Sect card pool
Heptastar Pavilion
Hexagrams, Star Power, Astral Move
Characters
Immortal Fates
Fate groupCards
1~9 ATK
Hexagram+X (X is the number of Hexagram triggered in this battle, and up to 3)
1~7 ATK
HP and Max HP+1~7
Return Hexagram triggered by this card
HP+7
First Use: Skip To your previous card.
Post Action: For every 2 HP gained this turn, gain 1 DEF.
Continuous: Whenever you gain a stack of Hexagram, deal 3 DMG to the opponent
HP and Max HP + 4
Continuous: Whenever you are attacked by the opponent, deal 2 DMG to the opponent
Apply 2 stacks of Internal Injury
Make the opponent's Internal Injury take effect once immediately
DEF+6
Exhaust Hexagram, then gain 1 Star Power, 1 Qi and 1 HP for each Hexagram exhausted
Qi+2
Continuous 3 times: When attacking or being attacked, apply 1 Internal Injury to the opponent
2 ATK
Star Power+1
Star Point: HP and Max HP+4 (2 more for each Star Power)
1 ATK
Qi+2
Next 2 Astral Move card played: if on a Star Point slot, gain 1 Star Power; otherwise Become Star Point and gain 5 HP.
Star Power+1 (Add 1 more if this card is in the first slot)
Continuous: All the slots in your deck are Star Point
Reverse self Card Play Direction
Continuous: All cards with "Post Action" will make an additional 7 ATK after being played
Qi+2
Add 3 to the largest stack of: Qi, Hexagram or Star Power (if there is a tie, add to the former)
1 ATK
Qi+1
If your Qi > opponent's, apply 1 stack(s) of Flaw
Star Point: Chase if Star Power ≥ 2
Apply 1 stack(s) of Internal Injury
DEF+1 (1 more for each Debuff on the opponent, up to 5 in total)
If DEF ≥ 5, Chase
Each of your attacks applies 1 Internal Injury for 2 turns
2 ATK
10% chance to make an additional 2 ATK × 2
10% chance to apply 1 Decrease ATK
First Use: HP and Max HP+12
Post Action: 8 ATK (1 more ATK for each 4 HP added)
10% chance to Chase
Lasts for 4 turns, excess HP gained above Max HP deals equal Damage to the opponent
Qi+2
HP+4 (+1 extra per Qi)
5 ATK×2
Odd Slot: Star Power+3
Even Slot: Convert up to 2 Star Power to Guard Up
Qi+1
DEF+1~11 (when Adjacent to another "Thunder" card, this card's DEF becomes ATK)
10% chance: Chase
Hexagram+2 (gain 2 extra Hexagram if the opponent has Debuff)
Odd Slot: Apply 1 Internal Injury.
Even Slot: Apply 1 Wound.