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Special Card Category

Other Special Cards

Hidden or special cards that do not fit an ordinary sect, side job, or named subcategory.

Subcategory0
KindOther
Cards71
Meditation: 8Foundation: 9Virtuoso: 11Immortality: 14Incarnation: 28Divinity: 1
Clear Heart Sword EmbryoPerfectly PlannedDried small fish

Cards

Catnip
Meditation

Absorb: Upgrade 1 Level 1 card(s) in your hand or deck randomly (Prioritize upgrading cards with "Cat" in their name)

Cat Teaser
Meditation

Absorb: Exchange Card Chance+1

Bronze Cat
Meditation

DEF+5
For each Sword Intent add 2 DEF

Double Stick
Meditation

6 ATK
Fist: Gain 1 DEF for every 5 Physique
Stick: Make an additional 1 ATK (Gain 1 ATK for every 6 Physique)
Switch Stance

Overwhelming Power
Foundation

DEF+4
Force+2
Continuous: Whenever you lose 1 Force or have 1 Force exceeding the cap, deal 2 DMG to the opponent

Jade Scroll of Yin Symbol
Foundation

Apply 1 Weakened and 2 Flaw
Continuous: The Weakened and Flaw effects on the opponent are increased from 40% to 50%.

Counter Move
Foundation

DEF+7
Until the start of your next turn:
Fist: Reduce incoming ATK and DMG by 50%
Stick: Deal 6 DMG to the opponent each time you are attacked

Cloud Sword - Hidden Loong
Foundation

7 ATK
This card and the next 1 played cards are treated as Cloud Sword and Unrestrained Sword
Cloud Hit: Change to the next 2 cards

Flame Flutter
Virtuoso

3 ATK
Apply 1~3 stack(s) of Internal Injury

Starburst
Virtuoso

8 ATK
If you have Star Power, remove 1 Star Power and this card has 8 more ATK

Kun Wu Metal Ring
Virtuoso

Activate Earth Spirit
Activate Metal Spirit
Continuous: Whenever you gain DEF or Penetrate, gain 2 additional stacks

Gone Crazy
Virtuoso

Gain 2 Styx and 2 random Debuff
Physique+1 (increases by 1 for each stack of Debuff, up to 10)

Heavenly Rain
Virtuoso

Absorb: All players with Destiny<90 gain 5 Destiny. You gain additional 20 Destiny.

Settle the Storm
Virtuoso

3 ATK × 2 (Attack 1 more time for each time Five Elements has been Activated)

Cyclone Palm
Virtuoso

Gain 1 Qi for each 15 Physique
2 ATK × 2 (1 more ATK for each Qi)

Earth Spirit - Rockslide
Virtuoso

DEF+10
Earth Spirit: Deal 10 DMG to both players (For each DEF you have, the DMG increased by 1)

Within Reach
Immortality

9 ATK
For each stack of Debuff the opponent has, this card gets 2 more ATK

Spirit Cat Chaos Sword
Immortality

2 ATK × 2
Make an additional attack for every remaining hand card (up to 3)

Heptastar Soulstat
Immortality

Opponent loses 4 HP
Make the opponent unable to act for 1 turn

Cloud Sword - Pray Rain
Immortality

2 ATK × 3
Qi+1
Gain 2 Regeneration
Cloud Hit: Convert up to 2 Regeneration to Increase ATK

Metal Spirit - Vigorous
Immortality

5 ATK
Metal Spirit: For every stack of Penetrate this card add 1 ATK, but will not trigger the effect of Penetrate

Overcome with each other
Immortality

Qi+1
DEF+3
If the card in the previous slot has [Overcoming Interaction of Five Elements] with the next slot, Activate the Five Elements of the next slot and Chase

Crash Fist - Styx Night
Immortality

Gain 3 Styx
Continuous: When attacking with "Crash Fist", it increases 1 ATK for each stack of Debuff you have (up to 6).

Meditation of Xuan
Immortality

Physique+2
Continuous: At the start of each your turn, you gain 2 Internal Injury and 2 Regeneration

Shift Stance
Immortality

Agility+8
Fist: Gain an additional 4 Agility
Stick: 8 ATK
Switch Stance

Exquisite Sword Formation
Immortality

Qi + 2
Deal 2 DMG to the opponent for each 1 Qi you have
Gain 1 DEF at the start of your next turn for each 1 Qi you have

Wind-Riding Flash
Immortality

Physique+2
Agility+8
Deal 1 DMG to the opponent for each Agility

Star Moon Folding Fan
Incarnation

If Qi≥1, Star Power+1
If Star Power≥3, Chase
Continuous: The Qi cost of cards on Star Point are reduced by 1

Fury Thunder
Incarnation

Apply 1 Flaw
If there are other cards in the deck with "Thunder" in their names, Chase

Inheritance of Five Elements
Incarnation

Absorb: Gain 2 Five Elements cards (Above Virtuoso Phase and Prioritize cards of the same Element as the first card in deck)

Swift Shadow Sword Formation
Incarnation

2 ATK × 2
Make an additional attack for every “Sword Formation” in the deck (up to 3)
Add 3 DEF for every attack that Injured the opponent

Face Isolation
Incarnation

When you are attacked next time, apply 1 Weakened to the opponent
Chase

Strike Vacuity
Incarnation

When you attack next time, apply 1 Flaw to the opponent
Chase

Forget Worries
Incarnation

HP and Max HP + 12(Gain 2 more for each time you have Activated Wood Spirit)
Both players gain 2 Guard Up, reduce 2 stacks of all Debuff and unable to act for 1 turn.

Red Gold Dragon Stick
Incarnation

Fist: Force+4, gain 1 HP for every 5 Physique
Stick: 4 ATK × 2 (Gain 1 ATK for every 9 Physique)
Switch Stance

Wood Spirit Slash
Incarnation

10 ATK (Add 3 ATK for each time HP has been increased)
Wood Spirit: For every 3 HP Injured by this card, add 1 HP

Fire Spirit Slash
Incarnation

10 ATK (Add 3 ATK for each time the opponent has lost Max HP)
Fire Spirit: For every 5 HP Injured by this card, the opponent lose 1 HP and Max HP

Earth Spirit Slash
Incarnation

10 ATK (Add 3 ATK for each time you have gained DEF)
Earth Spirit: For every 3 HP Injured by this card, gain 1 DEF

Metal Spirit Slash
Incarnation

10 ATK (Add 3 ATK for each time you have gained Penetrate)
Metal Spirit: For every 4 HP Injured by this card, gain 1 Penetrate

Water Spirit Slash
Incarnation

10 ATK (Add 3 ATK for each time you have gained Qi or Force of Water)
Water Spirit: For every 5 HP Injured by this card, gain 1 Force of Water

Settle the Storm - Unseal
Divinity

3 ATK × 2 (Attack 1 more time for each time Five Elements has been Activated)
Opening: Activate all Five Elements
Passive: Deal 5 DMG when you Activate any Five Elements