Side job card pool
Plant Master
Plants, growth, variations
Cards
Absorb: At the beginning of the next battle, reduces 8 Max HP of your opponent
DEF+8
Continuous: At the end of each your turn, deal 1 DMG to your opponent for every 4 DEF you have
Growth
When left in hand, grows to a random variation plant before the start of the next round
Absorb: At the beginning of the next battle, gain 1 stack of Increase ATK
Growth
Absorb: At the beginning of the next battle, apply 1 stacks of Decrease ATK
DEF+20
Continuous: When your HP is reduced, up to half of it can be offset by DEF
Absorb: At the beginning of the next battle, gain 2 stacks of Regeneration
Opponent loses 3 Qi
If the opponent does not have enough Qi, deal 5 damage for every point of Qi lacking
Absorb: At the beginning of the next battle, you lose 15 HP, then Chase after the first time you play a card
Absorb: At the beginning of the next battle, apply 2 stacks of Internal Injury
One random Debuff decreases 3 stacks, then Chase if you have no Debuff
Apply 2 stacks of Entangled
Continuous: When Entangled stops the opponent Chase, apply 2 stack of Wound additionally
Steal 10 HP from the opponent
Continuous: Whenever the opponent triggers Chase, steal 6 HP
Absorb: Trigger the Daoist Rhyme Omen (you can select a card to get)
Absorb: Lose 15 Destiny (min 1) and lose 2 Cul., then draw 3 Incarnation Phase Cards
Qi+4 (If in the last 2 slots of deck, Skip the first play)
Passive: At the end of battle you lose 1 Cul. and gain 1 Growth card