Special Card Category
Other Special Cards
Hidden or special cards that do not fit an ordinary sect, side job, or named subcategory.
Cards
Absorb: Upgrade 1 Level 1 card(s) in your hand or deck randomly (Prioritize upgrading cards with "Cat" in their name)
6 ATK
Fist: Gain 1 DEF for every 5 Physique
Stick: Make an additional 1 ATK (Gain 1 ATK for every 6 Physique)
Switch Stance
DEF+4
Force+2
Continuous: Whenever you lose 1 Force or have 1 Force exceeding the cap, deal 2 DMG to the opponent
Apply 1 Weakened and 2 Flaw
Continuous: The Weakened and Flaw effects on the opponent are increased from 40% to 50%.
DEF+7
Until the start of your next turn:
Fist: Reduce incoming ATK and DMG by 50%
Stick: Deal 6 DMG to the opponent each time you are attacked
7 ATK
This card and the next 1 played cards are treated as Cloud Sword and Unrestrained Sword
Cloud Hit: Change to the next 2 cards
Activate Earth Spirit
Activate Metal Spirit
Continuous: Whenever you gain DEF or Penetrate, gain 2 additional stacks
Gain 2 Styx and 2 random Debuff
Physique+1 (increases by 1 for each stack of Debuff, up to 10)
Absorb: All players with Destiny<90 gain 5 Destiny. You gain additional 20 Destiny.
3 ATK × 2 (Attack 1 more time for each time Five Elements has been Activated)
DEF+10
Earth Spirit: Deal 10 DMG to both players (For each DEF you have, the DMG increased by 1)
4 ATK
Cloud Hit: For each consecutive Cloud Sword played, add 4 more ATK
2 ATK × 2
Make an additional attack for every remaining hand card (up to 3)
2 ATK × 3
Qi+1
Gain 2 Regeneration
Cloud Hit: Convert up to 2 Regeneration to Increase ATK
HP and Max HP+4
Continuous: At the beginning of your turn, gain 1 stack of Force of Water
5 ATK
Metal Spirit: For every stack of Penetrate this card add 1 ATK, but will not trigger the effect of Penetrate
Qi+1
DEF+3
If the card in the previous slot has [Overcoming Interaction of Five Elements] with the next slot, Activate the Five Elements of the next slot and Chase
Gain 3 Styx
Continuous: When attacking with "Crash Fist", it increases 1 ATK for each stack of Debuff you have (up to 6).
Physique+2
Continuous: At the start of each your turn, you gain 2 Internal Injury and 2 Regeneration
Qi + 2
Deal 2 DMG to the opponent for each 1 Qi you have
Gain 1 DEF at the start of your next turn for each 1 Qi you have
2 ATK
Injured: Apply 1 stacks of Wound
If you have played "Unrestrained Sword" card in this battle, Chase
8 ATK
Earth Spirit: DEF halved, for each reduced point add 3 more ATK
If Qi≥1, Star Power+1
If Star Power≥3, Chase
Continuous: The Qi cost of cards on Star Point are reduced by 1
Apply 1 Flaw
If there are other cards in the deck with "Thunder" in their names, Chase
Absorb: Gain 2 Five Elements cards (Above Virtuoso Phase and Prioritize cards of the same Element as the first card in deck)
Physique+2
For every 20 Physique convert 1 stack of Debuff to Increase ATK
3 ATK×3
2 ATK × 2
Make an additional attack for every “Sword Formation” in the deck (up to 3)
Add 3 DEF for every attack that Injured the opponent
HP and Max HP + 12(Gain 2 more for each time you have Activated Wood Spirit)
Both players gain 2 Guard Up, reduce 2 stacks of all Debuff and unable to act for 1 turn.
Fist: Force+4, gain 1 HP for every 5 Physique
Stick: 4 ATK × 2 (Gain 1 ATK for every 9 Physique)
Switch Stance
10 ATK (Add 3 ATK for each time HP has been increased)
Wood Spirit: For every 3 HP Injured by this card, add 1 HP
10 ATK (Add 3 ATK for each time the opponent has lost Max HP)
Fire Spirit: For every 5 HP Injured by this card, the opponent lose 1 HP and Max HP
10 ATK (Add 3 ATK for each time you have gained DEF)
Earth Spirit: For every 3 HP Injured by this card, gain 1 DEF
10 ATK (Add 3 ATK for each time you have gained Penetrate)
Metal Spirit: For every 4 HP Injured by this card, gain 1 Penetrate
10 ATK (Add 3 ATK for each time you have gained Qi or Force of Water)
Water Spirit: For every 5 HP Injured by this card, gain 1 Force of Water
Max HP+20
Chase
Continuous: Whenever you play a "Cloud Sword", heal 1 HP
Max HP+20
Chase
Continuous: Whenever you gain 1 Qi, heal 1 HP
Chase
Continuous: Whenever you play a "Water Spirit" card, add 1 Qi
Wood Thorn+1
1 ATK × 2
Wood Spirit: If you have already added HP, Chase
Agility+10
Continuous: Every card can be regarded as "Crash Fist"
3 ATK × 2 (Attack 1 more time for each time Five Elements has been Activated)
Opening: Activate all Five Elements
Passive: Deal 5 DMG when you Activate any Five Elements