Sect card pool
Cloud Spirit Sword Sect
Cloud Sword, Sword Intent, formations
Characters
Immortal Fates
Fate groupCards
5 ATK
For each "Unrestrained Sword" you played in this battle, this card adds 2 more ATK
Continuous: Whenever you gain 1 Qi, add 2 DEF; whenever you lose 1 Qi, add 1 DEF
7 ATK
Cloud Hit: For each consecutive Cloud Sword played, add 1 Qi
Gain 1 Increase ATK per Unrestrained Sword used (max 1)
6 ATK
4 ATK
For each "Unrestrained Sword" you played in this battle, make an additional attack
8 ATK
Add 1 Sword Intent for each Qi (maximum 4)
Injured: Change to maximum 7
DEF+10
At the beginning of your next 3 turns, your DEF will not halve
Qi+1
Continuous: The "Spirit Sword" card's Qi cost decrease 1
2 ATK
Sword Qi+2
Add 2 Agility for each Qi or Sword Qi (up to 10)
3 ATK × 2
This card receives double Increase ATK and Sword Intent bonuses
Cloud Hit: This card adds 1 more ATK and gains Smash DEF
1 ATK
Qi+3
Cloud Sea+2
Cloud Hit: This card counts as 2 Cloud Sword
3 ATK × 2
DEF+3
Cloud Hit: For each consecutive Cloud Sword played, gain 3 DEF
Continuous: Whenever "Unrestrained Sword" Injured the opponent, you gain 30% of damage as HP
Qi+1
DEF+1
1 ATK (1 more ATK for each 1 Qi)
1 ATK (1 more ATK for each 1 DEF)
4 ATK (does not trigger Sword Intent)
First Use: Sword Intent+1
If Sword Intent > 0, Chase
3 ATK × 2
DEF+4
Add 2 DEF for each time you have attacked this battle
DEF+2
Cloud Sea+2
This card counts as 2 Cloud Swords
Chase
Cloud Hit: This card costs no Qi
Qi+1
Cloud Sea+3
Odd Slot: HP+12 (+1 extra per Qi); excess over cap becomes DEF.
Even Slot: Agility+10
HP and Max HP+8 (+2 extra per Increase ATK or Sword Intent, up to 100)
Cloud Hit: 1 ATK×3
Sword Intent+1
For each remaining Qi or Sword Intent, gain 1 DEF (max 8)
Chase