飞梭
Immortality

4 ATK
This card's attack will not trigger Penetrate
Metal Spirit: Chase

Metal Spirit - Iron Bone
金灵•铁骨
Immortality

Metal Spirit: You take 5 less ATK or DMG (min 1) from your opponent for 2 turns

Fire Spirit - Heart Fire
火灵•灼心
Immortality

4 ATK × 2
Fire Spirit: For every Injured HP by this card, decrease opponent's Max HP by 2

Earth Spirit - Steep
土灵•绝壁
Immortality

DEF+12
Earth Spirit: Add 1 DEF for every 6 DEF you have lost

Earth Spirit - Rhythm Metal
土灵•韵金
Immortality

Earth Spirit: DEF+10, then lose all DEF and add it back
Metal Spirit: Add 1 stack of Penetrate for every 4 DEF you have lost

Wood Spirit - Rhythm Fire
木灵•燃火
Immortality

Wood Spirit: HP+16
Fire Spirit: 1 ATK (The rest of HP halved, for each reduced HP you gain 1 ATK)

Wood Spirit - Fragrant
木灵•暗香
Immortality

Qi+2
HP+2
Wood Spirit: For every 3 Qi, gain 1 stack of Increase ATK

Primordial Smash
混元碎击
Immortality

4 ATK
Smash DEF
For each different Five Elements you have in your deck, this card adds 4 ATK

Octgates Lock Formation
八门金锁阵
Immortality

Deal 8 DMG
Continuous 2 Times: Deal 8 DMG to the opponent before the opponent's Chase

Motionless Tutelary Formation
不动金刚阵
Immortality

Continuous 2 Times: At the end of your turn, add 7 DEF. If you do not Chase this turn, add 7 HP and Max HP additionally

Flying Owl Reishi
飞枭灵芝
Immortality

Growth
Absorb: At the beginning of the next battle, gain 0 Speed

Shadow Owl Reishi
影枭灵芝
Immortality

Growth
Absorb: At the beginning of the next battle, you lose 35 HP, then Chase after the first time you play a card

Toxic Purple Fern
穿肠紫蕨
Immortality

Growth
Absorb: At the beginning of the next battle, apply 0 stacks of Internal Injury

Frozen Blood Lotus
冰封血莲
Immortality

Growth
Lose 10 HP
(At least 1 HP left)
Gain 1 stack of Guard Up

Crash Fist - Inch Force
崩拳•寸劲
Immortality

10 ATK
This card receive 2x bonus from Force (also triggered in the next Crash Fist, non-stackable)

Crash Fist - Continue
崩拳•连崩
Immortality

11 ATK
The Crash Fist effect triggered remain for the next one

Crane Footwork
鹤步
Immortality

HP+4
Add 1 Agility (up to 10) for each 4 Physique

Styx Agility
冥影身法
Immortality

Gain 1 stack of Decrease ATK
Agility+10

Soul Seizing
玄手夺魂
Immortality

Steal 7 HP from the opponent
Steal 1 more HP for each stack of Debuff you have (up to 7 more)

Surging Waves
冲霄破浪
Immortality

Qi+1
Add 1 Force for each Qi
Agility+5

Overwhelming Force
磅礴之势
Immortality

Exhaust Force. Add 4 DEF and Deal 3 DMG for each point exhausted
Agility+5

Crash Citta-Dharma
崩灭心法
Immortality

Force+2
Continuous: Whenever you play a Cost HP card, gain 1 Force first

Elusive Footwork
灵玄迷踪步
Immortality

Qi+1
Agility+2
Continuous: Add 1 Qi and 1 Agility for the first HP lost in each your turn

Strength Driven Mad
力若疯魔
Immortality

Gain 1 stack of Increase ATK and Internal Injury for each 10 Physique

Styx Three Hit
幽冥三点手
Immortality

2 ATK × 3
1 more ATK for each 30 Max HP

Mystic Spirit Healing
玄灵愈体
Immortality

Qi+3
Gain 2 stack(s) of Internal Injury
Add 1 HP and Max HP for each Qi or stack of Debuff

Aerial Sweep
凌空飞扫
Immortality

8 ATK (1 more ATK for each Qi)
Spend up to 2 Qi: for each spent, add 3 Agility and remove 1 stack of Debuff

Everything Goes Your Way
万事如意
Immortality

Your ATK is no lower than 6 in every attack for 3 turns
Opening: Gain 1 Hexproof

Everything is Unadvisable
诸事不宜
Immortality

DEF+4
You take 6 less ATK (min 1) in opponent's next 2 attack
Opening: DEF+4

Heavenly Star - Pull
天星·牵引
Immortality

Qi+2
Trigger the 2 Opening effects in your deck after this card, once each.
Switch

Heavenly Star - Guard
天星·御心
Immortality

DEF+4
HP+4
Trigger the 1 Opening effect in your deck before this card, twice.
Switch

Carefree Guqin
逍遥古琴
Immortality

Continuous: Both player's Normal Attack gain Chase and add 2 ATK

Ashes Phoenix
浴火凤凰
Immortality

Continuous: For the next time when the HP is less or equal to 0, revive with 10 HP and add 10 Max HP

Three-tailed Huan
三尾讙
Immortality

Exchange Card Chance + 1
Continuous: At the end of each your turn, you gain 1 stack of Hexproof

Spring Course Tea
云泉道茶
Incarnation

Can be dragged to any Level 1 card to upgrade it

Unrestrained Sword - Flame Dance
狂剑•炎舞
Incarnation

2 ATK
Injured: Apply 1 stacks of Wound
If you have played "Unrestrained Sword" card in this battle, Chase

Earth Spirit - Landslide
土灵•山崩
Incarnation

8 ATK
Earth Spirit: DEF halved, for each reduced point add 3 more ATK

Star Moon Folding Fan
星月折扇
Incarnation

If Qi≥1, Star Power+1
If Star Power≥3, Chase
Continuous: The Qi cost of cards on Star Point are reduced by 1

Fury Thunder
狂雷电闪
Incarnation

Apply 1 Flaw
If there are other cards in the deck with "Thunder" in their names, Chase

Inheritance of Five Elements
五行传承
Incarnation

Absorb: Gain 2 Five Elements cards (Above Virtuoso Phase and Prioritize cards of the same Element as the first card in deck)

Beast Spirit Sword Formation
百兽灵剑阵
Incarnation

Qi+2
Continuous: Once per turn, after playing a "Sword Formation" or "Spirit Sword" card, deal 1 DMG to the opponent for each Qi you have

Dragon Devours Clouds
狂龙吞云
Incarnation

Continuous: Cloud Sword can be considered as Unrestrained Sword, and vice versa

Water Drop Erosion
滴水穿石
Incarnation

1 ATK
If opponent has Debuff, Chase
Post Action: Apply 6 stacks of Internal Injury

Boulder Seal
滚石之印
Incarnation

DEF+2 (2 more for each card you've played)
Chase
Opening: Activate Earth Spirit, Activate Metal Spirit

Wave Cutter Seal
斩浪之印
Incarnation

Qi+2
Add 3 Penetrate for each Qi you have
Opening: Activate Metal Spirit, Activate Water Spirit

Wan Xuan Demon Breaking Palm
万玄破魔掌
Incarnation

Physique+2
For every 20 Physique convert 1 stack of Debuff to Increase ATK
3 ATK×3

Mixed Grain Zongzi
八宝杂粮粽
Incarnation

Sweet Zongzi
Qi+2
Continuous: each time you gain Qi, add 1 more Qi and 2 HP

Spirit Zongzi
仙风归灵粽
Incarnation

Sweet Zongzi
HP+5
Exhaust Qi, add 5 more HP for each point exhausted

Water Combined Zongzi
百川琉璃粽
Incarnation

Sweet Zongzi
Gain 2 stacks of Regeneration
HP+5 (add 5 more HP for each stack of Regeneration or Appetite)

Assorted Meat Zongzi
秘制三鲜粽
Incarnation

Salty Zongzi
Repeat 5 times:
HP+2 (Add 1 more HP for each stack of Debuff or Appetite)

Double Plum Zongzi
梅香玉露粽
Incarnation

Salty Zongzi
HP+2
The next card will trigger twice

Shura Zongzi
修罗镇魂粽
Incarnation

Salty Zongzi
Gain 2 stacks of Internal Injury
Add 1 Qi and 3 HP for every 1 stack of Debuff

Cloud Sword - Dragon Spring
云剑•龙泉
Incarnation

2 ATK × 2
Injured: Upgrade next 2 cards when playing them (restored after the battle)
Cloud Hit: Chase

Cloud Sword - Flying Snow Shade
云剑•雪影飞
Incarnation

2 ATK
Cloud Hit: For each consecutive Cloud Sword played, gain 1 Qi and make an additional ATK

Clear Heart Sword Formation
澄心剑阵
Incarnation

DEF+2
Inherits Virtuoso and Immortality Phase effects of Clear Heart Sword Embryo
If your deck contains 4 or more "Sword Formation", Chase

Polaris Ultimate Base
天元无极盘
Incarnation

Continuous: At the beginning of your turn, add 1 Hexagram and 1 Star Power

Star Moon Six Lines Fan
星月六爻扇
Incarnation

Continuous: Whenever you gain 1 Star Power / Hexagram / Qi, deal 3 DMG to the opponent

Heavenly Marrow Gourd
天髓葫芦
Incarnation

Qi+2
HP and Max HP+3
For the next 2 times after you play a Five Elements card, if the card's Five Elements have been activated, Chase

Primordial Reverse Overcome Formation
混元逆克阵
Incarnation

Continuous: When you play a Five Elements card that has [Overcoming Interaction of Five Elements] with the next slot, Activate the Five Elements of the next slot, then add 2 Qi and 6 DEF

Wood Spirit - All Things Grow
木灵•万物生
Incarnation

HP and Max HP+3
Wood Spirit: Chase
Continuous: At the beginning of your turn, add 1 Increase ATK

Soul Overwhelming Palm
玄心盛气掌
Incarnation

For every different Debuff you have, add 2 Force
8 ATK (2 more ATK for each stack of Force)

Great Galaxy
气吞星河
Incarnation

Exhaust Qi and Star Power, for each Qi / Star Power exhausted, add 2 / 4 HP and Max HP
If you have already added HP, Chase
Post Action: Qi+2

Xuanming Requiem Fulu
玄冥镇魂符
Incarnation

Reduce your current HP by 20%, and cause the opponent to lose that amount plus 15 HP and Max HP
Consumption

Xuanming Heavenly Essence Destruction
玄冥天髓灭
Incarnation

10 ATK (1 more ATK for every 5 HP lost in this battle)
If there are no more than 2 types of Five Elements in your deck, Chase

Cloud-Piercing Wind-Rider
穿云御风
Incarnation

2 ATK × 3
For each different Five Elements you have in your deck, this card adds 2 ATK

Heavenly Will - Earth Evil
天机•地煞
Incarnation

Qi+4
Next 1 attack Smash Def and will add 1 DEF for every Injured opponent's HP

Spiritual Hunter
灵雀在后
Incarnation

Qi+1
Continuous: "Post Action" card's Qi cost decrease 2, and will make an additional 1 ATK after being played

Hexagrams Generating Evils
卦衍万邪
Incarnation

Apply 1 Internal Injury
HP+2
Exhaust Hexagram, then Apply 1 Internal Injury and Weakened for each Hexagram exhausted

Entangling Thornbush
缚仙棘
Incarnation

Apply 1 Entangled (only effective on first play)
Apply 1 Wound
Post Action: 2 ATK × 2

Astral Move - Jump
星弈•跳
Incarnation

2 ATK × 2
Chase
Star Point: Skip to the next Astral Move card if an Astral Move card is in the next 2 slots, and trigger the skipped Opening effect

Five Elements Guard
五行护身
Incarnation

DEF+10
Gain 1 Guard Up(Gain 1 more on first play)
Activate the Five Elements in the next slot

Heavenly Marrow Dance Tune
天髓狂舞曲
Incarnation

Both players gain 2 Increase ATK
Continuous: All cards of both players gain Chase

Cosmos Brush
浑天运笔
Incarnation

Qi+2
DEF+2
If the next slot is a Five Elements card, Activate the Five Elements and Chase

Five Elements Spiritual Field
五行灵田
Incarnation

Skip this card if in the last slot.
Passive: At the end of battle you lose 1 Cul. and gain 1 Five Elements card (First card's Five Elements priority).

Exercise To The Utmost
锻龙诀
Incarnation

Physique+4
Physique Cap+3 permanently.
Gain 2 Increase ATK
Consumption

Force Spiritage Formation
势灵阵
Incarnation

Force Cap+4
Continuous 2 Times: At the beginning of your turn, add 2 Qi and Force

Heavenly Will - Seizing
天机•返蛊
Incarnation

10 ATK
Next 1 attack will transfer all Debuff from the opponent to yourself (gain 1 additional ATK for every Debuff transferred)

Swift Shadow Sword Formation
曳影剑阵
Incarnation

2 ATK × 2
Make an additional attack for every “Sword Formation” in the deck (up to 3)
Add 3 DEF for every attack that Injured the opponent

Face Isolation
背孤
Incarnation

When you are attacked next time, apply 1 Weakened to the opponent
Chase

Strike Vacuity
击虚
Incarnation

When you attack next time, apply 1 Flaw to the opponent
Chase

Forget Worries
忘忧
Incarnation

HP and Max HP + 12(Gain 2 more for each time you have Activated Wood Spirit)
Both players gain 2 Guard Up, reduce 2 stacks of all Debuff and unable to act for 1 turn.

Red Gold Dragon Stick
赤金盘龙棍
Incarnation

Fist: Force+4, gain 1 HP for every 5 Physique
Stick: 4 ATK × 2 (Gain 1 ATK for every 9 Physique)
Switch Stance

Ice Spirit Guard Elixir
冰灵护体丹
Incarnation

Sell: Coin+40
Absorb: Fully restore Energy, draw 1 card for every 3 recovered

Furnace of Void
太虚熔炉
Incarnation

Use: Costs 6 Energy, gain 3 random elixir card

Soul Requiem Fulu
镇魂封元符
Incarnation

Use: Exhaust Energy, for each point gain 4 Coin

Divine Walk Fulu
千里神行符
Incarnation

Use: Next time you gain Coin, receive a ×2 bonus

Nether Seal Evil Signet
九冥镇魔印
Incarnation

Durability 1
Use: Next time you gain Coin, receive a ×3 bonus
Absorb: Until the next round begins, receive a ×2 Coin bonus each time you Absorb a card

Shadow Owl Rabbit
影枭兔
Incarnation

When the next 1 card is triggered by Use or Sell, it will trigger 2times

M - Cloud Sword Touch Sky
幻•云剑探云
Incarnation

6 ATK
This card counts as 2 Cloud Sword
The next Cloud Sword gain Chase

M - Shifting Stars
幻•斗转星移
Incarnation

The next slot Become Star Point
Continuous: After each "Astral Move" card is played, the next slot Become Star Point and make an addtional 2 ATK

M - Water Spirit Billows
幻•水灵波澜
Incarnation

Gain 3 Force of Water.
At the end of your turn, Force of Water triggers an additional time (lasts 2 turns)
Water Spirit: This card consumes 0 Qi

M - Earth Spirit Mountains
幻•土灵群山
Incarnation

DEF+10
Your DEF is halved, and for each point reduced, deal 1 DMG
Earth Spirit: In your next turn, restore the DEF reduced this way

M - Cloud Sword Conceal
幻•云剑无锋
Incarnation

Cloud Hit: 6 ATK (Add 2 more ATK for each attack performed in combat)

M - Flower Sentient
幻•落花有意
Incarnation

Qi+3
Apply 1 Internal Injury
Each time your opponent gains Internal Injury, 2 more are added, lasts for 3 turns

M - Cosmos Seal
幻•浑天印
Incarnation

5 ATK
Qi+1
Active the Five Elements in next grid
Passive: The deck is considered to have 2 additional types of Five Elements (non-stackable)

M - Astral Fleche
幻•飞星刺
Incarnation

5 ATK
Star Power+1
If this card not on Star Point, Chase

M - Five Elements Circulation
幻•五行流转
Incarnation

Qi+2
If there is [Five Element Generating Interaction] between pre and next slot, Activate next slot and Chase
Gain 2 DEF for each Five Elements Activated

M - Double Trouble
幻•双鬼拍门
Incarnation

6 ATK × 2
Both players gain 2 Internal Injury, 1 Wound and 1 Weakened

M - Rakshasa Pouncing
幻•罗刹扑
Incarnation

Qi+1
Convert all opponent's Debuff to Wound
12 ATK
Next 3 attack Ignore DEF

M - Incessant
幻•藕断丝连
Incarnation

6 ATK
Gain 2 Regeneration
Max HP+9 (add 1 more for each Regeneration)
Post Action: add Max HP and HP instead

Heavenly Delicacy Zongzi
天髓珍馐粽
Incarnation

Sweet Zongzi
The next 2 times you play a card, Chase if HP has been added during the turn

M - Crash Fist Poke
幻•崩拳戳
Incarnation

12 ATK
For every 8 Physique, the next Crash Fist increase 1 ATK

M - Cloud Dance Rhythm
幻•云舞诀
Incarnation

Qi+2
DEF+4
Sword Intent+2
Gain 1 Sword Intent for each card used

M - Magnanimous Righteousness
幻•浩然正气
Incarnation

Qi+2
Agility+6
Remove up to 4 stacks of Debuff, and for each stack removed, gain 1 Agility and 1 Force

M - Unrestrained Sword Dragon Coiled
幻•狂剑盘龙
Incarnation

DEF+12
For each Sword Formation used, gain 3 DEF in your next turn.
Passive: All Unrestrained Sword Regular Card are also counted as Sword Formation

M - Metal Spirit Seal
幻•金灵印
Incarnation

Penetrate+8
Activate Metal Spirit
Activate Wood Spirit
When you add HP, convert it to Penetrate instead, lasts for 3 turns

M - Crash Fist Entangle
幻•崩拳缠
Incarnation

Apply 2 Wound
3 ATK × 2
After you played the next Crash Fist, make 3 ATK × 2

M - Yin Yang Formation
幻•两仪阵
Incarnation

Gain 1 DEF and HP for each point of Qi or Hexagram
Swap your Qi and Hexagram

Dream - Heavenly Time Recurring
梦·天命重现
Incarnation

Reduce your own HP by 2.
If the opponent has already played a card, Chase
First Use: Make the opponent Skip To the previous card

Instant Shadow Strike
瞬影击
Incarnation

Agility + 8
Skip your next 2 HP cost cards. Cards Skipped this way still trigger HP cost, and deal 2 DMG to the opponent for each 1 HP consumed

Carefree Shadowless Fist
逍遥无影拳
Incarnation

2 ATK × 4 (Attack an additional time for each 1 Normal Attack card in your deck)
Gain 1 Physique and 1 Agility each time this card attacks

Dream - Divine Brush
梦·神来之笔
Incarnation

DEF+10
Randomly trigger the effect of one Immortality Phase or above Spiritual Pet Card, Talisman Card, or Secret Enchantment Card.

Dream - Cloud Elixir
梦·飞云丹
Incarnation

Qi+3
Continuous: At the beginning of your turn, if the opponent has DEF, your next 1 attack gain Ignore DEF; otherwise, add 1 Qi

Dream - Great Recover Elixir
梦·大还丹
Incarnation

HP and Max HP+15
Continuous: At the beginning of your turn, if your Max HP/HP is less than the opponent's, add 8 Max HP/8 HP

Dream - Chord In Tune
梦·转弦合调
Incarnation

Qi+2
Your next Chase cannot be prevented by other effects
If you have played another card, Chase

Dream - Echo Formation
梦·回响阵纹
Incarnation

HP and Max HP+6
Retrigger the effect of a Consumption card or Continuous card in your hand

Dream - Space Spiritual Field
梦·空间灵田
Incarnation

If in the last 2 slots, Skip the first play
Passive: At the end of battle, lose 1 Cultivation to gain a copy of 1 Lv.1 Regular Card from your deck

Dream - Ice Incantation
梦·寒冰咒
Incarnation

Repeat 3 times: The opponent loses 5 HP
The opponent cannot gain DEF or HP next turn

Effect-Horse Palms
谈马掌
Incarnation

Randomly play 2 Exclusive Cards of any character

Dream - Envelop In Disaster
梦·厄劫缠身
Incarnation

Apply 3 Internal Injury
Opening: Downgrade the opponent's card in the same slot, or Skip that card if unable

Wood Spirit Slash
木灵斩
Incarnation

10 ATK (Add 3 ATK for each time HP has been increased)
Wood Spirit: For every 3 HP Injured by this card, add 1 HP

Fire Spirit Slash
火灵斩
Incarnation

10 ATK (Add 3 ATK for each time the opponent has lost Max HP)
Fire Spirit: For every 5 HP Injured by this card, the opponent lose 1 HP and Max HP

Earth Spirit Slash
土灵斩
Incarnation

10 ATK (Add 3 ATK for each time you have gained DEF)
Earth Spirit: For every 3 HP Injured by this card, gain 1 DEF

Metal Spirit Slash
金灵斩
Incarnation

10 ATK (Add 3 ATK for each time you have gained Penetrate)
Metal Spirit: For every 4 HP Injured by this card, gain 1 Penetrate

Water Spirit Slash
水灵斩
Incarnation

10 ATK (Add 3 ATK for each time you have gained Qi or Force of Water)
Water Spirit: For every 5 HP Injured by this card, gain 1 Force of Water

Dream - Nine Evil Ruptsprite
梦·九煞破灵曲
Incarnation

Both players lose 4 Qi
Passive: Both players' Qi gain effects are halved in the first turn

Dream - Sharp Metal Fulu
梦·锐金符
Incarnation

Deal 18 DMG (If the opponent's HP ≤ 35, this card's effect changes to set the opponent's HP to -100)

Dream - Finishing Touch
梦·画龙点睛
Incarnation

Absorb: Upgrade 1 Side-Job Card in your Deck (no level limit)

Dream - Flying Owl Reishi
梦·飞枭灵芝
Incarnation

Absorb: At the start of next battle, your Speed+3; if you are going second, gain Will of Desperate Combat effect

Dream - Wonderful Strokes
梦·妙笔生花
Incarnation

Absorb: Cultivation-4, randomly gain 4 Incarnation Phase phase cards from other sects

Astral Move - Rescue
星弈•治孤
Incarnation

Qi+4
Star Point: Apply 2 Weakness and 2 Flaw
Opening: Adjacent slots Become Star Point; if empty, place "Astral Move - Fly"

Dodge and Weave
闪转腾挪
Incarnation

Agility+8
Passive (does not stack): Whenever you gain 1 Agility, also add 1 DEF

Daoist Rhyme Preserved Meat Zongzi
道韵腊肉粽
Incarnation

Salty Zongzi
Clear all Debuff from yourself, and gain 3 HP and 2 layers of Regeneration for each layer cleared

Sword Intent Surge
剑意激荡
Incarnation

Increase your existing Sword Intent stacks by 80%

Dharma Spirit Sword
万法归灵剑
Incarnation

5 ATK
Exhaust Qi, add 5 ATK for each point exhausted

Apex Sword Citta-Dharma
凌剑心法
Incarnation

Continuous: Add 2 stacks of Sword Intent at the start of your turn

Step Moon Into Cloud
步月登云
Incarnation

Continuous: After each time you play a "Cloud Sword", add 1 stack of Increase ATK

Cloud Sword - Step Lightly
云剑•凌波
Incarnation

3 ATK × 2
DEF+3
Cloud Hit: For each consecutive Cloud Sword played, gain 3 DEF

Chain Sword Formation
连环剑阵
Incarnation

DEF+1
Retrigger the previous "Sword Formation" card in the deck

Unrestrained Sword - Zero
狂剑•零式
Incarnation

Continuous: Whenever "Unrestrained Sword" Injured the opponent, you gain 30% of damage as HP

Dream - Qi Perfusion
梦•灵气灌注
Incarnation

Qi+3
Gain 3 Increase ATK
Passive: Adjacent cards' Injured effects always trigger

Dream - Cloud Sword - Riddle
梦•云剑极意
Incarnation

4 ATK
Cloud Sea+2
Sword Intent+2
For each Cloud Sword played, gain 2 Sword Intent

Dream - Cloud Dance Rhythm
梦•云舞诀
Incarnation

Qi+3
Sword Intent+2
Count as 1 Unrestrained Sword has been played
For every 4 Sword Intent, count as an Unrestrained Sword has been played

Dream - Dharma Spirit Sword
梦•万法归灵剑
Incarnation

10 ATK
Sword Qi+2
Convert all Qi into Sword Qi
Passive: All sword cards can trigger Sword Qi

Dream - Unrestrained Sword Zero
梦•狂剑零式
Incarnation

HP+8
For each Unrestrained Sword played, gain 4 HP and 1 Sword Intent
Passive: The first time you play a Lv.1 Unrestrained Sword during battle, cost 8 HP to Upgrade it

Dream - Rule Sky Sword Formation
梦•御空剑阵
Incarnation

Deal 8 DMG
For each Sword Formation played, deal 1 more DMG
If there are 2 or more Sword Formations in your deck, Chase

Dream - Cloud Sword - Softheart
梦•云剑柔心
Incarnation

DEF+4
Moon Water 2
Continuous: At the beginning of each turn add 5 DEF, whenever you play a Sword Formation add 1 Cloud Sea

Dream - Spiritage Sword
梦•引气剑
Incarnation

Qi+3
Continuous: Each time you use a Sword card, gain 1 Sword Qi

Dream - Contemplate Spirits Rhythm
梦•凝意诀
Incarnation

Sword Intent+1
The next attack gains double Sword Intent and Increase ATK bonus
If Sword Intent or Increase ATK ≥ 3 then Chase

Dream - Cloud Sword - Spirit Coercion
梦•云剑汇灵
Incarnation

5 ATK
For every 3 Qi, make an additional attack
Cloud Hit: For every 2 Qi, make an additional attack instead
Opening: Cloud Sea+2

Dream - Unrestrained Sword Two
梦•狂剑二式
Incarnation

7 ATK
Continuous: At the end of each turn, if you have added at least 3 HP this turn, cost 3 HP to count as having played 1 Unrestrained Sword

Swift Shadow Flying Sword
迅影飞剑
Incarnation

4 ATK (does not trigger Sword Intent)
First Use: Sword Intent+1
If Sword Intent > 0, Chase

Sword Shadow Barrier
剑影结界
Incarnation

3 ATK × 2
DEF+4
Add 2 DEF for each time you have attacked this battle

Cloud Sword - Chase Wind
云剑•追风
Incarnation

DEF+2
Cloud Sea+2
This card counts as 2 Cloud Swords
Chase
Cloud Hit: This card costs no Qi

Enlightenment Elixir
悟道丹
Incarnation

Absorb: Upgrade 1 Level 1 card(s) in your hand or deck randomly

Soul Requiem Fulu
镇魂封元符
Incarnation

Opponent loses 15% of current HP and current Max HP
Opponent loses 2 Qi
Consumption

Thousand Evil Incantation
万邪入体咒
Incarnation

Apply 2 stacks of Internal Injury, 2 stacks of Flaw, and 1 stack of Weakened

Heaven Hexagram
乾卦
Incarnation

Qi+1
Hexagram+1
If Hexagram is greater or equal to 3, Chase

Strike Twice
梅开二度
Incarnation

HP+2
The next card will trigger twice

Polaris Citta-Dharma
天元心法
Incarnation

Star Power+1 (Add 1 more if this card is in the first slot)
Continuous: All the slots in you deck are Star Point

Five Thunders
五雷轰顶
Incarnation

Repeat 5 Times:
30% chance to 8 ATK

Preemptive Strike
先发制人
Incarnation

4 ATK
Continuous: Post Action can be triggered when first time play it

Thin On The Ground
铁树开花
Incarnation

Max HP+2 in this game
HP+15
1% chance to get doubled effect
Consumption

Great Spirit
气吞山河
Incarnation

Max HP+12
Chase
Post Action: HP+24

Meteorite Meteor
流星天陨
Incarnation

Lost all Star Power, for each: Deal 8 DMG to the opponent

Hunter Hunting Hunter
黄雀在后
Incarnation

Reverse self Card Play Direction
Continuous: All cards with "Post Action" will make an additional 7 ATK after being played

Propitious Omen
紫气东来
Incarnation

Qi+2
Add 3 to the largest stack of: Qi, Hexagram or Star Power (if there is a tie, add to the former)

Dream - Star Trail Divination
梦•星轨推衍
Incarnation

Qi+2
Hexagram+1
Exhaust Hexagram, then for each Hexagram exhausted make the next 1 slot Become Star Point and gain 1 Star Power

Dream - Falling Thunder
梦•落雷术
Incarnation

8 ATK (Gain 2 more ATK for each Thunder or Hexagram card in your deck)
10% chance to make an additional attack

Dream - Flower Sentient
梦•落花有意
Incarnation

Apply 1 Internal Injury
HP+5
Post Action: Apply 1 Internal Injury for every 4 HP added

Dream - Hunter Hunting Hunter
梦•黄雀在后
Incarnation

5 ATK
For each Post Action card played, make an additional 5 ATK
Reverse Card Play Direction

Dream - Drag Moon In Sea
梦•海底捞月
Incarnation

Chase
Post Action: 1 ATK×2
If in the last 5 slots of the deck then add 7 ATK

Dream - Repel Citta-Dharma
梦•反震心法
Incarnation

HP and Max HP+8
Reduce ATK and DMG received by 25%; for each 1 point reduced, the opponent loses 1 HP. Lasts for 2 turns

Dream - Shifting Stars
梦•斗转星移
Incarnation

Qi+3
Star Power+1
Passive: Adjacent slots are Star Point, when playing an Adjacent card, gain 1 Star Power (gain 1 more if it is an Astral Move card)

Dream - Flame Hexagram
梦•离卦
Incarnation

Opponent loses 10 HP
Exhaust Hexagram, for each stack deal 5 more

Dream - Snake in Reflection
梦•杯弓蛇影
Incarnation

HP and Max HP+8
Apply 1 Snake Shadow to the opponent
If you have already played a card with “Snake” in its name, gain 10 Agility

Dream - Qi Therapy
梦•气疗术
Incarnation

Qi+3
Max HP+20
For each Qi/Star Power add 2/3 HP

Dream - Dotted Around
梦•星罗棋布
Incarnation

Continuous: The first time each turn you play a card on a non-Star Point, gain 1 Qi and 1 Star Power

Dream - White Snake
梦•白蛇吐信
Incarnation

5 ATK
Repeat 3 times: Randomly apply 1 stack from Internal Injury, Weakened, Wound, Decrease ATK to the opponent
Post Action: Repeat 2 more times

Dream - Revitalized
梦•枯木逢春
Incarnation

For each time Dream - Revitalized has been played, ATK is doubled
12 ATK

Dream - Astral Move Point
梦•星弈点
Incarnation

5 ATK
Star Power+2
Passive: After playing a card on a Star Point, apply 1 Internal Injury (non-stackable)

Astral Move - Ko Fight
星弈•劫争
Incarnation

1 ATK
Qi+1
If your Qi > opponent's, apply 1 stack(s) of Flaw
Star Point: Chase if Star Power ≥ 2

Spirit Snake Coiling Pillar
灵蛇绕柱
Incarnation

Apply 1 stack(s) of Internal Injury
DEF+1 (1 more for each Debuff on the opponent, up to 5 in total)
If DEF ≥ 5, Chase

Branch Break Acupressure
折枝点穴
Incarnation

Each of your attacks applies 1 Internal Injury for 2 turns
2 ATK
10% chance to make an additional 2 ATK × 2
10% chance to apply 1 Decrease ATK

Drawing the Bow at the Tiger
弯弓射虎
Incarnation

First Use: HP and Max HP+16
Post Action: 8 ATK (1 more ATK for each 4 HP added)
10% chance to Chase

Apparition Confusion
幽绪乱心曲
Incarnation

Continuous: Both players lose 4 HP when they attack

Chord In Tune
转弦合调
Incarnation

Qi+2
If you have played a Musician Card this battle or the next card in your deck is a Musician Card, Chase

Flying Brush
运笔如飞
Incarnation

DEF+6
After playing the next card Chase

Finishing Touch
画龙点睛
Incarnation

Upgrade next 3 cards when playing them (restored after the battle)
Consumption

Wonderful Strokes
妙笔生花
Incarnation

Exchange: Gain an upgraded Card (Above Virtuoso Phase)

Metal Spirit - Giant Tripod
金灵•巨鼎落
Incarnation

7 ATK
Metal Spirit: If the opponent is Injured by this card, double the HP deduction

Water Spirit - Tsunami
水灵•海龙啸
Incarnation

Gain 4 stacks of Force of Water
Water Spirit: Make the opponent unable to act for 1 turn

Fire Spirit - Burning Sky
火灵•焚天焱
Incarnation

3 ATK × 3
Fire Spirit: For every 3 Max HP of the opponent has been reduced, this card add 1 ATK

Earth Spirit - Combine World
土灵•合八荒
Incarnation

DEF+12
Earth Spirit: The next 2 times your DEF is reduced, restore it immediately

Water Spirit - Combine Rivers
水灵•纳百川
Incarnation

Gain 3 stacks of Force of Water
Water Spirit: Add 6 HP and Max HP (for every stack of Force of Water, increase by 1)

Primordial Infinity Formation
混元无极阵
Incarnation

Continuous X Times (X is the number of different Five Elements in your deck): Whenever you activate any Five Elements, Chase

Five Elements Heavenly Marrow Rhythm
五行天髓诀
Incarnation

Continuous 2 Times: If there is only one type of Five Elements in your deck, whenever you play a Five Elements card that is not an ATK, Chase

Dream - Cosmos Seal
梦·浑天印
Incarnation

Play 1 Regular Card of Incarnation Phase that shares the same Five Elements and Level as the previous slot's card.
Passive: When Adjacent cards are played, first Activate their corresponding Five Elements

Dream - Water Spirit Billows
梦·水灵波澜
Incarnation

Qi+1
Gain 3 Force of Water
At the start of your next turn, Qi and Force of Water are temporarily doubled until the end of that turn

Dream - Five Elements Fleche
梦·五行刺
Incarnation

Chase
For each Five Elements card played, gain 2 DEF
Passive: Five Elements effects can trigger without condition

Dream - Water Spirit Spring
梦·水灵泉涌
Incarnation

Qi+2
This battle, for every 5 HP Injured to the opponent, gain 1 Force of Water
Opening: Qi+2

Dream - Wood Spirit Willow Leaf
梦·木灵柳纷飞
Incarnation

HP+2
For every 2 stacks of Force of Water, gain 1 Increase ATK(up to 4)
If you have Force of Water or Increase ATK, Chase

Dream - Wood Spirit Formation
梦·木灵阵
Incarnation

Activate Wood Spirit
Qi+1
Wood Thorn+1
Max HP+25
Continuous: Whenever you gain Increase ATK, convert up to 4 stacks to Wood Thorn

Dream - Fire Spirit Flash Fire
梦·火灵瞬燃
Incarnation

Opponent loses 4 HP and Max HP (lose 1 more for every 3 DEF you have)
If you have gained DEF, Chase

Dream - Metal Spirit Iron Bone
梦·金灵铁骨
Incarnation

DEF+6 (For every 1 Penetrate or 1 Force of Water gained, add 1 more DEF), gain the same DEF next turn

Dream - Earth Spirit Steep
梦·土灵绝壁
Incarnation

DEF+16
Until the start of your next turn, for each 1 DEF or 1 HP lost, add 1 DEF next turn

Dream - Five Elements Heavenly Marrow Rhythm
梦·五行天髓诀
Incarnation

Continuous: After playing a Spirit Seal or Spirit Formation, gain 10 Agility
Passive: At the end of battle, lose 1 Cultivation to gain 1 Five Elements Spirit Seal

Dream - Fire Spirit Flame Eater
梦·火灵聚炎
Incarnation

Qi+4
Opponent loses 2 HP and Max HP (+2 for each Qi)
First Use: When either player plays their next card, Consume it

Dream - Fire Spirit Formation
梦·火灵阵
Incarnation

Activate Fire Spirit
DEF+6
Opponent loses 6 HP and Max HP
Continuous: Whenever you Chase, add 4 DEF and opponent loses 4 HP and Max HP

Dream - Earth Spirit Cliff
梦·土灵断崖
Incarnation

DEF+15
DEF halved, deal 1 DMG and gain 1 HP and Max HP for each point reduced

Dream - Primordial Smash
梦·混元碎击
Incarnation

Qi+1
1 ATK (+1 ATK for each Five Elements card played)
For each type of Five Elements in your deck, make an additional attack

Wood Spirit - Spring Breeze
木灵•春风拂
Incarnation

Qi+2
Wood Spirit: Each of your attacks adds 2 HP and Max HP for 4 turns
2 ATK × 2

Fire Spirit - Vein Burn Rhythm
火灵•焚脉诀
Incarnation

Qi+3
Raise Increase ATK to 2 stacks, lose 4 Max HP for each stack gained
Fire Spirit: Reduce opponent's HP and Max HP by 2 for each stack of Increase ATK

Metal Spirit - Returning Edge
金灵•回锋刃
Incarnation

6 ATK × 2
Metal Spirit: After each of this card's attacks consumes Penetrate, return 60% of the Penetrate (rounded up)

Water Spirit - Ride the Waves
水灵•乘风浪
Incarnation

Force of Water+1
HP and Max HP+4
Water Spirit: Add 2 Agility for each Force of Water or Qi (up to 12)

Primordial Spirit Transmutation
混元化灵
Incarnation

Qi+2 (+1 per Five Elements type in deck)
Activate the Five Elements of Adjacent cards
Passive: Deck counts as having 1 more Five Elements types

Dream - Water Spirit Turbulent
梦·水灵汹涌
Incarnation

10 ATK (+1 ATK for each Qi or Force of Water)
For every 3 HP Injured, gain 1 HP and Max HP

Echo Formation
回响阵纹
Incarnation

If the first slot is a Continuous Card, then retrigger its effect

Anthomania Formation
万花迷魂阵
Incarnation

Continuous 2 Times: At the end of your turn, apply 1 stack of Decrease ATK to the opponent, then steal 1 HP for every stack of Decrease ATK they have

Meru Formation
须弥阵纹
Incarnation

Skip your next 1 card
If you have played a Continuous card in this battle, then Chase

Demonic Dao Fruit
魔韵道果
Incarnation

Growth
Absorb: Lose 15 Destiny (min 1), then draw 1 Incarnation Phase Card

Space Spiritual Field
空间灵田
Incarnation

Qi+4 (If in the last 2 slots of deck, Skip the first play)
Passive: At the end of battle you lose 1 Cul. and gain 1 Growth card

Shura Roar
修罗吼
Incarnation

Both players gain 4 stacks of Internal Injury
Add 1 Qi and 1 HP for each 2 stacks of Debuff you have

Crash Fist - Blink
崩拳•闪击
Incarnation

5 ATK
Agility+7 (also triggered in the next Crash Fist)

Crash Fist - Shocked
崩拳•惊触
Incarnation

10 ATK
After you played the next Crash Fist, make an additional 1 ATK (1 more ATK for each 5 HP you have lost)

Realm-Killing Palms
百杀破境掌
Incarnation

3 ATK (1 more ATK for each 4 Physique you have gained in this battle)
Make an additional ATK for each 25 Physique

Exercise Soul
锻神开海
Incarnation

4 ATK
Physique+3
Physique≥50: Gain 1 Increase ATK
Physique≥65: Agility+5

Vast Universe
天地浩荡
Incarnation

10 ATK
HP+4
Agility+4 (2 more Agility for each Force)

Break Cocoon
破茧化蝶
Incarnation

Agility+5
Clear Debuff. Add 2 Physique and 2 HP for each stack of Debuff cleared

Eerie Melody Buries Soul
鬼音葬魂
Incarnation

Both players gain 3 stacks of Internal Injury, Flaw, Weakened, Entangled and Wound

Soul Cleaving
玄心斩魄
Incarnation

Apply 2 stacks of each kind of Debuff you have
8 ATK (your Debuff is regarded as Force in this attack)

Dream - Elusive Footwork
梦·灵玄迷踪步
Incarnation

Qi+3
HP+2
Continuous: The first 2 times you gain a Debuff during your turn, the opponent also gains (up to 2 stacks)

Dream - Shura Roar
梦·修罗吼
Incarnation

Physique+3
HP+4
For every 10 Physique, both sides gain 1 Internal Injury

Dream - Exercise Soul
梦·锻神开海
Incarnation

5 ATK
DEF+5
Physique+2
For each Qi this card gains +1 ATK, 1 DEF and 1 Physique

Dream - Crash Fist Blitz
梦·崩拳突
Incarnation

For every 2 Agility, this card and next Crash Fist gain 1 ATK
13 ATK

Dream - Crash Fist Bounce
梦·崩拳弹
Incarnation

DEF+14
Continuous: After playing a card that costs HP, add the HP cost as DEF

Dream - Styx Agility
梦·冥影身法
Incarnation

3 ATK×2
Agility+12
Passive: When the previous card attacks, +1 ATK for every 2 stacks of Debuff

Dream - Vigorous Force
梦·朝气蓬勃
Incarnation

If you have any Debuff, gain 1 Force
1 ATK×2 (For each stack of Force gained, add 1 more ATK)

Dream - Mountain-Cleaving Palms
梦·劈山掌
Incarnation

For every 15 Physique you have, gain 1 Force
7 ATK (For every 1 Physique gained, add 1 more ATK)

Dream - Crash Footwork
梦·崩天步
Incarnation

DEF+8
Agility+8
Passive: This card and Adjacent cards count as Crash Fist

Dream - Bearing the Load
梦·荷重前行
Incarnation

DEF+16 (add 2 extra DEF for each stack of Debuff you have)
Passive: At the beginning of your turn, convert the DEF lost to natural halving into HP

Dream - Gather Intense Force
梦·威震四方
Incarnation

Force Cap+5
Force+8
Passive: Force effect changes from +10% ATK per stack to +1 ATK per stack

Dream - Majestic Qi
梦·气若悬河
Incarnation

Qi+3
Force+1
Continuous: Each time you attack, add 1 Force first

Dream - Exercise Fist
梦·锻拳
Incarnation

7 ATK×2
Gain 40% of the Injured value as Physique (This effect also triggers on the next card with ATK)
This card counts as a Crash Fist

Dream - Standing Firm
梦·岿然不动
Incarnation

DEF+12
Continuous: Whenever you gain DEF or HP, deal 50% DMG

Dream - Crash Fist Continue
梦·崩拳连崩
Incarnation

9 ATK×2
After playing the next Crash Fist, make an additional 2 ATK×2 (Gain 1 extra additional attack for each Crash Fist kept in hand, up to 2 times)

Crash Fist - Shatter
崩拳•碎骨
Incarnation

When this card costs HP, deal equal DMG to the opponent (the next "Crash Fist" also gains this effect)
3 ATK × 2
Smash DEF

Thousand Souls Strike
万魂破军
Incarnation

Gain 1 Force for each HP cost card played
10 ATK (1 more ATK for each Force)

Blood Shadow Escape
血影遁术
Incarnation

HP+8
Agility+8
The next time you play a HP cost card, add 1 Agility for each HP spent

Envelop In Disaster
厄劫缠身
Incarnation

Apply 4 Internal Injury
Opening: Downgrade oppenent's card in the same slot (Restored at end of battle), or deal 6 DMG if unable

Heavenly Will - Comply
天机·顺应
Incarnation

Qi+2
Lasts for 3 turns, when you add DEF, HP or Max HP, add 40% more (Rounded up).
Switch

Heavenly Will - Defy
天机·逆施
Incarnation

Qi+2
Lasts for 3 turns, when you add DEF or HP, deal 50% DMG to opponent (Rounded down)
Switch

Cycle of Fate
命运轮回
Incarnation

HP and Max HP+8
Continuous 4 Times: Before playing the card in the 4th or 5th slot, Skip it and trigger its Opening effect

Shadow Owl Rabbit
影枭兔
Incarnation

Continuous: All cards gain Chase and you will lose 10 HP before the Chase

Flowing-Light Wheel
九天流光轮
Divinity

Gather Qi 6
For the next 1 time when your HP ≤ 0, you will be resurrected and restored to 64 HP
(The number of times can be stacked)

Chrono-Revert Mirror
瑶光溯时镜
Divinity

Gather Qi 9
Activate all Five Elements
Duplicate the effect of the card in the next slot
Chase (Cannot be stoped by other effects)

Heaven-Cleaving Axe
裂穹开天斧
Divinity

30 ATK
Your opponent cannot add HP for 1 turn
Injured: For the next time when your opponent's HP ≤ 0, deal 20 Destiny Damage to your opponent.

Sky-Mending Stone
五色补天石
Divinity

Gather Qi 7
HP and Max HP + 64
At the beginning of your next 1 turn, your HP will be doubled.
Consumption

Soul-Locking Pagoda
灵墟锁魂塔
Divinity

Gather Qi 4
Reduce the opponent's current Qi, HP, and Max HP by half
Apply 4 Entangled

Heart-Commanding Zither
灵韵御心琴
Divinity

Copy the effect of your opponent's next card
Skip the opponent's next card
Chase

Long-Living Seal
五帝长生印
Divinity

Max HP+5 in this game.
The next 2 times you play an upgradable card, upgrade it in this game.
Chase
Consumption

Chaos-Suppressing Bell
鸿蒙镇天钟
Divinity

Gather Qi 6
Starting from the first card in your deck up to this card, repeat the effect of each card that has already been played.

Divine-Refining Cauldron
百草神炼鼎
Divinity

Qi+4
HP and Max HP + 16
Passive: At the end of battle you gain 2 Lv. 3 cards of Elixirist or Plant Master with Absorb.

Life-Transforming Vessel
幽冥化生壶
Divinity

Gather Qi 4
Downgrade opponent's next 4 cards on play. If a card cannot be downgraded, instead steal 9 HP and Max HP.
Opening: Apply above effect to opponent's next 2 cards

Horse
Divinity

20 ATK
10% chance to deal an extra 2026 ATK (Unaffected by Hexagram)

Spirit of the Dragon-Horse
龙马精神
Divinity

Set Physique to maximum.
Continuous: Effects of Injured, Cloud Hit, Star Point, and Five Elements trigger unconditionally. Whenever Hexagram is 0, gain 1 Hexagram

Settle the Storm - Unseal
定风波•解封
Divinity

3 ATK × 2 (Attack 1 more time for each time Five Elements has been Activated)
Opening: Activate all Five Elements
Passive: Deal 5 DMG when you Activate any Five Elements

Covert Shift
移花接木
Divinity

Reduce HP is reversed to add HP for next 2 times

Destiny Catastrophe
天命劫
Divinity

If your Hexagram is exactly 8 stacks, change your opponent's HP to 8

Five Elements Spirit Blast
五行灵爆术
Divinity

Wood Spirit: 25 ATK
Fire Spirit: 25 ATK
Earth Spirit: 25 ATK
Metal Spirit: 25 ATK
Water Spirit: 25 ATK

Endless Crash
无尽崩绝
Divinity

Trigger the effect of 5 Lv.1 Crash Fist cards (without Cost HP)
Consumption

Return to Simplicity
返璞归真
Divinity

Physique+5
Continuous: For each 5 Physique you have, add 1 ATK and 1 Agility in your Normal Attack

Void The Spirit Consumer
噬灵虚兽
Divinity

Continuous: At the beginning of your turn, steal 1 Qi from the opponent

Nether Void Canine
幽冥虚魂犬
Divinity

Deal 1 DMG
Continuous: The next card played by the opponent will be changed to Normal Attack until the end of the battle

Nameless White Deer
无名白鹿
Divinity

Qi+2
Passive: When either player plays a Continuous Card within the first 2 slots of deck, Skip that card instead

Xiaoyao - Reproduction
逍遥•复刻

When using this card, first permanently transform it into the opponent's card in the same grid.

Xuanming Waters
玄冥之水

Absorb or Fuse: Max HP + 3
Exchange: Exchange Card Chance + 3

Firmament Rift
苍穹裂隙

Can fuse with some cards to stimulate the power of the Divinity Phase

Daoist Rhyme Aura
道韵气息

Absorb: Trigger the Daoist Rhyme Omen (you can select a card to get)

Pure Merpeople Pearl
纯净鲛珠

Can be dragged to any Merpeople Pearl Card with the same Level to upgrade it

Mirroring Merpeople Pearl
镜像鲛珠

Gain a Level 1 copy of the card in next slot and lose 1 Cul. (only card of your own Sect or Side Job can be copied)
Consumption

Loong

Gain 2 Increase ATK
Gain 2 Guard Up
Continuous: Chase won't be prevented by other effect. Chase can be triggered 1 more time in each turn.

Fusion Orb
融汇宝珠

Absorb: Upgrade a Fusion card of level 1
Exchange: Exchange Card Chance +3