Continuous: 2 Times: At the end of your turn, deal 4 DMG to the opponent.
Side job card pool
Formations, control, scaling
Continuous: 2 Times: At the end of your turn, deal 4 DMG to the opponent.
Continuous 2 Times: Add 3 more ATK when attack and apply Smash DEF effect
6 ATK
If you have played a Continuous card in this battle, make an additional 2 ATK
Continuous 2 Times: At the beginning of your turn, apply 1 stack of Internal Injury to the opponent
HP+7
If you have played a Continuous card in this battle, add 6 Max HP first
Continuous 2 Times: All cards with ATK will make an additional 5 ATK after being played
Gain 3 stacks of Hexproof
If you have played a Continuous card in this battle, gain 10 DEF
Deal 8 DMG
Continuous 2 Times: Deal 8 DMG to the opponent before the opponent's Chase
Continuous 2 Times: At the beginning of your turn, gain 1 stack of Increase ATK
Continuous 2 Times: At the end of your turn, add 7 DEF. If you do not Chase this turn, add 7 HP and Max HP additionally
Continuous 2 Times: At the end of your turn, apply 1 stack of Decrease ATK to the opponent, then steal 1 HP for every stack of Decrease ATK they have
Skip your next 1 card
If you have played a Continuous card in this battle, then Chase