Yi Xian Card Gallery 中文

Sect card pool

Heptastar Pavilion

Hexagrams, Star Power, Astral Move

Meditation · 12Foundation · 13Virtuoso · 13Immortality · 14Incarnation · 16

Characters

Tan ShuyanHeptastar PavilionOnly TracesOnly TracesYan ChenHeptastar PavilionUltimate Hexagram BaseUltimate Hexagram BaseWithin ReachWithin ReachFury ThunderFury ThunderYao LingHeptastar PavilionFlame FlutterFlame FlutterRotary Divination HexagramRotary Divination HexagramJiang XimingHeptastar PavilionStarburstStarburstHeptastar SoulstatHeptastar SoulstatWu CeHeptastar PavilionPerfectly PlannedPerfectly PlannedStar Moon Folding FanStar Moon Folding FanFeng XuHeptastar PavilionJade Scroll of Yin SymbolJade Scroll of Yin SymbolSolitary Void Golden ScrollSolitary Void Golden ScrollFace IsolationFace Isolation

Immortal Fates

Fate group

Cards

Incessant
Meditation

6 ATK
Post Action: HP+2

Shifting Stars
Meditation

5 ATK
The next 1 slot(s) in your deck Become Star Point

Water Hexagram
Foundation

Hexagram+2
The next 1 slot in your deck Become Star Point

Imposing
Foundation

Qi+2
Post Action: HP+6

Cutting Weeds
Foundation

5 ATK × 2
Opponent loses 3~13 Max HP

Ruthless Water
Virtuoso

6 ATK
If the opponent has Debuff, then apply 2 stacks of Internal Injury

White Snake
Virtuoso

10% chance to apply 2 stacks of Flaw
6 ATK

Starry Moon
Virtuoso

Star Power+2
The next 2 slots in your deck Become Star Point

Revitalized
Virtuoso

10 ATK
Add 1 ATK for each 5 HP have added before

Thunder Hexagram Rhythm
Virtuoso

1~9 ATK
Hexagram+X (X is the number of Hexagram triggered in this battle, and up to 3)

Divine Dragon Swings Tail
Virtuoso

HP+7
First Use: Skip To your previous card.
Post Action: For every 2 HP gained this turn, gain 1 DEF.

Six Lines Formacide
Immortality

Continuous: Whenever you gain a stack of Hexagram, deal 3 DMG to the opponent

Escape Plan
Immortality

DEF+9
HP+9
Post Action: Gain 1 stack of Guard Up

Repel Citta-Dharma
Immortality

HP and Max HP + 4
Continuous: Whenever you are attacked by the opponent, deal 2 DMG to the opponent

Snake in Reflection
Immortality

Apply 2 stacks of Internal Injury
Make the opponent's Internal Injury take effect once immediately

Star Trail Divination
Immortality

DEF+6
Exhaust Hexagram, then gain 1 Star Power, 1 Qi and 1 HP for each Hexagram exhausted

Soul Wound Curse Formation
Immortality

Qi+2
Continuous 3 times: When attacking or being attacked, apply 1 Internal Injury to the opponent

Astral Move - Stretch
Immortality

2 ATK
Star Power+1
Star Point: HP and Max HP+4 (2 more for each Star Power)

Astral Move - Connect
Immortality

1 ATK
Qi+2
Next 2 Astral Move card played: if on a Star Point slot, gain 1 Star Power; otherwise Become Star Point and gain 5 HP.

Heaven Hexagram
Incarnation

Qi+1
Hexagram+1
If Hexagram is greater or equal to 3, Chase

Strike Twice
Incarnation

HP+2
The next card will trigger twice

Polaris Citta-Dharma
Incarnation

Star Power+1 (Add 1 more if this card is in the first slot)
Continuous: All the slots in your deck are Star Point

Hunter Hunting Hunter
Incarnation

Reverse self Card Play Direction
Continuous: All cards with "Post Action" will make an additional 7 ATK after being played

Propitious Omen
Incarnation

Qi+2
Add 3 to the largest stack of: Qi, Hexagram or Star Power (if there is a tie, add to the former)

Astral Move - Ko Fight
Incarnation

1 ATK
Qi+1
If your Qi > opponent's, apply 1 stack(s) of Flaw
Star Point: Chase if Star Power ≥ 2

Spirit Snake Coiling Pillar
Incarnation

Apply 1 stack(s) of Internal Injury
DEF+1 (1 more for each Debuff on the opponent, up to 5 in total)
If DEF ≥ 5, Chase

Branch Break Acupressure
Incarnation

Each of your attacks applies 1 Internal Injury for 2 turns
2 ATK
10% chance to make an additional 2 ATK × 2
10% chance to apply 1 Decrease ATK

Drawing the Bow at the Tiger
Incarnation

First Use: HP and Max HP+12
Post Action: 8 ATK (1 more ATK for each 4 HP added)
10% chance to Chase

Spirit Essence Release
Incarnation

Lasts for 4 turns, excess HP gained above Max HP deals equal Damage to the opponent
Qi+2
HP+4 (+1 extra per Qi)

Astral Move - Push
Incarnation

5 ATK×2
Odd Slot: Star Power+3
Even Slot: Convert up to 2 Star Power to Guard Up

Wind Thunder Surge
Incarnation

Qi+1
DEF+1~11 (when Adjacent to another "Thunder" card, this card's DEF becomes ATK)
10% chance: Chase

Soul Curse Hexagram Formula
Incarnation

Hexagram+2 (gain 2 extra Hexagram if the opponent has Debuff)
Odd Slot: Apply 1 Internal Injury.
Even Slot: Apply 1 Wound.