From round 1, you can inspect three random eligible Resonance Immortal Fates and choose one immediately or defer the choice.
Echo of the Dao
Season 6 adds a single Resonance Immortal Fate that can reshape a character, sect engine, or ordinary Immortal Fate for the rest of the game.
Resonance Immortal Fates
You begin with five free refreshes. Each refresh replaces one selected slot. After those are spent, each refresh costs one Exchange Chance.
Offers are drawn from the general pool plus entries for your sect and character.
Some effects begin at a named round or phase, and a few explicitly change according to when you confirm the choice. The individual description is authoritative.
Resonance Fate Catalog
All currently enabled Resonance Immortal Fates from the game configuration.
Showing 137 of 137 fates
General
8 fates
Common (8)
Resonance: Mental Perception
共鸣·感悟丛生When breaking through, the option will inevitably include Mental Perception (becomes invalid after being selected once).
After reaching the Incarnation Phase: Lose 2 Cultivation and draw 2 Incarnation Phase cards of your Sect.
Resonance: The Way of Adaptation
共鸣·变换之道When breaking through, the option will inevitably include The Way of Adaptation (becomes invalid after being selected once).
At the beginning of each round, if your Exchange Card Chance ≥ 10, add 1 more Exchange Card Chance.
Resonance: Recuperate
共鸣·休养生息When this resonance is selected, if your Destiny<30, add it to 30.
When breaking through, the option will inevitably include Recuperate (becomes invalid after being selected once).
Resonance: Epiphany
共鸣·顿悟When breaking through, the option will inevitably include Epiphany (becomes invalid after being selected once).
Reduce 1 of Cultivation needed to break through Phase.
Resonance: Store Qi
共鸣·储纳灵气When breaking through, the option will inevitably include Store Qi (becomes invalid after being selected once).
Effective from round 10: When playing the card in your deck's first slot, add 1 Qi.
Resonance: Shattered Dao
共鸣·斩道When breaking through, the option will inevitably include Shattered Dao (becomes invalid after being selected once).
When selecting Shattered Dao, the cards drawn must contain at least 4 cards of your Phase.
Resonance: Additional Side Job
共鸣·副职兼修When breaking through, the option will inevitably include Additional Side Job (becomes invalid after being selected once).
After reaching the Incarnation Phase: Lose 2 Cultivation and draw 2 Incarnation Phase cards of your Side Job (or Additional Side Job).
Resonance: Bodybuilding
共鸣·锻体When breaking through, the option will inevitably include Bodybuilding (becomes invalid after being selected once).
Effective from round 6: At the beginning of each round, increase 1 more Max HP.
Cloud Spirit Sword Sect
36 fates
Common (6)
Resonance: Sword Rhyme Cultivate
共鸣·剑韵修炼When breaking through, the option will inevitably include Sword Rhyme Cultivate (becomes invalid after being selected once).
Effective from round 10: When your Sword Intent is exhausted for the first time in each battle, half of the Sword Intent consumed will be returned.
Resonance: Inheritance of Spirit Sword
共鸣·灵剑传承When breaking through, the option will inevitably include Inheritance of Spirit Sword (becomes invalid after being selected once).
Effective from round 11: When you play "Spirit Sword" for the first time in each battle, add 2 Qi.
Resonance: Sword Formation Guard
共鸣·剑阵守护When breaking through, the option will inevitably include Sword Formation Guard (becomes invalid after being selected once).
Effective from round 13: At the end of each your turn, if you have DEF, add 3 DEF.
Resonance: Rule Of The Cloud
共鸣·云之道When breaking through, the option will inevitably include Rule Of The Cloud (becomes invalid after being selected once).
Each time the Immortal Fate Rule Of The Cloud is triggered in battle, gain an additional 1 DEF.
Effective from round 8: Every time you play a "Cloud Sword", gain 1 stack of Moon Water Sword Formation effect (your DEF will not be halved at the beginning of the next turn).
Resonance: Mad Obsession
共鸣·狂之执念When breaking through, the option will inevitably include Mad Obsession (becomes invalid after being selected once).
After reaching the Incarnation Phase: Lose 1 Cultivation and obtain 1 "Unrestrained Sword" cards.
Resonance: Sword Pool The Heart Ask
共鸣·剑池问心When breaking through, the option will inevitably include Sword Pool The Heart Ask (becomes invalid after being selected once).
Effective from round 12: Upgrade your first level 2 "Sword" card in battle, and revert it after the battle.
Mu Yifeng (5)
Resonance: Shift As Cloud
共鸣·云雾变幻There is no upper limit to the number of stored Exchange Card Chances.
At the beginning of each round, if Shift As Cloud was not used for exchanging cards in the previous round, add 2 Exchange Card Chance.
Resonance: Sword In Sheathed
共鸣·剑不出鞘Effective from round 8: If you do not attack during your turn, gain 1 Sword Intent at the end of turn.
Resonance: Endurance As Cloud Sea
共鸣·云海连绵At the beginning of the battle, it is considered that the 'Cloud Sword' has been used 2 times.
After reaching the Incarnation Phase: Lose 3 Cultivation and obtain 3 "Cloud Sword".
Resonance: Shade Of Cloud
共鸣·云影化身If your Destiny ≤ 50, add 2 more Exchange Card Chances per round.
Resonance: Spring Course Tea
共鸣·云泉道茶The Immortal Fate Spring Course Tea will additionally add 6 Spring Course Tea to your card pool.
Whenever you Absorb Spring Course Tea, your Max HP + 4, and your Exchange Card Chance + 4.
Yan Xue (5)
Resonance: Bloodline Potential
共鸣·血脉潜能Once per game: When defeated, if the incoming Destiny damage ≥ your Destiny, that Destiny damage becomes 0, then the Immortal Fate Bloodline Potential count increases by 30.
Resonance: Fire Flame Blade
共鸣·炽火炎刃Each of your attack reduces 2 Max HP of your opponent.
Effective from round 8: After the first play of a card with ATK in each battle, make an additional 6 ATK, and if this ATK affected by Sword Intent, a maximum of 5 Sword Intent will be returned.
Resonance: Drift Ice Blade
共鸣·流冰寒刃If your DEF ≤ 10 at the beginning of your turn, it will not naturally halve.
Effective from round 11: After each attack, add 1 DEF in the next round.
Resonance: Avalanche
共鸣·崩雪After reaching the Immortality Phase: Lose 2 Cultivation and randomly obtain 2 "Cloud Sword".
After reaching the Incarnation Phase: Lose 1 Cultivation and obtain 1 Cloud Sword - Avalanche.
Resonance: Flame Dance
共鸣·炎舞After reaching the Incarnation Phase and round 11: Lose 1 Cultivation and gain 1 Unrestrained Sword - Flame Dance.
Long Yao (5)
Resonance: Inheritance of Dragonling
共鸣·龙脉传承When selecting this resonance, lose 10 Destiny (minimum reduced to 1), and trigger one of the following effects based on the timing of selection:
If selected at or before the Immortality Phase: After reaching the Immortality Phase, obtain 1 Azure Dragon Sword Formation.
If selected during the Incarnation Phase and before round 17 begins: Obtain 1 Dragon Devours Clouds.
If selected during the Incarnation Phase and after round 17 begins: Lose 4 Cul. and obtain 1 Loong.
Resonance: Coral Sword
共鸣·珊瑚剑Your attack with Ignore DEF add 1 ATK.
Effective from round 13: Whenever you trigger Chase, your next attack will Ignore DEF.
Resonance: Dragon Scale
共鸣·龙鳞If your Destiny ≤ 50, add 30 DEF at the beginning of the battle.
Resonance: Pray Rain
共鸣·唤雨Effective from round 9: After playing Cloud Sword - Pray Rain, all of your cards can be regarded as "Cloud Sword" until the end of the battle.
Resonance: Sky Delicate Bracelet
共鸣·九霄玲珑镯Effective from round 14: Upgrade your first 2 cards with 1 Qi cost in battle, and revert it after the battle.
Lin Xiaoyue (5)
Resonance: Curiosity
共鸣·好奇心The first time you trigger the Immortal Fate Curiosity each round, the card obtained is upgraded to level 2.
Resonance: Cat Paw
共鸣·猫爪After play a card with the name "cat" to injure the opponent, apply 1 Wound (limited to 1 time per turn).
Effective from round 14: Change to apply 2 Wound.
Resonance: Cat Soul Bless
共鸣·猫魂庇佑Effective from round 3: After each battle failure, Curiosity increases one chance to trigger.
Resonance: Spirit Cat Chaos Sword
共鸣·灵猫乱剑The additional attack count of Spirit Cat Chaos Sword takes the maximum limit (regardless of how many cards are kept in hand).
Effective from round 14: If at least 6 cards are kept in hand, Spirit Cat Chaos Sword is upgraded at the start of battle and reverts at the end.
Resonance: Lithe As Cat
共鸣·灵猫踏云After play a "Spirit Sword", successive count of "Cloud Sword" played will not be reset, and the Cloud Hit effect of the next card can be triggered.
After reaching the Immortality Phase: Lose 3 Cultivation and obtain 3 "Spirit Sword" (above Virtuoso Phase).
After reaching the Incarnation Phase: Lose 3 Cultivation and obtain 3 "Spirit Sword" (above Immortality Phase).
Lu Jianxin (5)
Resonance: Swordsmith
共鸣·铸剑师Effective from round 9: Swordsmith allow the Clear Heart Sword Embryo to increase 2 ATK per round, and there is no longer an upper limit.
Resonance: Blade Forging
共鸣·剑锋锻造Based on the selection of Immortal Fate Blade Forging, additional effects are attached:
Sharpness: When using Clear Heart Sword Embryo to attack, it is not affected by Weakened and Decrease ATK effects.
Stable: When playing Clear Heart Sword Embryo, gain 1 stack of Moon Water Sword Formation effect (your DEF will not be halved at the beginning of the next turn).
Resonance: Sword Pattern Carving
共鸣·剑纹雕琢Effective from round 13: After play Clear Heart Sword Embryo, make an additional 5 ATK.
Resonance: Qi Forging
共鸣·灵气凝铸Effective from round 7: When playingClear Heart Sword Embryo, add 1 Qi.
Effective from round 16: Change to add 2 Qi.
Resonance: Unrestrained Sword Heart
共鸣·狂剑之心After reaching the Immortality Phase: Lose 2 Cultivation, and obtain 2 "Unrestrained Sword" cards.
If "Unrestrained Sword - Clear Heart" was played in the battle, lose 1 Cultivation after the battle, and obtain 1 "Unrestrained Sword".
Li Chengyun (5)
Resonance: Swordplay Talent
共鸣·悟剑天赋When triggering Immortal Fate Swordplay Talent, the card obtained are upgraded to level 2. If it is a Continuous card, it is upgraded to level 3.
Resonance: Wind Rose
共鸣·八方来风During battle, if your Cultivation (plus Speed) is equal to your opponent's, you get priority action.
Effective from round 8: Speed +3.
Resonance: Dao of Ruiying
共鸣·观壁悟道Forget the Virtuoso Phase card in Swordplay Talent (if you have reached the Virtuoso Phase, you lose 1 Cultivation for each forgot card), and re-comprehend the "Sword" card with a higher Phase.
Resonance: Chengyun's Fusion Style
共鸣·剑招融汇After reaching the Foundation Phase: Lose 4 Cultivation and you can obtain a card each of "Cloud Sword", "Unrestrained Sword", "Spirit Sword" and "Sword Formation".
After reaching the Incarnation Phase: The above effect will be triggered again.
Resonance: Swift Shadow Sword Formation
共鸣·曳影剑阵Effective from round 6: When playing "Sword Formation" card, add 1 Qi (limited to 1 time per turn).
Heptastar Pavilion
31 fates
Common (6)
Resonance: Divination
共鸣·卜卦When breaking through, the option will inevitably include Divination (becomes invalid after being selected once).
Effective from round 11: When you add Hexagram for the first time in each battle, add an extra 1.
Resonance: Stargaze
共鸣·观星When breaking through, the option will inevitably include Stargaze (becomes invalid after being selected once).
Effective from round 6: Star Power is also effective to cards not on the Star Point.
Resonance: Post Strike
共鸣·后发制人When breaking through, the option will inevitably include Post Strike (becomes invalid after being selected once).
Effective from round 10: If you are second player to take action at the beginning of the battle, the next Post Action effect can be directly triggered.
Resonance: Astral Eclipse
共鸣·星蚀When breaking through, the option will inevitably include Astral Eclipse (becomes invalid after being selected once).
Effective from round 13: After your opponent gains Debuff for the first time in each battle, apply an additional 1 Internal Injury.
Resonance: Inheritance of Thunder
共鸣·雷霆传承When breaking through, the option will inevitably include Inheritance of Thunder (becomes invalid after being selected once).
Effective from round 7: If there are insufficient Hexagram when using "Thunder" card, use Qi instead of Hexagram to achieve the best random result.
Resonance: Rejuvenation
共鸣·妙手回春When breaking through, the option will inevitably include Rejuvenation (becomes invalid after being selected once).
Effective from round 13: If your HP is less than 50% of Max HP at the beginning of your turn, restore 25% HP of Max HP (triggered only once per battle).
Tan Shuyan (5)
Resonance: Study Hard
共鸣·勤学苦练When synthesizing cards, the Study Hard count will also be increased by 1.
Resonance: Only Traces
共鸣·飞鸿踏雪On the 4th and 6th trigger Immortal Fate Study Hard for drawing cards, the drawn card becomes Only Traces.
Resonance: Birdie Wind
共鸣·雪羽清风At the beginning of the battle, Max HP + 20.
Effective from round 15: Add 1 extra point each time you add DEF.
Resonance: Avatar of Bird Shade
共鸣·雁影化身If your Destiny ≤ 20, upgrade your first 2 Foundation Phase cards in battle, and revert it after the battle.
Resonance: Cut Off Mundane
共鸣·斩断俗尘After selecting Immortal Fate Cut Off Mundane: Remove up to 4 Meditation Phase cards from your hand and deck, and obtain an equal number of random Immortality Phase or higher cards (there is a chance to draw Level 2 cards or Secret Enchantment cards). If fewer than 4 cards are removed, lose 1 Cultivation and draw 1 card for each card short.
Yan Chen (5)
Resonance: Bloodline Power
共鸣·血脉威能Based on the number of times Immortal Fate Bloodline Power has triggered for drawing cards, attach one of the following effects:
0 to 2 times: Each time you win a battle, the count of Bloodline Power increases by an additional 4.
3 to 4 times: Gain 1 Increase ATK at the start of each battle.
5 times or more: Gain 2 Increase ATK at the start of each battle.
Resonance: Flame of life
共鸣·燃命之焰At the beginning of each round, you lose 1 Destiny (minimum to 30), and the count of Bloodline Power will be increased by 8.
Resonance: Ultimate Hexagram Base
共鸣·无极卦盘Upgrade Ultimate Hexagram Base in your hand or deck each time you break through a Phase.
Resonance: Within Reach
共鸣·瓮中捉鳖Effective from round 11: When playing Within Reach, apply 1 Internal Injury and 1 Entangled to your opponent.
Resonance: Fury Thunder
共鸣·狂雷电闪Upgrade your first card with "Thunder" in its name in battle, and revert it after the battle.
Effective from round 13: Changes "first card" to "first 2 cards".
Yao Ling (5)
Resonance: Innate Spirit Body
共鸣·先天灵躯Each time you play an Incarnation Phase card, gain 1 Qi.
Resonance: Crimson Yarn Guard
共鸣·绛纱守护Destiny + 20.
If you fail in the next battle after selecting this resonance, the Destiny damage you take will become 0.
Resonance: Flame Flutter
共鸣·灯焰飞舞Effective from round 12: Each time your opponent gain Internal Injury, an additional stack is added.
Resonance: Rotary Divination Hexagram
共鸣·旋灯占卦Effective from round 4: Upgrade your first "Hexagram" card (does not exceed the Immortality Phase) in battle, and revert it after the battle.
Resonance: Lantern Spirit Awakening
共鸣·灯灵觉醒Effective from round 12: The draw card from Immortal Fate Lantern Spirit Awakening is changed to Daoist Rhyme Aura.
Jiang Ximing (5)
Resonance: Strategize
共鸣·运筹帷幄Every time you Absorb a Level 3 Sect card, add 2 Exchange Card Chance.
Resonance: Astrology
共鸣·占星Effective from round 7, in the description of Immortal Fate Astrology, "if Star Power is 0" is changed to "if Star Power < 5".
Resonance: Starburst
共鸣·星爆术Effective from round 11: When playing Starburst, make an additional attack (limited to once per turn).
Resonance: Heptastar Soulstat
共鸣·七星定魂If the first slot of deck is empty, Heptastar Soulstat will change to generate Heptastar Soulstat to the first slot.
Effective from round 10: Whenever your opponent is unable to act due to insufficient Qi or card effect, apply 1 Internal Injury to them.
Resonance: Astral Divination Hexagram
共鸣·布星问卦Effective from round 6: After adding Hexagram for the first time in each turn, add 1 Qi.
After reaching the Incarnation Phase: Lose 2 Cultivation and obtain 2 "Astral Move" cards (Above Virtuoso Phase).
Wu Ce (5)
Resonance: Perfectly Planned
共鸣·算无遗策The effects of Immortal Fate Perfectly Planned when Absorb or Exchange Perfectly Planned are tripled.
Effective from round 7: After playing Perfectly Planned, if your Destiny > opponent's Destiny, gain 12 DEF; if your Destiny ≤ opponent's Destiny, you Chase.
Resonance: Rest and Outwit
共鸣·以逸待劳Whenever your are unable to play a card due to insufficient Qi, add 3 HP and Max HP.
Effective from round 8: When Rest and Outwit is triggered, an additional 1 Qi , 1 Hexagram, 4 HP and Max HP are added.
Resonance: Best Choice
共鸣·计出万全When you use the last Exchange Card Chance to change card, you will priority get the card of your Phase.
Effective from round 12: Card obtained when triggering the Immortal Fate Best Choice are upgraded to level 2.
Resonance: Act Underhand
共鸣·瞒天过海At the end of battle, save the remaining Hexagram (up to 8). At the start of the next battle, gain the saved Hexagram.
Resonance: Star Moon Folding Fan
共鸣·星月折扇Effective from round 7: The 4th and 5th slots of your deck becomes Star Point.
Five Elements Alliance
31 fates
Common (6)
Resonance: Inheritance of Wood Spirit
共鸣·木灵传承When breaking through, the option will inevitably include Inheritance of Wood Spirit (becomes invalid after being selected once).
Effective from round 13: When you add Increase ATK for the first time in each battle, add an extra 1.
Resonance: Inheritance of Fire Spirit
共鸣·火灵传承When breaking through, the option will inevitably include Inheritance of Fire Spirit (becomes invalid after being selected once).
Effective from round 13: Reduce your opponent's 10 HP and Max HP at the beginning of the battle.
Resonance: Inheritance of Earth Spirit
共鸣·土灵传承When breaking through, the option will inevitably include Inheritance of Earth Spirit (becomes invalid after being selected once).
Effective from round 11: When you add DEF for the first time in each battle, add an extra 10.
Resonance: Inheritance of Metal Spirit
共鸣·金灵传承When breaking through, the option will inevitably include Inheritance of Metal Spirit (becomes invalid after being selected once).
Effective from round 13: Gain 3 Penetrate at the beginning of the battle.
Resonance: Inheritance of Water Spirit
共鸣·水灵传承When breaking through, the option will inevitably include Inheritance of Water Spirit (becomes invalid after being selected once).
Effective from round 13: When you add Qi for the first time in each battle, add an extra 2.
Resonance: Concentrated Element
共鸣·五行专一When breaking through, the option will inevitably include Concentrated Element (becomes invalid after being selected once).
Effective from round 10: At the beginning of each round, if there is only one type of Five Elements in your deck, lose 1 Cultivation and obtain 1 card of that Five Elements.
Wu Xingzhi (5)
Resonance: Battle Experience
共鸣·战斗历练When you defeat in battle, if your remaining Exchange Card Chance ≤5, add 2 Exchange Card Chance.
Resonance: Mark Of Five Elements
共鸣·五行印记Effective from round 14: After the first Activate in each battle, you lose 5 HP and Chase.
Resonance: Gourd Of Leisurely
共鸣·悠然葫芦Replace Gourd Of Leisurely with Water Spirit - Leisurely.
After reaching the Incarnation Phase and round 14: Lose 1 Cultivation and obtain 1 Water Spirit - Leisurely.
Resonance: Avater Of Five Elements
共鸣·五行化身If your Destiny ≤ 30, upgrade first card of each different Five Elements in battle, and revert it after the battle.
Resonance: Inheritance of Five Elements
共鸣·五行传承Effective from round 3: Every time you play a Five Elements card with Activated Five Elements, you deal 1 DMG to the opponent.
Effective from round 13: Change to 3 DMG.
Du Lingyuan (5)
Resonance: Innate Element
共鸣·先天五行When this resonance is selected, set the Innate Element of Innate Element as the first Five Elements in your deck (if there are no Five Elements, it will be random).
After reaching the Incarnation Phase: Lose 3 Cultivation and obtain 3 cards with your Innate Element.
Resonance: Innate Mark
共鸣·先天印记At the beginning of the battle, Activate the Five Elements have Generating Interaction and Overcoming Interaction with your Innate Element.
Resonance: Innate Spirit Formation
共鸣·先天灵阵Effective from round 6: Upgrade your first 2 Five Elements Spirit Formation cards in battle, and revert it after the battle.
Resonance: Overcome with each other
共鸣·双鸳逆克After reaching the Incarnation Phase and after round 12: Lose 2 Cultivation and obtain 2 Overcome with each other.
Resonance: Five Elements Anima
共鸣·五行元灵In the description of Immortal Fate Five Elements Anima, "for the first time" is changed to "for the first two time".
Hua Qinrui (5)
Resonance: Five Elements Infuse
共鸣·五行润养Effective from round 7: At the beginning of each round, every 2 different Five Elements in your deck will permanently increase your Max HP by 1.
Resonance: Peach Blossom Seal
共鸣·桃花印After playing Wood Spirit - Peach Blossom Seal, Upgrade next 1 'Wood Spirit' card before playing it (restore at the end of the battle).
Effective from round 13: changes to the next 3 'Wood Spirit' cards.
Resonance: Mark Of Water Spirit
共鸣·水灵印记Lose 1 Cultivation and obtain 1 "Water Spirit" card.
Effective from round 13: Upgrade your first "Water Spirit" card in battle, and revert it after the battle.
Resonance: Spring Rain
共鸣·春雨Reduce the required Qi for playing Continuous or Consumption cards by 1.
Effective from round 12: Each time you play a Continuous or Consumption card, gain 7 HP and Max HP.
Resonance: Blossom Dance
共鸣·花舞After reaching the Incarnation Phase: Lose 1 Cultivation and gain a Level 2 Wood Spirit - Peach Blossom Seal.
Mu Hu (5)
Resonance: The Body of Fierce Tiger
共鸣·猛虎之躯At the beginning of battle, for every 12 HP you have, gain an additional 1 HP and Max HP (effective from round 15, this changes to 2 HP and Max HP).
Resonance: Quench Of Wood Spirit
共鸣·木灵炼体The cost of every 1 Qi in the "Wood Spirit" card changed to cost 3 HP.
At the beginning of the battle, Activate Wood Spirit.
Resonance: Kun Wu Metal Ring
共鸣·锟铻金环Effective from round 13: Upgrade Kun Wu Metal Ring in battle, and revert it after the battle; If Kun Wu Metal Ring is in your hand, at the start of the battle Activate Earth Spirit and Activate Metal Spirit.
Resonance: Vigorous
共鸣·刚劲Lose 1 Cultivation and obtain 1 "Metal Spirit" card.
Effective from round 10: Your Metal Spirit - Vigorous have Smash DEF when attacking.
Resonance: Landslide
共鸣·山崩Lose 1 Cultivation and obtain 1 "Earth Spirit" card.
Effective from round 13: At the beginning of the battle, gain 2 World Combine effect (The next time your DEF is reduced, restore it immediately)
Nangong Sheng (5)
Resonance: Secret Seal Affinity
共鸣·秘印亲和When breaking through to the Virtuoso Phase or Immortality Phase, the "Secret Seal" obtained by Secret Seal Affinity will match the Five Elements of the first card in your deck, and you lose 3 Max HP.
Resonance: Fire Spirit Generation
共鸣·相生之火At the beginning of the battle Activate Fire Spirit.
After reaching the Immortality Phase: Lose 2 Cultivation, and obtain 2 "Fire Spirit" cards.
After reaching the Incarnation Phase: Lose 2 Cultivation, and obtain 2 "Fire Spirit" cards.
Resonance: Five Elements Explosion
共鸣·五行爆炎When you Activate Fire Spirit in battle, Five Elements Explosion reduce 4 more opponent's HP and Max HP.
Effective from round 12: Five Elements Explosion reduce an additional 2 opponent's HP and Max HP.
Resonance: Flame Soul Rebirth
共鸣·焰魂归复Effective from round 13: During the battle, 10 more HP and Max HP will be added when revived by Flame Soul Rebirth.
Resonance: Swift Burning Seal
共鸣·疾燃咒印The Immortal Fate Swift Burning Seal is changed from "once per battle" to "twice per battle".
Duan Xuan Sect
31 fates
Common (6)
Resonance: Inheritance of Crash Fist
共鸣·崩拳传承When breaking through, the option will inevitably include Inheritance of Crash Fist (becomes invalid after being selected once).
Effective from round 12: Each time you play "Crash Fist" card, add 3 HP.
Resonance: Inheritance of Physique Building
共鸣·炼体传承When breaking through, the option will inevitably include Inheritance of Physique Building (becomes invalid after being selected once).
Effective from round 9: Upgrade your first card that add Physique in battle, and revert it after the battle.
Resonance: Full of Force
共鸣·气势充沛When breaking through, the option will inevitably include Full of Force (becomes invalid after being selected once).
Effective from round 8: When your Force exceeds the Cap during battle increase the Force Cap by 1.
Resonance: Firmness Body
共鸣·筋骨健壮When breaking through, the option will inevitably include Firmness Body (becomes invalid after being selected once).
Effective from round 13: When your Physique exceeds the Cap during battle, you gain 1 extra HP per point exceed.
Resonance: Mark of Dark Heart
共鸣·冥心烙印When breaking through, the option will inevitably include Mark of Dark Heart (becomes invalid after being selected once).
Effective from round 10: At the beginning of each round, when you lose HP due to Internal Injury, up to 2 HP will be added back.
Resonance: Unbowed through battle
共鸣·历战不屈When breaking through, the option will inevitably include Unbowed through battle (becomes invalid after being selected once).
Effective from round 6: When you defeat in battle, the damage to your Destiny will decrease by 2.
Xiao Bu (5)
Resonance: Unyielding Learning
共鸣·磨砺不止Each time you lose Destiny, Unyielding Learning will add 3 more count of Destiny lost.
Effective from round 6: After each defeat battle round, increase your Physique Cap by 1.
Resonance: Unceasing Exercising
共鸣·锻体不息At the start of each round, gain 3 more Physique Cap and 3 Physique, but your Physique can't be used as Cul. for breaking through.
After reaching the Virtuoso Phase: Lose 1 Cultivation and obtain a Unceasing Exercising.
Resonance: Unbounded Qi
共鸣·灵涌不竭Unbounded Qi no longer spend the Physique, and can also have an effect on "Cost X Qi" in the card text.
Effective from round 9: After each HP cost in battle, add 2 HP.
Resonance: Undying Body
共鸣·生机不灭Immortal Fate Undying Body can be triggered an additional time.
Resonance: Unwavering Soul
共鸣·修玄不泯At the end of each battle, for every 2 stacks of Debuff you have, add 1 Physique。
Effective from round 9: At the end of each battle, if your Debuff stacks ≥ 9, permanently add 1 Max HP.
Tu Kui (5)
Resonance: Forge Body
共鸣·锻躯之道When Absorbing cards that contain the effect of adding Physique, gain 2 Physique (not exceeding the upper limit).
Resonance: Overwhelming Power
共鸣·盛气凌人When you add Force for the first time in each battle, add an extra 1.
Effective from round 11: Change to add an extra 2.
Resonance: Courage to Fight
共鸣·搏命之勇Effective from round 9: For every stack of Wound you have, all your ATK increase by 1.
Resonance: Cracking Fist
共鸣·崩裂之拳Upon selecting this resonance and each time you breakthrough Phase: Lose 1 Cultivation and gain 1 cards with HP cost of your Phase.
When triggering Cracking Fist to spend your Max HP, reduce the opponent's Max HP by an equal amount.
Resonance: Stance of Fierce Attack
共鸣·猛攻之姿Effective from round 6: After playing a card with "Palm" in its name, make an additional 3 ATK.
Ye Mingming (5)
Resonance: The moon waxes and wanes
共鸣·阴晴圆缺At the start of each odd round, gain 4 more Exchange Card Chances, 2 more Max HP, and 2 more Cultivation (choosing this resonance during an odd round triggers once immediately); at the start of each even round, gain 3 less Exchange Card Chances, 2 less Max HP, and 2 less Cultivation.
Resonance: Entering Styx
共鸣·入冥When you add Styx for the first time in each battle, add an extra 1.
Effective from round 13: Change to add an extra 2.
Resonance: Gone Crazy
共鸣·疯魔When you add Physique in battle, add an extra 1.
Effective from round 11: Upgrade your Gone Crazy in battle, and revert it after the battle.
Resonance: Styx Night
共鸣·冥夜If the only Continuous card in your deck is Crash Fist - Styx Night, remove the "up to X" limit from its description.
Effective from round 12: At the start of battle, upgrade the first 2 "Crushing Fist" cards in your deck, revert them after the battle.
Resonance: Styx Moon's Glow
共鸣·冥月蟾光When playing cards, if your Qi is insufficient, you can use your Styx instead of Qi.
Ji Fangsheng (5)
Resonance: Zen Mind Forging Body
共鸣·禅心锻身If your deck contains at least 1 Normal Attack, then even if you lose the battle, you can still trigger Zen Mind Forging Body.
Effective from round 9: Remove the "up to 4 times" limit from Zen Mind Forging Body, and an additional 1 Physique Cap is added for each trigger.
Resonance: Mind-Body Resonance
共鸣·心体共鸣At the beginning of the battle, add 1 Physique.
Effective from round 12: Change to add 4 Physique.
Resonance: Memory Fragment
共鸣·记忆碎片Memory Fragment no longer cost Physique.
Resonance: Meditation of Xuan
共鸣·冥心入玄Effective from round 10: After playing Meditation of Xuan, each stack of Regeneration/Internal Injury effect triggered at the start of both player's turn changes from add/lose 1 HP to 2 HP.
Resonance: Wan Xuan Demon Breaking Palm
共鸣·万玄破魔掌After reaching the Incarnation Phase and round 13: Lose 1 Cultivation and gain a Wan Xuan Demon Breaking Palm.
Li Man (5)
Resonance: Mortal Body
共鸣·凡躯Effective from round 3: Upgrade your first 2 Meditation Phase cards in battle, and revert it after the battle.
Resonance: Counter Move
共鸣·拆招Effective from round 6: Increase the duration of Counter Move by one turn.
Resonance: Indomitable Will
共鸣·志坚Effective from round 6: Immortal Fate Indomitable Will adds additional effects:
Fist: Reduce the effect of Flaw by 20%. At the start of your turn, reduce the HP lost due to Internal Injury by 50%.
Stick: Reduce the effect of Weakened by 20%. When your Chase is about to be prevented by Entangled, instead, reduce your HP by 15 without being prevented.
Resonance: Shift Stance
共鸣·转势Effective from round 6: Add 2 Physique whenever switching Stance to fist, and add 5 DEF whenever switching Stance to stick.
Resonance: Attain Qi
共鸣·得炁Remove the restriction from Immortal Fate Mortal Body that prevents you from gaining Qi and Cultivation (no longer adds Physique), and restore the Cultivation that was missed due to Mortal Body.
Effective from round 9: At the end of each battle, if your Qi ≥ 4, gain 1 Cultivation.