Sect card pool
Duan Xuan Sect
Physique, Crash Fist, Force
Characters
Immortal Fates
Fate groupCards
7 ATK
DEF+4
Spend up to 2 Qi: for each spent, this card adds 3 more ATK and 3 DEF
Transfer 1 stack of your random Debuff to the opponent (also triggered in the next Crash Fist)
9 ATK
Physique+2
HP+2
Gain 2 Flaw
Continuous (non-stackable): Whenever you lose 1 stack of Flaw, gain 1 Increase ATK
10 ATK
This card receive 2x bonus from Force (also triggered in the next Crash Fist, non-stackable)
Steal 7 HP from the opponent
Steal 1 more HP for each stack of Debuff you have (up to 7 more)
Exhaust Force. Add 4 DEF and Deal 3 DMG for each point exhausted
Agility+5
Force+2
Continuous: Whenever you play a Cost HP card, gain 1 Force first
Qi+1
Agility+2
Continuous: Add 1 Qi and 1 Agility for the first HP lost in each your turn
Qi+3
Gain 2 stack(s) of Internal Injury
Add 1 HP and Max HP for each Qi or stack of Debuff
8 ATK (1 more ATK for each 2 Qi)
Spend up to 2 Qi: for each spent, add 3 Agility and remove 1 stack of Debuff
Odd Slot: Physique+4
Even Slot: Force+3
6 ATK (+1 extra per 10 Physique)
Both players gain 4 stacks of Internal Injury
Add 1 Qi and 1 HP for each 2 stacks of Debuff you have
10 ATK
After you played the next Crash Fist, make an additional 1 ATK (1 more ATK for each 5 HP you have lost)
3 ATK (1 more ATK for each 4 Physique you have gained in this battle)
Make an additional ATK for each 25 Physique
Apply 2 stacks of each kind of Debuff you have
8 ATK (your Debuff is regarded as Force in this attack)
When this card costs HP, deal equal DMG to the opponent (the next "Crash Fist" also gains this effect)
3 ATK × 2
Smash DEF
Gain 1 Force for each HP cost card played
10 ATK (1 more ATK for each Force)
HP+8
Agility+8
The next time you play a HP cost card, add 1 Agility for each HP spent
8 ATK
Gain 1 Increase ATK.
Spend up to 2 Qi (may spend Force when Qi is insufficient): +5 Agility per point spent.
HP+6 (boosted by Increase ATK and Force)
2 ATK×3 (+1 extra ATK per 15 HP gained this battle)
Qi+2
HP+5
Gain 1 Internal Injury
For each Qi or Debuff you have, gain 1 Agility (max 11)
5 ATK (+1 extra per Qi)
5 ATK (+1 extra per Debuff)
For every 3 HP this card Injured, gain 1 HP