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Sect card pool

Duan Xuan Sect

Physique, Crash Fist, Force

Meditation · 12Foundation · 12Virtuoso · 12Immortality · 12Incarnation · 12

Characters

Xiao BuDuan Xuan SectUnceasing ExercisingUnceasing ExercisingTu KuiDuan Xuan SectOverwhelming PowerOverwhelming PowerYe MingmingDuan Xuan SectGone CrazyGone CrazyCrash Fist - Styx NightCrash Fist - Styx NightStyx Moon's GlowStyx Moon's GlowJi FangshengDuan Xuan SectMeditation of XuanMeditation of XuanWan Xuan Demon Breaking PalmWan Xuan Demon Breaking PalmLi ManDuan Xuan SectDouble StickDouble StickCounter MoveCounter MoveShift StanceShift StanceLing YuDuan Xuan SectSpirit FeatherSpirit FeatherCyclone PalmCyclone Palm

Immortal Fates

Fate group

Cards

Vigorous Force
Meditation

6 ATK (1 more ATK for each stack of Force)
Cost 1 Qi: Force+2

Ghost Howling
Foundation

14 ATK
Ignore DEF
Gain 3 stacks of Weakened

Strong Force
Foundation

9 ATK
Cost 1 Qi: This card gains Smash DEF and adds 4 ATK

Vajra Smash
Foundation

7 ATK
DEF+4
Spend up to 2 Qi: for each spent, this card adds 3 more ATK and 3 DEF

Majestic Qi
Virtuoso

Qi+2
Force+1
Add 1 Force first during your next 2 attacks

Crash Fist - Truncate
Virtuoso

Transfer 1 stack of your random Debuff to the opponent (also triggered in the next Crash Fist)
9 ATK

Crash Footwork
Virtuoso

Qi+1
Agility+4
Continuous: Every card can be regarded as "Crash Fist"

Exercise Bones
Virtuoso

Physique+1
HP+3
Add 3 ATK and 1 Physique during your next 2 attacks

Windward Palms
Virtuoso

4 ATK × 2
1 more ATK (up to 3) for each 6 Physique

Tiger Pouncing
Virtuoso

Reduce Qi cost by 1 for each stack of Debuff you have
18 ATK

Double Trouble
Virtuoso

Apply and gain 1 stack of Internal Injury and 1 stack of Wound
6 ATK × 2

Bearing the Load
Virtuoso

Physique+3
Gain 2 Entangled
DEF+8 (1 more DEF for each stack of Debuff)

Mighty Force
Virtuoso

Costs up to 2 Qi: For each, gain 1 Force and add 3 ATK
10 ATK

Drunken Fist Stance
Virtuoso

Physique+2
HP+2
Gain 2 Flaw
Continuous (non-stackable): Whenever you lose 1 stack of Flaw, gain 1 Increase ATK

Crash Fist - Inch Force
Immortality

10 ATK
This card receive 2x bonus from Force (also triggered in the next Crash Fist, non-stackable)

Crane Footwork
Immortality

HP+4
Add 1 Agility (up to 10) for each 4 Physique

Styx Agility
Immortality

Gain 1 stack of Decrease ATK
Agility+10

Soul Seizing
Immortality

Steal 7 HP from the opponent
Steal 1 more HP for each stack of Debuff you have (up to 7 more)

Overwhelming Force
Immortality

Exhaust Force. Add 4 DEF and Deal 3 DMG for each point exhausted
Agility+5

Crash Citta-Dharma
Immortality

Force+2
Continuous: Whenever you play a Cost HP card, gain 1 Force first

Elusive Footwork
Immortality

Qi+1
Agility+2
Continuous: Add 1 Qi and 1 Agility for the first HP lost in each your turn

Mystic Spirit Healing
Immortality

Qi+3
Gain 2 stack(s) of Internal Injury
Add 1 HP and Max HP for each Qi or stack of Debuff

Aerial Sweep
Immortality

8 ATK (1 more ATK for each Qi)
Spend up to 2 Qi: for each spent, add 3 Agility and remove 1 stack of Debuff

Shura Roar
Incarnation

Both players gain 4 stacks of Internal Injury
Add 1 Qi and 1 HP for each 2 stacks of Debuff you have

Crash Fist - Shocked
Incarnation

10 ATK
After you played the next Crash Fist, make an additional 1 ATK (1 more ATK for each 5 HP you have lost)

Realm-Killing Palms
Incarnation

3 ATK (1 more ATK for each 4 Physique you have gained in this battle)
Make an additional ATK for each 25 Physique

Exercise Soul
Incarnation

4 ATK
Physique+3
Physique≥50: Gain 1 Increase ATK
Physique≥65: Agility+5

Vast Universe
Incarnation

10 ATK
HP+4
Agility+4 (2 more Agility for each Force)

Soul Cleaving
Incarnation

Apply 2 stacks of each kind of Debuff you have
8 ATK (your Debuff is regarded as Force in this attack)

Crash Fist - Shatter
Incarnation

When this card costs HP, deal equal DMG to the opponent (the next "Crash Fist" also gains this effect)
3 ATK × 2
Smash DEF

Thousand Souls Strike
Incarnation

Gain 1 Force for each HP cost card played
10 ATK (1 more ATK for each Force)

Blood Shadow Escape
Incarnation

HP+8
Agility+8
The next time you play a HP cost card, add 1 Agility for each HP spent