Sword Intent+2
Cloud Hit: For each consecutive Cloud Sword played, gain 2 Sword Intent
Special Card Category
Luck season cards: four special cards for each sect, listed separately from the normal sect galleries.
Sword Intent+2
Cloud Hit: For each consecutive Cloud Sword played, gain 2 Sword Intent
Continuous: Apply 1 stack of Internal Injury each time you attack or are attacked by the opponent
Qi+2
Next time you gain HP or Qi, Chase.
Opening: Activate Water Spirit, Activate Wood Spirit
Opponent loses 10 HP and Max HP (1 more for each 1 DEF you have)
Opening: Activate Fire Spirit, Activate Earth Spirit
Qi + 2
Gain 3 Increase ATK and 3 Decrease ATK
Gain 1 Agility for each 1 stack of Debuff you have
7 ATK
DEF + 7
Deal 1 DMG to the opponent for each 1 DEF you have (This effect also applies after playing your next 1 Crash Fist card)
Qi+2
Continuous: Once per turn, after playing a "Sword Formation" or "Spirit Sword" card, deal 1 DMG to the opponent for each Qi you have
Continuous: Cloud Sword can be considered as Unrestrained Sword, and vice versa
4 ATK
Chase
Star Point: ATK+4
Post Action: Make an additional attack
1 ATK
If opponent has Debuff, Chase
Post Action: Apply 6 stacks of Internal Injury
DEF+2 (2 more for each card you've played)
Chase
Opening: Activate Earth Spirit, Activate Metal Spirit
Qi+2
Add 3 Penetrate for each Qi you have
Opening: Activate Metal Spirit, Activate Water Spirit
Agility + 8
Skip your next 2 HP cost cards. Cards Skipped this way still trigger HP cost, and deal 2 DMG to the opponent for each 1 HP consumed
2 ATK × 4 (Attack an additional time for each 1 Normal Attack card in your deck)
Gain 1 Physique and 1 Agility each time this card attacks