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Special Card Category

Secret Enchantments

Secret Enchantment cards belong to the fortune-card family and are organized separately from Talismans and Spiritual Pets.

Subcategory4
KindFortune
Cards59
Meditation: 11Foundation: 9Virtuoso: 10Immortality: 11Incarnation: 10Divinity: 8
Rhyme Spirit SwordDiligent SwordHexagrams Spirit Resurrection

Cards

Diligent Sword
Meditation

6 ATK
Add 1 ATK for every 5 points of Cultivation

Endless Force
Meditation

Continuous: Whenever you have no Force, gain 4 Force

Vitality Blossom
Foundation

HP and Max HP+7
Continuous: When the added HP exceeds the Max HP, the Max HP increases with the HP

Fire Spirit - Rhythm Earth
Foundation

Fire Spirit: Opponent loses 8 HP and Max HP
Earth Spirit: DEF+4 (Add 1 DEF for every 2 Max HP of the opponent has been reduced)

Toxin Immunity
Foundation

HP and Max HP+5
Continuous: At the end of your turn, heal 1 HP for each stack of Debuff (up to 6)

Lying Drunk
Foundation

3 ATK
Agility+8
Next Normal Attack makes 3 additional attacks

One Heart One Sword
Virtuoso

6 ATK
This card receives a 4x bonus from Sword Intent and it is not affected by Weakened

Synergy Sword Formation
Virtuoso

4 ATK
DEF+4
For each other "Sword Formation" in the deck, this card has 3 more ATK and 3 more DEF

Metal Spirit - Rhythm Water
Virtuoso

Metal Spirit: Penetrate+4
Water Spirit: Penetrate halved, for each reduced point you gain 1 stack of Force of Water

Five Elements Escape
Virtuoso

DEF+8
If at least 2 types of Five Elements have been activated, Chase

Wood Spirit - Vine
Virtuoso

4 ATK × 2.
Wood Spirit: For every 5 HP was added, make an additional ATK (Up to 3 times)

Herbal Bath
Virtuoso

Absorb: Physique Cap+4, Physique+4

Sword Intent Flow
Immortality

Sword Intent+2
Keep the Sword Intent after the next card attack

Emptiness Sword Formation
Immortality

Continuous: After each time you play a "Sword Formation" card, make an additional 7 ATK

Flowers And Water
Immortality

Apply 1 stack(s) of Internal Injury
Make an additional 1 ATK for each stack of your opponent's Debuff

Thunder Citta-Dharma
Immortality

Hexagram+1
Continuous: The card containing the name "Thunder" add 40% more ATK

Earth Spirit - Rhythm Metal
Immortality

Earth Spirit: DEF+10, then lose all DEF and add it back
Metal Spirit: Add 1 stack of Penetrate for every 4 DEF you have lost

Wood Spirit - Rhythm Fire
Immortality

Wood Spirit: HP+16
Fire Spirit: 1 ATK (The rest of HP halved, for each reduced HP you gain 1 ATK)

Strength Driven Mad
Immortality

Gain 1 stack of Increase ATK and Internal Injury for each 10 Physique

Step Moon Into Cloud
Incarnation

Continuous: After each time you play a "Cloud Sword", add 1 stack of Increase ATK

Preemptive Strike
Incarnation

4 ATK
Continuous: Post Action can be triggered when first time play it

Thin On The Ground
Incarnation

Max HP+2 in this game
HP+15
1% chance to get doubled effect
Consumption

Meteorite Meteor
Incarnation

Lost all Star Power, for each: Deal 8 DMG to the opponent

Water Spirit - Tsunami
Incarnation

Gain 4 stacks of Force of Water
Water Spirit: Make the opponent unable to act for 1 turn

Fire Spirit - Burning Sky
Incarnation

3 ATK × 3
Fire Spirit: For every 3 Max HP of the opponent has been reduced, this card add 1 ATK

Break Cocoon
Incarnation

Agility+5
Clear Debuff. Add 2 Physique and 2 HP for each stack of Debuff cleared

Eerie Melody Buries Soul
Incarnation

Both players gain 3 stacks of Internal Injury, Flaw, Weakened, Entangled and Wound

Covert Shift
Divinity

Reduce HP is reversed to add HP for next 2 times

Destiny Catastrophe
Divinity

If your Hexagram is exactly 8 stacks, change your opponent's HP to 8

Five Elements Spirit Blast
Divinity

Wood Spirit: 25 ATK
Fire Spirit: 25 ATK
Earth Spirit: 25 ATK
Metal Spirit: 25 ATK
Water Spirit: 25 ATK

Endless Crash
Divinity

Trigger the effect of 5 Lv.1 Crash Fist cards (without Cost HP)
Consumption

Return to Simplicity
Divinity

Physique+5
Continuous: For each 5 Physique you have, add 1 ATK and 1 Agility in your Normal Attack