Sect card · Incarnation
A random card of this kind and phase. The card shown in the shop is the one you buy.
The catalog reflects the current retail game configuration for this mechanic.
A random card of this kind and phase. The card shown in the shop is the one you buy.
A random card of this kind and phase. The card shown in the shop is the one you buy.
A random card of this kind and phase. The card shown in the shop is the one you buy.
A random card of this kind and phase. The card shown in the shop is the one you buy.
A random card of this kind and phase. The card shown in the shop is the one you buy.
A random card of this kind and phase. The card shown in the shop is the one you buy.
A random card of this kind and phase. The card shown in the shop is the one you buy.
A random card of this kind and phase. The card shown in the shop is the one you buy.
A random card of this kind and phase. The card shown in the shop is the one you buy.
A random card of this kind and phase. The card shown in the shop is the one you buy.
A random card of this kind and phase. The card shown in the shop is the one you buy.
A random card of this kind and phase. The card shown in the shop is the one you buy.
A random card of this kind and phase. The card shown in the shop is the one you buy.

Cultivation + 1

Cultivation + 2

Cultivation + 3

Cultivation + 4

Max HP + 6

Max HP + 8

Max HP + 10

Max HP + 12

Exchange Chance + 4

Exchange Chance + 6

Exchange Chance + 8

Exchange Chance + 10

Randomly change all cards in your hand

Change your Side Job to Elixirist. Then gain a Side Job card of your current Phase.

Change your Side Job to Fuluist. Then gain a Side Job card of your current Phase.

Change your Side Job to Musician. Then gain a Side Job card of your current Phase.

Change your Side Job to Painter. Then gain a Side Job card of your current Phase.

Change your Side Job to Formation Master. Then gain a Side Job card of your current Phase.

Change your Side Job to Plant Master. Then gain a Side Job card of your current Phase.

Randomly upgrade 1 Lv.1 card(s) in your deck or hand

Randomly upgrade 2 Lv.1 card(s) in your deck or hand

Randomly upgrade 3 Lv.1 card(s) in your deck or hand

You do not take Destiny damage if you lose this round battle.

Destiny becomes 1, Exchange Chance + 4, Max HP + 4, Draw 2 cards

Lose 2 Cultivation, then draw 2 Immortality Phase cards

Lose 2 Cultivation, then draw 2 Incarnation Phase cards

Lose 3 Cultivation, then draw cards

Temporary gain 5 Cultivation until the start of this round of battle

The next time you Absorb Sect Card, you will gain additional Destiny (3/4/5/6/7 Destiny for Meditation / Foundation / Virtuoso / Immortality / Incarnation card; 2x for Level 2 cards, 4x for Level 3 cards)

Reselect the current phase's Immortal Fate (triggered effects do not disappear)

You draw 1 card immediately, and the other characters draw 1 card at the start of the next round.

Upgrade all Meditation Phase cards in your hand and deck.

Lose 1 Cultivation, then gain a Foundation Phase card of Lv. 2

Lose 2 Cultivation, then draw 2 Virtuoso Phase cards

Draw 2 cards, but reduce your HP by 20 at the start of your next battle.

The next time you Absorb a level 3 Sect card, upgrade the first card in your deck.

The next time you gain a card through Daoist Rhyme Omen, gain an additional copy of that card.

Destiny + 10
(You can only get it after you buy out other items)

If your Exchange Chance is greater than or equal to 20, add 2 more Exchange Chance at the beginning of each round

If your Exchange Chance is 0, add 1 more Exchange Chance at the beginning of each round

Gain 2 Max HP permanently after winning each battle.

If there is a Normal Attack in your deck, permanently add 2 Max HP at the end of each battle

For each 2 cards you keep in your hand, upgrade 1 Level 1 card in your deck in turn at the start of each battle (lasts until the end of the battle)

At the start of each battle, both players add 15 HP and Max HP

At the start of each battle, both players lose 15 HP and Max HP

When you Absorb a Sect Card, add 1 Exchange Chance for level 2 card, and 2 Exchange Chance for level 3 card

Eliminate Exchange Chance Storage Limit

If your Destiny is less than your opponent's, upgrade 1 cards in your deck at the start of battle (take the first upgradeable card from left to right)

Lose 2 Destiny at the start of each round (min 1), and gain 1 Exchange Chance

Join the Dark Valley and stay loyal to Xuan Si forever (please hide your identity and don't tell anyone)
Salary: add 1 more Exchange Chance per round

At the start of battle, each player gains 1 stack of Increase ATK

Each time you breakthrough the Phase, you will lose 2 Max HP and gain 1 Cultivation.

You will priority get the Sect Cards rather than Side Job Cards during regular card draws and card exchanges.

When you use your last Exchange Chance to change a card, you will priority get the card of your Phase

One of the cards drawn at the beginning of each round will be upgraded to level 2.
Draw Cards Scroll: the English game text omits the number of cards drawn. The Chinese text and configuration specify 3 cards.