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Echo of the Dao

Season 6 adds a single Resonance Immortal Fate that can reshape a character, sect engine, or ordinary Immortal Fate for the rest of the game.

Resonance Immortal Fates137 fates

Resonance Immortal Fates

Opening offer

From round 1, you can inspect three random eligible Resonance Immortal Fates and choose one immediately or defer the choice.

Refreshes

You begin with five free refreshes. Each refresh replaces one selected slot. After those are spent, each refresh costs one Exchange Chance.

Eligible pool

Offers are drawn from the general pool plus entries for your sect and character.

Timing

Some effects begin at a named round or phase, and a few explicitly change according to when you confirm the choice. The individual description is authoritative.

Resonance Fate Catalog

All currently enabled Resonance Immortal Fates from the game configuration.

Showing 137 of 137 fates

General

8 fates

Common (8)

Resonance: Mental Perception

共鸣·感悟丛生

When breaking through, the option will inevitably include Mental Perception (becomes invalid after being selected once).
After reaching the Incarnation Phase: Lose 2 Cultivation and draw 2 Incarnation Phase cards of your Sect.

Resonance: The Way of Adaptation

共鸣·变换之道

When breaking through, the option will inevitably include The Way of Adaptation (becomes invalid after being selected once).
At the beginning of each round, if your Exchange Card Chance ≥ 10, add 1 more Exchange Card Chance.

Resonance: Recuperate

共鸣·休养生息

When this resonance is selected, if your Destiny<30, add it to 30.
When breaking through, the option will inevitably include Recuperate (becomes invalid after being selected once).

Resonance: Epiphany

共鸣·顿悟

When breaking through, the option will inevitably include Epiphany (becomes invalid after being selected once).
Reduce 1 of Cultivation needed to break through Phase.

Resonance: Store Qi

共鸣·储纳灵气
Related fate: Store QiFrom round 10Battle effect

When breaking through, the option will inevitably include Store Qi (becomes invalid after being selected once).
Effective from round 10: When playing the card in your deck's first slot, add 1 Qi.

Resonance: Shattered Dao

共鸣·斩道

When breaking through, the option will inevitably include Shattered Dao (becomes invalid after being selected once).
When selecting Shattered Dao, the cards drawn must contain at least 4 cards of your Phase.

Resonance: Additional Side Job

共鸣·副职兼修

When breaking through, the option will inevitably include Additional Side Job (becomes invalid after being selected once).
After reaching the Incarnation Phase: Lose 2 Cultivation and draw 2 Incarnation Phase cards of your Side Job (or Additional Side Job).

Resonance: Bodybuilding

共鸣·锻体

When breaking through, the option will inevitably include Bodybuilding (becomes invalid after being selected once).
Effective from round 6: At the beginning of each round, increase 1 more Max HP.

Cloud Spirit Sword Sect

36 fates

Common (6)

Resonance: Sword Rhyme Cultivate

共鸣·剑韵修炼
Related fate: Sword Rhyme CultivateFrom round 10Battle effect

When breaking through, the option will inevitably include Sword Rhyme Cultivate (becomes invalid after being selected once).
Effective from round 10: When your Sword Intent is exhausted for the first time in each battle, half of the Sword Intent consumed will be returned.

Resonance: Inheritance of Spirit Sword

共鸣·灵剑传承
Related fate: Inheritance of Spirit SwordFrom round 11Battle effect

When breaking through, the option will inevitably include Inheritance of Spirit Sword (becomes invalid after being selected once).
Effective from round 11: When you play "Spirit Sword" for the first time in each battle, add 2 Qi.

Resonance: Sword Formation Guard

共鸣·剑阵守护
Related fate: Sword Formation GuardFrom round 13Battle effect

When breaking through, the option will inevitably include Sword Formation Guard (becomes invalid after being selected once).
Effective from round 13: At the end of each your turn, if you have DEF, add 3 DEF.

Resonance: Rule Of The Cloud

共鸣·云之道
Related fate: Rule Of The CloudFrom round 8Battle effect

When breaking through, the option will inevitably include Rule Of The Cloud (becomes invalid after being selected once).
Each time the Immortal Fate Rule Of The Cloud is triggered in battle, gain an additional 1 DEF.
Effective from round 8: Every time you play a "Cloud Sword", gain 1 stack of Moon Water Sword Formation effect (your DEF will not be halved at the beginning of the next turn).

Resonance: Mad Obsession

共鸣·狂之执念

When breaking through, the option will inevitably include Mad Obsession (becomes invalid after being selected once).
After reaching the Incarnation Phase: Lose 1 Cultivation and obtain 1 "Unrestrained Sword" cards.

Resonance: Sword Pool The Heart Ask

共鸣·剑池问心
Related fate: Sword Pool The Heart AskFrom round 12Battle effect

When breaking through, the option will inevitably include Sword Pool The Heart Ask (becomes invalid after being selected once).
Effective from round 12: Upgrade your first level 2 "Sword" card in battle, and revert it after the battle.

Mu Yifeng (5)

Resonance: Shift As Cloud

共鸣·云雾变幻

There is no upper limit to the number of stored Exchange Card Chances.
At the beginning of each round, if Shift As Cloud was not used for exchanging cards in the previous round, add 2 Exchange Card Chance.

Resonance: Sword In Sheathed

共鸣·剑不出鞘
From round 8Battle effect

Effective from round 8: If you do not attack during your turn, gain 1 Sword Intent at the end of turn.

Resonance: Endurance As Cloud Sea

共鸣·云海连绵
At IncarnationBattle effect

At the beginning of the battle, it is considered that the 'Cloud Sword' has been used 2 times.
After reaching the Incarnation Phase: Lose 3 Cultivation and obtain 3 "Cloud Sword".

Resonance: Shade Of Cloud

共鸣·云影化身

If your Destiny ≤ 50, add 2 more Exchange Card Chances per round.

Resonance: Spring Course Tea

共鸣·云泉道茶

The Immortal Fate Spring Course Tea will additionally add 6 Spring Course Tea to your card pool.
Whenever you Absorb Spring Course Tea, your Max HP + 4, and your Exchange Card Chance + 4.

Yan Xue (5)

Resonance: Bloodline Potential

共鸣·血脉潜能

Once per game: When defeated, if the incoming Destiny damage ≥ your Destiny, that Destiny damage becomes 0, then the Immortal Fate Bloodline Potential count increases by 30.

Resonance: Fire Flame Blade

共鸣·炽火炎刃
From round 8Battle effect

Each of your attack reduces 2 Max HP of your opponent.
Effective from round 8: After the first play of a card with ATK in each battle, make an additional 6 ATK, and if this ATK affected by Sword Intent, a maximum of 5 Sword Intent will be returned.

Resonance: Drift Ice Blade

共鸣·流冰寒刃
From round 11Battle effect

If your DEF ≤ 10 at the beginning of your turn, it will not naturally halve.
Effective from round 11: After each attack, add 1 DEF in the next round.

Resonance: Avalanche

共鸣·崩雪
At Immortality

After reaching the Immortality Phase: Lose 2 Cultivation and randomly obtain 2 "Cloud Sword".
After reaching the Incarnation Phase: Lose 1 Cultivation and obtain 1 Cloud Sword - Avalanche.

Resonance: Flame Dance

共鸣·炎舞
From round 11At Incarnation

After reaching the Incarnation Phase and round 11: Lose 1 Cultivation and gain 1 Unrestrained Sword - Flame Dance.

Long Yao (5)

Resonance: Inheritance of Dragonling

共鸣·龙脉传承
From round 17

When selecting this resonance, lose 10 Destiny (minimum reduced to 1), and trigger one of the following effects based on the timing of selection:
If selected at or before the Immortality Phase: After reaching the Immortality Phase, obtain 1 Azure Dragon Sword Formation.
If selected during the Incarnation Phase and before round 17 begins: Obtain 1 Dragon Devours Clouds.
If selected during the Incarnation Phase and after round 17 begins: Lose 4 Cul. and obtain 1 Loong.

Resonance: Coral Sword

共鸣·珊瑚剑
From round 13Battle effect

Your attack with Ignore DEF add 1 ATK.
Effective from round 13: Whenever you trigger Chase, your next attack will Ignore DEF.

Resonance: Dragon Scale

共鸣·龙鳞
Battle effect

If your Destiny ≤ 50, add 30 DEF at the beginning of the battle.

Resonance: Pray Rain

共鸣·唤雨
From round 9Battle effect

Effective from round 9: After playing Cloud Sword - Pray Rain, all of your cards can be regarded as "Cloud Sword" until the end of the battle.

Resonance: Sky Delicate Bracelet

共鸣·九霄玲珑镯
From round 14Battle effect

Effective from round 14: Upgrade your first 2 cards with 1 Qi cost in battle, and revert it after the battle.

Lin Xiaoyue (5)

Resonance: Curiosity

共鸣·好奇心

The first time you trigger the Immortal Fate Curiosity each round, the card obtained is upgraded to level 2.

Resonance: Cat Paw

共鸣·猫爪
From round 14Battle effect

After play a card with the name "cat" to injure the opponent, apply 1 Wound (limited to 1 time per turn).
Effective from round 14: Change to apply 2 Wound.

Resonance: Cat Soul Bless

共鸣·猫魂庇佑
From round 3

Effective from round 3: After each battle failure, Curiosity increases one chance to trigger.

Resonance: Spirit Cat Chaos Sword

共鸣·灵猫乱剑
From round 14Battle effect

The additional attack count of Spirit Cat Chaos Sword takes the maximum limit (regardless of how many cards are kept in hand).
Effective from round 14: If at least 6 cards are kept in hand, Spirit Cat Chaos Sword is upgraded at the start of battle and reverts at the end.

Resonance: Lithe As Cat

共鸣·灵猫踏云
At ImmortalityBattle effect

After play a "Spirit Sword", successive count of "Cloud Sword" played will not be reset, and the Cloud Hit effect of the next card can be triggered.
After reaching the Immortality Phase: Lose 3 Cultivation and obtain 3 "Spirit Sword" (above Virtuoso Phase).
After reaching the Incarnation Phase: Lose 3 Cultivation and obtain 3 "Spirit Sword" (above Immortality Phase).

Lu Jianxin (5)

Resonance: Swordsmith

共鸣·铸剑师
From round 9

Effective from round 9: Swordsmith allow the Clear Heart Sword Embryo to increase 2 ATK per round, and there is no longer an upper limit.

Resonance: Blade Forging

共鸣·剑锋锻造
Battle effect

Based on the selection of Immortal Fate Blade Forging, additional effects are attached:
Sharpness: When using Clear Heart Sword Embryo to attack, it is not affected by Weakened and Decrease ATK effects.
Stable: When playing Clear Heart Sword Embryo, gain 1 stack of Moon Water Sword Formation effect (your DEF will not be halved at the beginning of the next turn).

Resonance: Sword Pattern Carving

共鸣·剑纹雕琢
From round 13Battle effect

Effective from round 13: After play Clear Heart Sword Embryo, make an additional 5 ATK.

Resonance: Qi Forging

共鸣·灵气凝铸
Battle effect

Effective from round 7: When playingClear Heart Sword Embryo, add 1 Qi.
Effective from round 16: Change to add 2 Qi.

Resonance: Unrestrained Sword Heart

共鸣·狂剑之心
At Immortality

After reaching the Immortality Phase: Lose 2 Cultivation, and obtain 2 "Unrestrained Sword" cards.
If "Unrestrained Sword - Clear Heart" was played in the battle, lose 1 Cultivation after the battle, and obtain 1 "Unrestrained Sword".

Li Chengyun (5)

Resonance: Swordplay Talent

共鸣·悟剑天赋

When triggering Immortal Fate Swordplay Talent, the card obtained are upgraded to level 2. If it is a Continuous card, it is upgraded to level 3.

Resonance: Wind Rose

共鸣·八方来风
From round 8Battle effect

During battle, if your Cultivation (plus Speed) is equal to your opponent's, you get priority action.
Effective from round 8: Speed +3.

Resonance: Dao of Ruiying

共鸣·观壁悟道

Forget the Virtuoso Phase card in Swordplay Talent (if you have reached the Virtuoso Phase, you lose 1 Cultivation for each forgot card), and re-comprehend the "Sword" card with a higher Phase.

Resonance: Chengyun's Fusion Style

共鸣·剑招融汇
Battle effect

After reaching the Foundation Phase: Lose 4 Cultivation and you can obtain a card each of "Cloud Sword", "Unrestrained Sword", "Spirit Sword" and "Sword Formation".
After reaching the Incarnation Phase: The above effect will be triggered again.

Resonance: Swift Shadow Sword Formation

共鸣·曳影剑阵
From round 6Battle effect

Effective from round 6: When playing "Sword Formation" card, add 1 Qi (limited to 1 time per turn).

Heptastar Pavilion

31 fates

Common (6)

Resonance: Divination

共鸣·卜卦
Related fate: DivinationFrom round 11Battle effect

When breaking through, the option will inevitably include Divination (becomes invalid after being selected once).
Effective from round 11: When you add Hexagram for the first time in each battle, add an extra 1.

Resonance: Stargaze

共鸣·观星
Related fate: StargazeFrom round 6Battle effect

When breaking through, the option will inevitably include Stargaze (becomes invalid after being selected once).
Effective from round 6: Star Power is also effective to cards not on the Star Point.

Resonance: Post Strike

共鸣·后发制人
Related fate: Post StrikeFrom round 10Battle effect

When breaking through, the option will inevitably include Post Strike (becomes invalid after being selected once).
Effective from round 10: If you are second player to take action at the beginning of the battle, the next Post Action effect can be directly triggered.

Resonance: Astral Eclipse

共鸣·星蚀
Related fate: Astral EclipseFrom round 13Battle effect

When breaking through, the option will inevitably include Astral Eclipse (becomes invalid after being selected once).
Effective from round 13: After your opponent gains Debuff for the first time in each battle, apply an additional 1 Internal Injury.

Resonance: Inheritance of Thunder

共鸣·雷霆传承
Related fate: Inheritance of ThunderFrom round 7Battle effect

When breaking through, the option will inevitably include Inheritance of Thunder (becomes invalid after being selected once).
Effective from round 7: If there are insufficient Hexagram when using "Thunder" card, use Qi instead of Hexagram to achieve the best random result.

Resonance: Rejuvenation

共鸣·妙手回春
Related fate: RejuvenationFrom round 13Battle effect

When breaking through, the option will inevitably include Rejuvenation (becomes invalid after being selected once).
Effective from round 13: If your HP is less than 50% of Max HP at the beginning of your turn, restore 25% HP of Max HP (triggered only once per battle).

Tan Shuyan (5)

Resonance: Study Hard

共鸣·勤学苦练

When synthesizing cards, the Study Hard count will also be increased by 1.

Resonance: Only Traces

共鸣·飞鸿踏雪

On the 4th and 6th trigger Immortal Fate Study Hard for drawing cards, the drawn card becomes Only Traces.

Resonance: Birdie Wind

共鸣·雪羽清风
From round 15Battle effect

At the beginning of the battle, Max HP + 20.
Effective from round 15: Add 1 extra point each time you add DEF.

Resonance: Avatar of Bird Shade

共鸣·雁影化身
Battle effect

If your Destiny ≤ 20, upgrade your first 2 Foundation Phase cards in battle, and revert it after the battle.

Resonance: Cut Off Mundane

共鸣·斩断俗尘
At Incarnation

After selecting Immortal Fate Cut Off Mundane: Remove up to 4 Meditation Phase cards from your hand and deck, and obtain an equal number of random Immortality Phase or higher cards (there is a chance to draw Level 2 cards or Secret Enchantment cards). If fewer than 4 cards are removed, lose 1 Cultivation and draw 1 card for each card short.

Yan Chen (5)

Resonance: Bloodline Power

共鸣·血脉威能
Battle effect

Based on the number of times Immortal Fate Bloodline Power has triggered for drawing cards, attach one of the following effects:
0 to 2 times: Each time you win a battle, the count of Bloodline Power increases by an additional 4.
3 to 4 times: Gain 1 Increase ATK at the start of each battle.
5 times or more: Gain 2 Increase ATK at the start of each battle.

Resonance: Flame of life

共鸣·燃命之焰

At the beginning of each round, you lose 1 Destiny (minimum to 30), and the count of Bloodline Power will be increased by 8.

Resonance: Ultimate Hexagram Base

共鸣·无极卦盘

Upgrade Ultimate Hexagram Base in your hand or deck each time you break through a Phase.

Resonance: Within Reach

共鸣·瓮中捉鳖
From round 11Battle effect

Effective from round 11: When playing Within Reach, apply 1 Internal Injury and 1 Entangled to your opponent.

Resonance: Fury Thunder

共鸣·狂雷电闪
From round 13Battle effect

Upgrade your first card with "Thunder" in its name in battle, and revert it after the battle.
Effective from round 13: Changes "first card" to "first 2 cards".

Yao Ling (5)

Resonance: Innate Spirit Body

共鸣·先天灵躯
At IncarnationBattle effect

Each time you play an Incarnation Phase card, gain 1 Qi.

Resonance: Crimson Yarn Guard

共鸣·绛纱守护

Destiny + 20.
If you fail in the next battle after selecting this resonance, the Destiny damage you take will become 0.

Resonance: Flame Flutter

共鸣·灯焰飞舞
From round 12Battle effect

Effective from round 12: Each time your opponent gain Internal Injury, an additional stack is added.

Resonance: Rotary Divination Hexagram

共鸣·旋灯占卦
From round 4Battle effect

Effective from round 4: Upgrade your first "Hexagram" card (does not exceed the Immortality Phase) in battle, and revert it after the battle.

Resonance: Lantern Spirit Awakening

共鸣·灯灵觉醒
From round 12

Effective from round 12: The draw card from Immortal Fate Lantern Spirit Awakening is changed to Daoist Rhyme Aura.

Jiang Ximing (5)

Resonance: Strategize

共鸣·运筹帷幄

Every time you Absorb a Level 3 Sect card, add 2 Exchange Card Chance.

Resonance: Astrology

共鸣·占星
From round 7Battle effect

Effective from round 7, in the description of Immortal Fate Astrology, "if Star Power is 0" is changed to "if Star Power < 5".

Resonance: Starburst

共鸣·星爆术
From round 11Battle effect

Effective from round 11: When playing Starburst, make an additional attack (limited to once per turn).

Resonance: Heptastar Soulstat

共鸣·七星定魂
From round 10Battle effect

If the first slot of deck is empty, Heptastar Soulstat will change to generate Heptastar Soulstat to the first slot.
Effective from round 10: Whenever your opponent is unable to act due to insufficient Qi or card effect, apply 1 Internal Injury to them.

Resonance: Astral Divination Hexagram

共鸣·布星问卦
From round 6Battle effect

Effective from round 6: After adding Hexagram for the first time in each turn, add 1 Qi.
After reaching the Incarnation Phase: Lose 2 Cultivation and obtain 2 "Astral Move" cards (Above Virtuoso Phase).

Wu Ce (5)

Resonance: Perfectly Planned

共鸣·算无遗策
From round 7Battle effect

The effects of Immortal Fate Perfectly Planned when Absorb or Exchange Perfectly Planned are tripled.
Effective from round 7: After playing Perfectly Planned, if your Destiny > opponent's Destiny, gain 12 DEF; if your Destiny ≤ opponent's Destiny, you Chase.

Resonance: Rest and Outwit

共鸣·以逸待劳
From round 8Battle effect

Whenever your are unable to play a card due to insufficient Qi, add 3 HP and Max HP.
Effective from round 8: When Rest and Outwit is triggered, an additional 1 Qi , 1 Hexagram, 4 HP and Max HP are added.

Resonance: Best Choice

共鸣·计出万全
From round 12

When you use the last Exchange Card Chance to change card, you will priority get the card of your Phase.
Effective from round 12: Card obtained when triggering the Immortal Fate Best Choice are upgraded to level 2.

Resonance: Act Underhand

共鸣·瞒天过海
Battle effect

At the end of battle, save the remaining Hexagram (up to 8). At the start of the next battle, gain the saved Hexagram.

Resonance: Star Moon Folding Fan

共鸣·星月折扇
From round 7Battle effect

Effective from round 7: The 4th and 5th slots of your deck becomes Star Point.

Five Elements Alliance

31 fates

Common (6)

Resonance: Inheritance of Wood Spirit

共鸣·木灵传承
Related fate: Inheritance of Wood SpiritFrom round 13Battle effect

When breaking through, the option will inevitably include Inheritance of Wood Spirit (becomes invalid after being selected once).
Effective from round 13: When you add Increase ATK for the first time in each battle, add an extra 1.

Resonance: Inheritance of Fire Spirit

共鸣·火灵传承
Related fate: Inheritance of Fire SpiritFrom round 13Battle effect

When breaking through, the option will inevitably include Inheritance of Fire Spirit (becomes invalid after being selected once).
Effective from round 13: Reduce your opponent's 10 HP and Max HP at the beginning of the battle.

Resonance: Inheritance of Earth Spirit

共鸣·土灵传承
Related fate: Inheritance of Earth SpiritFrom round 11Battle effect

When breaking through, the option will inevitably include Inheritance of Earth Spirit (becomes invalid after being selected once).
Effective from round 11: When you add DEF for the first time in each battle, add an extra 10.

Resonance: Inheritance of Water Spirit

共鸣·水灵传承
Related fate: Inheritance of Water SpiritFrom round 13Battle effect

When breaking through, the option will inevitably include Inheritance of Water Spirit (becomes invalid after being selected once).
Effective from round 13: When you add Qi for the first time in each battle, add an extra 2.

Resonance: Concentrated Element

共鸣·五行专一

When breaking through, the option will inevitably include Concentrated Element (becomes invalid after being selected once).
Effective from round 10: At the beginning of each round, if there is only one type of Five Elements in your deck, lose 1 Cultivation and obtain 1 card of that Five Elements.

Wu Xingzhi (5)

Resonance: Battle Experience

共鸣·战斗历练

When you defeat in battle, if your remaining Exchange Card Chance ≤5, add 2 Exchange Card Chance.

Resonance: Mark Of Five Elements

共鸣·五行印记
From round 14Battle effect

Effective from round 14: After the first Activate in each battle, you lose 5 HP and Chase.

Resonance: Avater Of Five Elements

共鸣·五行化身

If your Destiny ≤ 30, upgrade first card of each different Five Elements in battle, and revert it after the battle.

Resonance: Inheritance of Five Elements

共鸣·五行传承
From round 3Battle effect

Effective from round 3: Every time you play a Five Elements card with Activated Five Elements, you deal 1 DMG to the opponent.
Effective from round 13: Change to 3 DMG.

Du Lingyuan (5)

Resonance: Innate Element

共鸣·先天五行
At Incarnation

When this resonance is selected, set the Innate Element of Innate Element as the first Five Elements in your deck (if there are no Five Elements, it will be random).
After reaching the Incarnation Phase: Lose 3 Cultivation and obtain 3 cards with your Innate Element.

Resonance: Innate Mark

共鸣·先天印记
Battle effect

At the beginning of the battle, Activate the Five Elements have Generating Interaction and Overcoming Interaction with your Innate Element.

Resonance: Innate Spirit Formation

共鸣·先天灵阵
From round 6Battle effect

Effective from round 6: Upgrade your first 2 Five Elements Spirit Formation cards in battle, and revert it after the battle.

Resonance: Overcome with each other

共鸣·双鸳逆克
From round 12At Incarnation

After reaching the Incarnation Phase and after round 12: Lose 2 Cultivation and obtain 2 Overcome with each other.

Resonance: Five Elements Anima

共鸣·五行元灵
Battle effect

In the description of Immortal Fate Five Elements Anima, "for the first time" is changed to "for the first two time".

Hua Qinrui (5)

Resonance: Five Elements Infuse

共鸣·五行润养
From round 7

Effective from round 7: At the beginning of each round, every 2 different Five Elements in your deck will permanently increase your Max HP by 1.

Resonance: Peach Blossom Seal

共鸣·桃花印
From round 13Battle effect

After playing Wood Spirit - Peach Blossom Seal, Upgrade next 1 'Wood Spirit' card before playing it (restore at the end of the battle).
Effective from round 13: changes to the next 3 'Wood Spirit' cards.

Resonance: Mark Of Water Spirit

共鸣·水灵印记
From round 13Battle effect

Lose 1 Cultivation and obtain 1 "Water Spirit" card.
Effective from round 13: Upgrade your first "Water Spirit" card in battle, and revert it after the battle.

Resonance: Spring Rain

共鸣·春雨
From round 12Battle effect

Reduce the required Qi for playing Continuous or Consumption cards by 1.
Effective from round 12: Each time you play a Continuous or Consumption card, gain 7 HP and Max HP.

Resonance: Blossom Dance

共鸣·花舞
At Incarnation

After reaching the Incarnation Phase: Lose 1 Cultivation and gain a Level 2 Wood Spirit - Peach Blossom Seal.

Mu Hu (5)

Resonance: The Body of Fierce Tiger

共鸣·猛虎之躯
From round 15Battle effect

At the beginning of battle, for every 12 HP you have, gain an additional 1 HP and Max HP (effective from round 15, this changes to 2 HP and Max HP).

Resonance: Quench Of Wood Spirit

共鸣·木灵炼体
Battle effect

The cost of every 1 Qi in the "Wood Spirit" card changed to cost 3 HP.
At the beginning of the battle, Activate Wood Spirit.

Resonance: Kun Wu Metal Ring

共鸣·锟铻金环
From round 13Battle effect

Effective from round 13: Upgrade Kun Wu Metal Ring in battle, and revert it after the battle; If Kun Wu Metal Ring is in your hand, at the start of the battle Activate Earth Spirit and Activate Metal Spirit.

Resonance: Vigorous

共鸣·刚劲
From round 10Battle effect

Lose 1 Cultivation and obtain 1 "Metal Spirit" card.
Effective from round 10: Your Metal Spirit - Vigorous have Smash DEF when attacking.

Resonance: Landslide

共鸣·山崩
From round 13Battle effect

Lose 1 Cultivation and obtain 1 "Earth Spirit" card.
Effective from round 13: At the beginning of the battle, gain 2 World Combine effect (The next time your DEF is reduced, restore it immediately)

Nangong Sheng (5)

Resonance: Secret Seal Affinity

共鸣·秘印亲和

When breaking through to the Virtuoso Phase or Immortality Phase, the "Secret Seal" obtained by Secret Seal Affinity will match the Five Elements of the first card in your deck, and you lose 3 Max HP.

Resonance: Fire Spirit Generation

共鸣·相生之火
At ImmortalityBattle effect

At the beginning of the battle Activate Fire Spirit.
After reaching the Immortality Phase: Lose 2 Cultivation, and obtain 2 "Fire Spirit" cards.
After reaching the Incarnation Phase: Lose 2 Cultivation, and obtain 2 "Fire Spirit" cards.

Resonance: Five Elements Explosion

共鸣·五行爆炎
From round 12Battle effect

When you Activate Fire Spirit in battle, Five Elements Explosion reduce 4 more opponent's HP and Max HP.
Effective from round 12: Five Elements Explosion reduce an additional 2 opponent's HP and Max HP.

Resonance: Flame Soul Rebirth

共鸣·焰魂归复
From round 13Battle effect

Effective from round 13: During the battle, 10 more HP and Max HP will be added when revived by Flame Soul Rebirth.

Resonance: Swift Burning Seal

共鸣·疾燃咒印
Battle effect

The Immortal Fate Swift Burning Seal is changed from "once per battle" to "twice per battle".

Duan Xuan Sect

31 fates

Common (6)

Resonance: Inheritance of Crash Fist

共鸣·崩拳传承
Related fate: Inheritance of Crash FistFrom round 12Battle effect

When breaking through, the option will inevitably include Inheritance of Crash Fist (becomes invalid after being selected once).
Effective from round 12: Each time you play "Crash Fist" card, add 3 HP.

Resonance: Full of Force

共鸣·气势充沛
Related fate: Full of ForceFrom round 8Battle effect

When breaking through, the option will inevitably include Full of Force (becomes invalid after being selected once).
Effective from round 8: When your Force exceeds the Cap during battle increase the Force Cap by 1.

Resonance: Firmness Body

共鸣·筋骨健壮
Related fate: Firmness BodyFrom round 13Battle effect

When breaking through, the option will inevitably include Firmness Body (becomes invalid after being selected once).
Effective from round 13: When your Physique exceeds the Cap during battle, you gain 1 extra HP per point exceed.

Resonance: Mark of Dark Heart

共鸣·冥心烙印
Related fate: Mark of Dark HeartFrom round 10Battle effect

When breaking through, the option will inevitably include Mark of Dark Heart (becomes invalid after being selected once).
Effective from round 10: At the beginning of each round, when you lose HP due to Internal Injury, up to 2 HP will be added back.

Resonance: Unbowed through battle

共鸣·历战不屈
Related fate: Unbowed through battleFrom round 6Battle effect

When breaking through, the option will inevitably include Unbowed through battle (becomes invalid after being selected once).
Effective from round 6: When you defeat in battle, the damage to your Destiny will decrease by 2.

Xiao Bu (5)

Resonance: Unyielding Learning

共鸣·磨砺不止
From round 6

Each time you lose Destiny, Unyielding Learning will add 3 more count of Destiny lost.
Effective from round 6: After each defeat battle round, increase your Physique Cap by 1.

Resonance: Unceasing Exercising

共鸣·锻体不息
At Virtuoso

At the start of each round, gain 3 more Physique Cap and 3 Physique, but your Physique can't be used as Cul. for breaking through.
After reaching the Virtuoso Phase: Lose 1 Cultivation and obtain a Unceasing Exercising.

Resonance: Unbounded Qi

共鸣·灵涌不竭
From round 9Battle effect

Unbounded Qi no longer spend the Physique, and can also have an effect on "Cost X Qi" in the card text.
Effective from round 9: After each HP cost in battle, add 2 HP.

Resonance: Undying Body

共鸣·生机不灭

Immortal Fate Undying Body can be triggered an additional time.

Resonance: Unwavering Soul

共鸣·修玄不泯
From round 9

At the end of each battle, for every 2 stacks of Debuff you have, add 1 Physique
Effective from round 9: At the end of each battle, if your Debuff stacks ≥ 9, permanently add 1 Max HP.

Tu Kui (5)

Resonance: Forge Body

共鸣·锻躯之道

When Absorbing cards that contain the effect of adding Physique, gain 2 Physique (not exceeding the upper limit).

Resonance: Overwhelming Power

共鸣·盛气凌人
From round 11Battle effect

When you add Force for the first time in each battle, add an extra 1.
Effective from round 11: Change to add an extra 2.

Resonance: Courage to Fight

共鸣·搏命之勇
From round 9Battle effect

Effective from round 9: For every stack of Wound you have, all your ATK increase by 1.

Resonance: Cracking Fist

共鸣·崩裂之拳
Battle effect

Upon selecting this resonance and each time you breakthrough Phase: Lose 1 Cultivation and gain 1 cards with HP cost of your Phase.
When triggering Cracking Fist to spend your Max HP, reduce the opponent's Max HP by an equal amount.

Resonance: Stance of Fierce Attack

共鸣·猛攻之姿
From round 6Battle effect

Effective from round 6: After playing a card with "Palm" in its name, make an additional 3 ATK.

Ye Mingming (5)

Resonance: The moon waxes and wanes

共鸣·阴晴圆缺

At the start of each odd round, gain 4 more Exchange Card Chances, 2 more Max HP, and 2 more Cultivation (choosing this resonance during an odd round triggers once immediately); at the start of each even round, gain 3 less Exchange Card Chances, 2 less Max HP, and 2 less Cultivation.

Resonance: Entering Styx

共鸣·入冥
From round 13Battle effect

When you add Styx for the first time in each battle, add an extra 1.
Effective from round 13: Change to add an extra 2.

Resonance: Gone Crazy

共鸣·疯魔
From round 5Battle effect

When you add Physique in battle, add an extra 1.
Effective from round 11: Upgrade your Gone Crazy in battle, and revert it after the battle.

Resonance: Styx Night

共鸣·冥夜
From round 12Battle effect

If the only Continuous card in your deck is Crash Fist - Styx Night, remove the "up to X" limit from its description.
Effective from round 12: At the start of battle, upgrade the first 2 "Crushing Fist" cards in your deck, revert them after the battle.

Resonance: Styx Moon's Glow

共鸣·冥月蟾光
Battle effect

When playing cards, if your Qi is insufficient, you can use your Styx instead of Qi.

Ji Fangsheng (5)

Resonance: Zen Mind Forging Body

共鸣·禅心锻身
From round 9

If your deck contains at least 1 Normal Attack, then even if you lose the battle, you can still trigger Zen Mind Forging Body.
Effective from round 9: Remove the "up to 4 times" limit from Zen Mind Forging Body, and an additional 1 Physique Cap is added for each trigger.

Resonance: Mind-Body Resonance

共鸣·心体共鸣
From round 12Battle effect

At the beginning of the battle, add 1 Physique.
Effective from round 12: Change to add 4 Physique.

Resonance: Memory Fragment

共鸣·记忆碎片

Memory Fragment no longer cost Physique.

Resonance: Meditation of Xuan

共鸣·冥心入玄
From round 10Battle effect

Effective from round 10: After playing Meditation of Xuan, each stack of Regeneration/Internal Injury effect triggered at the start of both player's turn changes from add/lose 1 HP to 2 HP.

Resonance: Wan Xuan Demon Breaking Palm

共鸣·万玄破魔掌
From round 13At Incarnation

After reaching the Incarnation Phase and round 13: Lose 1 Cultivation and gain a Wan Xuan Demon Breaking Palm.

Li Man (5)

Resonance: Mortal Body

共鸣·凡躯
From round 3Battle effect

Effective from round 3: Upgrade your first 2 Meditation Phase cards in battle, and revert it after the battle.

Resonance: Counter Move

共鸣·拆招
From round 6Battle effect

Effective from round 6: Increase the duration of Counter Move by one turn.

Resonance: Indomitable Will

共鸣·志坚
From round 6Battle effect

Effective from round 6: Immortal Fate Indomitable Will adds additional effects:
Fist: Reduce the effect of Flaw by 20%. At the start of your turn, reduce the HP lost due to Internal Injury by 50%.
Stick: Reduce the effect of Weakened by 20%. When your Chase is about to be prevented by Entangled, instead, reduce your HP by 15 without being prevented.

Resonance: Shift Stance

共鸣·转势
From round 6Battle effect

Effective from round 6: Add 2 Physique whenever switching Stance to fist, and add 5 DEF whenever switching Stance to stick.

Resonance: Attain Qi

共鸣·得炁
From round 9

Remove the restriction from Immortal Fate Mortal Body that prevents you from gaining Qi and Cultivation (no longer adds Physique), and restore the Cultivation that was missed due to Mortal Body.
Effective from round 9: At the end of each battle, if your Qi ≥ 4, gain 1 Cultivation.