Sect card pool
Five Elements Alliance
Five Elements, seals, spirit formations
Characters
Gourd Of Leisurely
Water Spirit - Leisurely
Inheritance of Five Elements
Overcome with each other
Wood Spirit - Peach Blossom Seal
Water Spirit - Spring Rain
Kun Wu Metal Ring
Metal Spirit - Vigorous
Earth Spirit - Landslide
Wood Spirit Secret Seal
Fire Spirit Secret Seal
Earth Spirit Secret Seal
Heavenly Rain
Forget Worries
Immortal Fates
Fate groupCards
6 ATK
Earth Spirit: If either you or your opponent have DEF greater than 0, increase ATK by 3
5 ATK
Qi+1
The next time you play a Five Elements card, Activate the corresponding Five Elements
Penetrate+4
Continuous: Whenever you play a "Metal Spirit" card, add 1 Penetrate
Gain 2 stacks of Force of Water
Water Spirit: This card consumes 0 Qi
DEF+4
Continuous: Whenever you play an "Earth Spirit" card, add 2 DEF
Deal 6 DMG
Continuous: Whenever you Activate Five Elements, deal 2 DMG to the opponent
8 ATK
Earth Spirit: Add 1 DEF for every 4 Max HP difference between you and your opponent, then add the same amount of DEF next turn
DEF+4
Penetrate+4
Metal Spirit: Add 1 stack of Penetrate for each 4 DEF
6 ATK
Metal Spirit: For every 2 HP Injured by this card, gain 1 stack of Penetrate
1 ATK × 2
Smash DEF
Wood Spirit: If you have already added HP, Chase
Opponent loses 2 HP and Max HP
Continuous: Whenever you play a "Fire Spirit" card, the opponent loses 2 HP and Max HP
Gain 1 stack(s) of Increase ATK
Fire Spirit: Opponent loses 7 HP and Max HP (increase this by 1 for every stack of Increase ATK)
Max HP+10
Continuous: Whenever you play a "Wood Spirit" card, add 2 HP
Qi+2
Water Spirit: Gain 1 stack of Force of Water for every 5 Injured opponent's HP in next 1 attack
DEF+10
Earth Spirit: When the next 1 time your DEF is reduced, deal the same value of the reduced DEF's DMG to the opponent
If the previous slot card has [Five Element Generating Interaction] with the next card, then Activate the Five Elements of the next card and trigger its effect (Up to Lv.1)
15 ATK (1 more ATK for each Qi)
This card costs 1 less Qi for each different Five Elements type in your deck
Qi+2
HP and Max HP+2
Water Spirit: Add 1 stack of Force of Water for every 2 Qi
4 ATK
This card's attack will not trigger Penetrate
Metal Spirit: Chase
Metal Spirit: You take 5 less ATK or DMG (min 1) from your opponent for 2 turns
4 ATK × 2
Fire Spirit: For every Injured HP by this card, decrease opponent's Max HP by 2
Qi+2
HP+2
Wood Spirit: For every 3 Qi, gain 1 stack of Increase ATK
4 ATK
Smash DEF
For each different Five Elements you have in your deck, this card adds 4 ATK
7 ATK
Metal Spirit: If the opponent is Injured by this card, double the HP deduction
DEF+12
Earth Spirit: The next 2 times your DEF is reduced, restore it immediately
6 ATK × 3
Fire Spirit: Reduces the opponent's Max HP to their current HP minus 2
Gain 3 stacks of Force of Water
Water Spirit: Add 6 HP and Max HP (for every stack of Force of Water, increase by 1)
Continuous X Times (X is the number of different Five Elements in your deck): Whenever you activate any Five Elements, Chase
Continuous 2 Times: If there is only one type of Five Elements in your deck, whenever you play a Five Elements card that is not an ATK, Chase
Qi+2
Wood Spirit: Each of your attacks adds 2 HP and Max HP for 4 turns
2 ATK × 2
Qi+3
Raise Increase ATK to 2 stacks, lose 4 Max HP for each stack gained
Fire Spirit: Reduce opponent's HP and Max HP by 2 for each stack of Increase ATK
6 ATK × 2
Metal Spirit: After each of this card's attacks consumes Penetrate, return 60% of the Penetrate (rounded up)
Force of Water+1
HP and Max HP+4
Water Spirit: Add 2 Agility for each Force of Water or Qi (up to 12)
Qi+2 (+1 per Five Elements type in deck)
Activate the Five Elements of Adjacent cards
Passive: Deck counts as having 1 more Five Elements types