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Hundred Schools Fates

Browse seasonal fates by visitor and pool.

724 fates · 29 pools

Filters show potentially available offers for your character and side job. Round, cards held, and other conditions still apply; these are listed on each offer.

Sword Spirit

Sword Spirit’s pool 1 · Early general effects (37)

Link to this pool ↗

Rounds 1–5 · Skip: 3 exchanges · Fates offered when you skip → Suanni’s pool 1

Phase Insight

Active use (max 1): Exchange Chance +1, draw 1 sect cards of your current phase.

Blaze a New Trail

Active use (max 2): randomly transform all cards in hand into other cards.

Stable Breakthrough

Excluded: Long Yao, Yao Ling, Du Lingyuan, Nangong Sheng

Exchange storage limit -12. After rounds 3/5/8/11, you may breakthrough to Foundation/Virtuoso/Immortality/Incarnation regardless of Cultivation.

Build Good Karma

Each battle win, Destiny damage dealt to the opponent is reduced by 1 (min 1), and you gain 1 Exchange Chance.

Battlefield Epiphany

Active use (max 1): reduce Cultivation and Physique required for your next breakthrough by 5.

Out Of Nothing

Excluded: Lin Xiaoyue

If Exchange is 0 at battle start, gain 1 extra Exchange next round.

Carrier Body

Max HP +2; deck may hold 1 extra Continuous or Consumption cards.

Phase Mastery

Active use (max 1): add 4 cards of your current phase to the card pool.

Meditation Enhancement

Active use (max 2): randomly upgrade 1 Regular Card of Meditation Phase in hand or deck.

Foresight

Excluded sects: Duan Xuan Sect

Lose 1 Cultivation when chosen; after Round 10, draw 2 cards, Exchange Chance +3.

Qi Practice

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 sect card whose text mentions Qi.

Defense Practice

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 sect card whose text mentions DEF.

Cloud Sword Practice

Sect: Cloud Spirit Sword Sect

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 Cloud Sword.

Unrestrained Sword Practice

Sect: Cloud Spirit Sword Sect

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 Unrestrained Sword.

Sword Formation Practice

Sect: Cloud Spirit Sword Sect

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 Sword Formation card.

Sword Intent Practice

Sect: Cloud Spirit Sword Sect

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 sect card whose text mentions Sword Intent.

Combo Practice

Sect: Cloud Spirit Sword Sect

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 sect card with default attacks ≥2.

Astral Move Practice

Sect: Heptastar Pavilion

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 Astral Move card.

Hexagram Practice

Sect: Heptastar Pavilion

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 sect card whose text mentions Hexagram.

Thunder Practice

Sect: Heptastar Pavilion

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 Thunder card.

Post Action Practice

Sect: Heptastar Pavilion

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 sect card whose text mentions Post Action.

HP Practice

Sect: Heptastar Pavilion

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 card whose text mentions HP effects.

Wood Spirit Practice

Sect: Five Elements Alliance

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 Wood Spirit card.

Fire Spirit Practice

Sect: Five Elements Alliance

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 Fire Spirit card.

Earth Spirit Practice

Sect: Five Elements Alliance

Usable after Foundation (max 2): Cultivation -1, Exchange Chance +1, draw 1 Earth Spirit card.

Metal Spirit Practice

Sect: Five Elements Alliance

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 Metal Spirit card.

Water Spirit Practice

Sect: Five Elements Alliance

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 Water Spirit card.

Strengthen the Body

Sect: Duan Xuan Sect

Active use (max 1): set Physique to (current Physique cap -5).

Crash Fist Practice

Sect: Duan Xuan Sect

Usable after Foundation (max 4): Cultivation -1, Exchange Chance +1, draw 1 Crash Fist card.

Force Practice

Sect: Duan Xuan Sect

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 sect card whose text mentions Force.

Physique Practice

Sect: Duan Xuan Sect

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 sect card whose text mentions Phy..

Agility Practice

Sect: Duan Xuan Sect

Usable after Foundation (max 3): Cultivation -1, Exchange Chance +1, draw 1 sect card whose text mentions Agility.

Sword Spirit’s pool 2 · Special artifact powers (4)

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Rounds 1–3 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Furnace of Void

Active use (1-round cooldown): the next time you Absorb a level-2 or level-3 sect Regular Card this round, upgrade the first sect Regular Card in your deck that has the same phase as the absorbed card but a lower level.

Mirror of Stars

Active use (1-round cooldown): transform the rightmost sect card in your hand, inheriting its level and phase, prioritize conjuring cards already present in the card pool.

Shelf of Wisdom

Active use (max 1): lose 1 Cultivation, choose 1 card of your current phase from the card pool to draw. Each time you break through your phase, reset this Immortal Fate's uses.

Pot of Xuanming

Active use (2-round cooldown): lose the rightmost Regular Card in hand (from Round 12 onward, not limited to Regular Card) and remove all copies of it from the card pool.
After this Immortal Fate's cooldown ends, upgrade the lost card by 1 level and return it to your hand.

Sword Spirit’s pool 3 · Late general effects (25)

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Rounds 7–13 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Side Job Master

Active use (2-round cooldown): lose 1 Cultivation, draw 1 side-job card (prefer Immortality+).

Chase Master

Active use (2-round cooldown): lose 1 Cultivation, draw 1 card whose text mentions Chase or Agility (prefer Immortality+).

Immortality Practice

Active use (max 4): lose 1 Cultivation, Exchange Chance +1, draw 1 sect card (prefer Immortality).

Calm as a Forest

If hand is not empty, at battle start gain 12% HP and equal Max HP.

Bronze Mirror

Active use (3-round cooldown): lose 1 Cultivation and 6 Destiny (min 1); choose a Incarnation-or-lower Regular Card in hand or deck to gain its level-1 copy.

Memory Archive

Active use (max 1): lose 1 Cultivation, choose 1 sect card from your current pool to gain.

Explore the Unknown

Active use (2-round cooldown): lose 1 Cultivation, choose 1 of 3 random cards (prioritizing cards not yet gained this run).

Life Reserve

Active use (max 1): gain Max HP equal to current round number.

Treasure Chest

Active use (max 2): lose 1 Cultivation, choose 1 of 3 random cards with Absorb effects (may include special and high-level cards).

Related cards — Treasure Chest pool

15 cards, at the levels shown. Pool recorded from replays.

Cloud Sword Master

Sect: Cloud Spirit Sword Sect

Active use (2-round cooldown): lose 1 Cultivation, draw 1 Cloud Sword card (prefer Immortality+).

Sword Formation Master

Sect: Cloud Spirit Sword Sect

Active use (2-round cooldown): lose 1 Cultivation, draw 1 Sword Formation card (prefer Immortality+).

Spirit Sword Master

Sect: Cloud Spirit Sword Sect

Active use (2-round cooldown): lose 1 Cultivation, draw 1 Spirit Sword card (prefer Immortality+).

Sword Intent Master

Sect: Cloud Spirit Sword Sect

Active use (2-round cooldown): lose 1 Cultivation, draw 1 card whose text mentions Sword Intent (prefer Immortality+).

Astral Move Master

Sect: Heptastar Pavilion

Active use (2-round cooldown): lose 1 Cultivation, draw 1 Astral Move card (prefer Immortality+).

Hexagram Master

Sect: Heptastar Pavilion

Active use (2-round cooldown): lose 1 Cultivation, draw 1 card whose text mentions Hexagram (prefer Immortality+).

Five Elements Master

Sect: Five Elements AllianceRound ≥: 8

Active use (2-round cooldown): lose 1 Cultivation, draw 1 Five Elements card (prefer Immortality+, matching deck slot 1's element).

Primordial Master

Sect: Five Elements AllianceRound ≥: 9

Active use (2-round cooldown): lose 1 Cultivation, draw 1 sect card whose name contains Primordial.

Crash Fist Master

Sect: Duan Xuan Sect

Active use (2-round cooldown): lose 1 Cultivation, draw 1 Crash Fist card (prefer Immortality+).

Physique Master

Sect: Duan Xuan Sect

Active use (2-round cooldown): lose 1 Cultivation, draw 1 sect card whose text mentions Phy. (prefer Immortality+).

Mystery Cultivation Master

Sect: Duan Xuan Sect

Active use (2-round cooldown): lose 1 Cultivation, draw 1 card whose text mentions Debuff (prefer Immortality+).

Long Ying

Long Ying’s pool 1 · Dream sect-card rewards (51)

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Rounds 1–1 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Dream: Qi Perfusion

Sect: Cloud Spirit Sword Sect

Lose 1 Cultivation to gain 1 Dream - Qi Perfusion; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Cloud Sword - Riddle

Sect: Cloud Spirit Sword Sect

Lose 1 Cultivation to gain 1 Dream - Cloud Sword - Riddle; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Flying Fang Sword

Only: Lin Xiaoyue

Lose 1 Cultivation to gain 1 Dream - Flying Fang Sword; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Cloud Dance Rhythm

Only: Lu Jianxin

Lose 1 Cultivation to gain 1 Dream - Cloud Dance Rhythm; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Dharma Spirit Sword

Sect: Cloud Spirit Sword SectExcluded: Lin Xiaoyue, Lu Jianxin

Lose 1 Cultivation to gain 1 Dream - Dharma Spirit Sword; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Reflexive Sword

Sect: Cloud Spirit Sword Sect

Lose 1 Cultivation to gain 1 Dream - Reflexive Sword; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Astral Move - Block

Sect: Heptastar Pavilion

Lose 1 Cultivation to gain 1 Dream - Astral Move - Block; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Thunder And Lightning

Sect: Heptastar PavilionExcluded: Jiang Ximing, Wu Ce

Lose 1 Cultivation to gain 1 Dream - Thunder And Lightning; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Yin Yang Formation

Sect: Heptastar Pavilion

Lose 1 Cultivation to gain 1 Dream - Yin Yang Formation; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Flower Sentient

Sect: Heptastar PavilionExcluded: Yan Chen, Yao Ling

Lose 1 Cultivation to gain 1 Dream - Flower Sentient; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Hunter Hunting Hunter

Only: Tan Shuyan, Jiang Ximing, Wu Ce

Lose 1 Cultivation to gain 1 Dream - Hunter Hunting Hunter; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Shifting Stars

Sect: Heptastar Pavilion

Lose 1 Cultivation to gain 1 Dream - Shifting Stars; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Flame Hexagram

Sect: Heptastar PavilionExcluded: Jiang Ximing, Wu Ce

Lose 1 Cultivation to gain 1 Dream - Flame Hexagram; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Snake in Reflection

Sect: Heptastar PavilionExcluded: Tan Shuyan, Wu Ce

Lose 1 Cultivation to gain 1 Dream - Snake in Reflection; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Qi Therapy

Sect: Heptastar PavilionExcluded: Yan Chen, Yao Ling

Lose 1 Cultivation to gain 1 Dream - Qi Therapy; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Dotted Around

Sect: Heptastar Pavilion

Lose 1 Cultivation to gain 1 Dream - Dotted Around; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: White Snake

Sect: Heptastar Pavilion

Lose 1 Cultivation to gain 1 Dream - White Snake; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Heaven Hexagram

Sect: Heptastar Pavilion

Lose 1 Cultivation to gain 1 Dream - Heaven Hexagram; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Falling Thunder

Only: Yan Chen, Feng Xu

Lose 1 Cultivation to gain 1 Dream - Falling Thunder; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Cosmos Seal

Sect: Five Elements Alliance

Lose 1 Cultivation to gain 1 Dream - Cosmos Seal; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Water Spirit Billows

Sect: Five Elements Alliance

Lose 1 Cultivation to gain 1 Dream - Water Spirit Billows; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Water Spirit Spring

Only: Wu Xingzhi, Qi Wangyou

Lose 1 Cultivation to gain 1 Dream - Water Spirit Spring; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Fire Spirit Flash Fire

Sect: Five Elements AllianceExcluded: Hua Qinrui

Lose 1 Cultivation to gain 1 Dream - Fire Spirit Flash Fire; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Earth Spirit Steep

Only: Mu Hu

Lose 1 Cultivation to gain 1 Dream - Earth Spirit Steep; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Wood Spirit Bud

Sect: Five Elements AllianceExcluded: Mu Hu

Lose 1 Cultivation to gain 1 Dream - Wood Spirit Bud; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Earth Spirit Cliff

Sect: Five Elements AllianceExcluded: Hua Qinrui

Lose 1 Cultivation to gain 1 Dream - Earth Spirit Cliff; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Elusive Footwork

Only: Xiao Bu, Ye Mingming, Ji Fangsheng

Lose 1 Cultivation to gain 1 Dream - Elusive Footwork; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Shura Roar

Sect: Duan Xuan Sect

Lose 1 Cultivation to gain 1 Dream - Shura Roar; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Exercise Soul

Only: Li Man, Ling Yu

Lose 1 Cultivation to gain 1 Dream - Exercise Soul; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Surging Waves

Sect: Duan Xuan Sect

Lose 1 Cultivation to gain 1 Dream - Surging Waves; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Crash Fist Blitz

Sect: Duan Xuan SectExcluded: Ji Fangsheng

Lose 1 Cultivation to gain 1 Dream - Crash Fist Blitz; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Styx Agility

Sect: Duan Xuan SectExcluded: Tu Kui, Ling Yu

Lose 1 Cultivation to gain 1 Dream - Styx Agility; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Vigorous Force

Sect: Duan Xuan Sect

Lose 1 Cultivation to gain 1 Dream - Vigorous Force; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Bearing the Load

Sect: Duan Xuan SectExcluded: Tu Kui, Ling Yu

Lose 1 Cultivation to gain 1 Dream - Bearing the Load; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Overwhelming Force

Sect: Duan Xuan Sect

Lose 1 Cultivation to gain 1 Dream - Overwhelming Force; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Dream: Exercise Fist

Sect: Duan Xuan Sect

Lose 1 Cultivation to gain 1 Dream - Exercise Fist; on each breakthrough, automatically upgrade the phase of Dream cards in hand or deck.
When absorbing Incarnation Phase Dream card, gain 5 Max HP and 5 Exchange Chance.

Long Ying’s pool 2 · Combat boosts and dream side-job cards (13)

Link to this pool ↗

Rounds 8–13 · Skip: 3 exchanges · Fates offered when you skip → Suanni’s pool 1

Dragon Shadow Dive

Before you are first attacked in battle, gain 1 turns of Dive (incoming attacks reduced by 40%).

Dragon Soul Battle Will

Active use (max 3): at the start of the next battle, if you act first or have the same Cultivation as the opponent, gain 10 HP and Max HP; If you act second, gain Will of Desperate Combat.

Dan Ge

Dan Ge’s pool 1 · Immortal Fate and Daoist Rhyme choices (44)

Link to this pool ↗

Rounds 1–3 · Skip: 3 exchanges · Fates offered when you skip → Suanni’s pool 1

Fate Path - Fortunes and Luck

Each breakthrough, Immortal Fate options always include Fortunes and Luck. Gaining 5 extra Exchange when refining Fate cards. If you do not choose Fortunes and Luck, gain 1 Exchange Chance.

Fate Path - Meteor Quench

Each breakthrough, Immortal Fate options always include Meteor Quench; Destiny cost to pick it is halved. If you do not choose Meteor Quench, gain 1 Exchange Chance.

Fate Path - Thunder Tribulation

Each breakthrough, Immortal Fate options always include Thunder Tribulation. If you do not choose Thunder Tribulation, gain 1 Exchange Chance.

Fate Path - The Way of Adaptation

Gain 1 extra Exchange each round, but Exchange storage limit becomes 1. Each breakthrough, Immortal Fate options always include The Way of Adaptation. If you do not choose The Way of Adaptation, gain 1 Exchange Chance.

Fate Path - Store Qi

Each breakthrough, Immortal Fate options always include Store Qi. If you do not choose Store Qi, gain 1 Exchange Chance.

Fate Path - Epiphany

Exchange Chance -3. Each breakthrough, Immortal Fate options always include Epiphany. If you do not choose Epiphany, gain 1 Exchange Chance.

My Fate, My Choice

On breakthrough, refresh all Immortal Fate options (total 5 uses).
Upon reaching Round 13, convert unused refreshes into Exchange Chance.

Dao Rhyme as You Wish

On Dao Rhyme premonition, refresh all Dao Rhyme options (total 5 uses).
After choosing the Round 15 Dao Rhythm, convert unused refreshes into Exchange Chance.

Fate Path - Additional Side Job

Exchange Chance +3; Each breakthrough, Immortal Fate options always include Additional Side Job. If you do not choose Additional Side Job, gain 1 Exchange Chance.

Double Daoist Rhyme

The next 2 cards gained via Dao Rhyme premonition cost 1 Cultivation and grant 1 extra card.

Fate Path - Mad Obsession

Only: Yan Xue, Lu Jianxin, Li Chengyun

Each breakthrough, Immortal Fate options always include Mad Obsession. If you do not choose Mad Obsession, -3 Exchange Chance.

Fate Path - Rule Of The Cloud

Sect: Cloud Spirit Sword SectExcluded: Lu Jianxin

Each breakthrough, Immortal Fate options always include Rule Of The Cloud; choosing it costs 1 Cultivation and draws 1 Cloud Sword of that phase. If you do not choose Rule Of The Cloud, gain 1 Exchange Chance.

Fate Path - Sword Rhyme Cultivate

Sect: Cloud Spirit Sword Sect

Each breakthrough, Immortal Fate options always include Sword Rhyme Cultivate; choosing it costs 1 Cultivation and draws 1 card whose text mentions Sword Intent. If you do not choose Sword Rhyme Cultivate, gain 1 Exchange Chance.

Fate Path - Sword Formation Guard

Sect: Cloud Spirit Sword SectExcluded: Yan Xue, Lin Xiaoyue

Each breakthrough, Immortal Fate options always include Sword Formation Guard; choosing it costs 1 Cultivation and draws 1 sect card whose text mentions DEF. If you do not choose Sword Formation Guard, gain 1 Exchange Chance.

Fate Path - Divination

Sect: Heptastar Pavilion

Each breakthrough, Immortal Fate options always include Divination. If you do not choose Divination, gain 1 Exchange Chance.

Fate Path - Stargaze

Sect: Heptastar Pavilion

Each breakthrough, Immortal Fate options always include Stargaze. If you do not choose Stargaze, gain 1 Exchange Chance.

Fate Path - Astral Eclipse

Sect: Heptastar PavilionExcluded: Tan Shuyan

Each breakthrough, Immortal Fate options always include Astral Eclipse. If you do not choose Astral Eclipse, gain 1 Exchange Chance.

Fate Path - Cycle Of Five Elements

Sect: Five Elements Alliance

Each breakthrough, Immortal Fate options always include Cycle Of Five Elements. If you do not choose Cycle Of Five Elements, gain 1 Exchange Chance.

Fate Path - Concentrated Element

Sect: Five Elements AllianceExcluded: Nangong Sheng

Each breakthrough, Immortal Fate options always include Concentrated Element; choosing it costs 1 Cultivation and draws 1 Five Elements card (preferring your deck's most common element). If you do not choose Concentrated Element, gain 1 Exchange Chance.

Fate Path - Physique Master

Sect: Duan Xuan Sect

Physique cap +1. Each breakthrough, Immortal Fate options always include Physique Master. If you do not choose Physique Master, gain 1 Exchange Chance.

Fate Path - Full of Force

Sect: Duan Xuan SectExcluded: Ji Fangsheng

Each breakthrough, Immortal Fate options always include Full of Force; choosing it costs 1 Cultivation and draws 1 card whose text mentions Force. If you do not choose Full of Force, gain 1 Exchange Chance.

Fate Path - Mark of Dark Heart

Sect: Duan Xuan SectExcluded: Ling Yu

Each breakthrough, Immortal Fate options always include Mark of Dark Heart; choosing it costs 1 Cultivation and draws 1 sect card whose text mentions Debuff. If you do not choose Mark of Dark Heart, gain 1 Exchange Chance.

Fate Path - Regenerating Body

Sect: Duan Xuan Sect

Each breakthrough, Immortal Fate options always include Regenerating Body. If you do not choose Regenerating Body, gain 1 Exchange Chance.

Xuan Si

Xuan Si’s pool 1 · Special scrolls (3)

Link to this pool ↗

Rounds 1–9 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Cunning Move Scroll

Active use (max 1): choose 1 of 3 random special sect cards (costs 10 Destiny on pick); when you reach that card's phase, lose 1 Cultivation to gain it and add 5 same-named cards to the pool.
If none suit you, choose Try Again to restore the uses of Cunning Move Scroll at the start of next round.

Card pool

Based on observed offers; assumes the misplaced Five Elements and Duan Xuan cards have been swapped into their correct sects.

Cloud Spirit Sword Sect · 21 cards

Heptastar Pavilion · 21 cards

Five Elements Alliance · 22 cards

Duan Xuan Sect · 18 cards

Scroll of Reversed Fate

Usable after Foundation (max 1): lose 1 Cultivation and 10 Destiny, lose your current-phase Immortal Fate then re-select Immortal Fate.

Sect Scroll

Active use (max 1): choose 1 of 3 random level-2 Immortality or Incarnation sect cards (costs 5 Destiny on pick); when you reach that card's phase, lose 1 Cultivation to gain it.
If none suit you, choose Try Again to restore the uses of Sect Scroll at the start of next round.

Xuan Si’s pool 2 · Absorption/recycling scrolls (3)

Link to this pool ↗

Rounds 3–7 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Recycle Scroll - Exchange

Active use (max 1): Destiny -2 (min 1), Exchange storage cap +10; your next 15 card absorbed this round grant 1 Exchange.

Recycle Scroll - HP

Active use (max 1): Destiny -5 (min 1); your next 15 card absorbed this round grant 1 Max HP.

Xuan Si’s pool 3 · Destiny-for-resources trades (5)

Link to this pool ↗

Rounds 5–13 · Skip: 3 exchanges · Fates offered when you skip → Suanni’s pool 1

Exchange Scroll

Active use (max 3): Destiny -5 (lose 5 extra Destiny per use of this Immortal Fate, min 1), Exchange and storage limit +5.

HP Scroll

Active use (max 3): Destiny -5 (lose 5 extra Destiny per use of this Immortal Fate, min 1), Max HP +5.

Technique Scroll

Active use (max 3): Destiny -6 (lose 5 extra Destiny per use of this Immortal Fate, min 1), draw 1 cards.

Enlightenment Scroll

Active use (max 3): Destiny -5 (lose 5 extra Destiny per use of this Immortal Fate, min 1), randomly upgrade 1 Regular Cards in hand or deck.

Shift Scroll

Active use (max 3): Destiny -4 (lose 5 extra Destiny per use of this Immortal Fate, min 1), transform all sect and side-job cards in hand, keeping the card's type, level, and phase
the rightmost three cards in hand do not participate in the transformation.

The old man in white

The old man in white’s pool 1 · Carefree practice rewards (4)

Link to this pool ↗

Rounds 3–8 · Skip: 3 exchanges · Fates offered when you skip → Suanni’s pool 1

The old man in white’s pool 2 · Normal Attacks and Carefree cards (11)

Link to this pool ↗

Rounds 8–13 · Skip: 3 exchanges · Fates offered when you skip → Suanni’s pool 1

Carefree Engraving

On select: lose 1 Cultivation to choose and gain 1 Meditation Phase Regular Card.
Active use: choose a deck slot. Each time you play a Meditation Phase Regular Card in that slot during battle, Chase.
Use again: reselect a deck slot.

Carefree Echo

The first normal attack in the last 7 slots each battle becomes a copy of the card in the previous slot (max level 2, restored after battle).

Learn from Opponent

Active use (max 1): Cultivation -1, choose 1 Regular Card from your opponent's deck last round to gain.

Free Spirit Shield

The first time you make a normal attack in battle, consume it to gain 3 Guard Up.

Twin Engraving

Choose a deck slot; in battle, every time you play a Foundation Phase or belowRegular Card in that slot, repeat its effect.
Active use: choose a different deck slot.

Samsara Arts

In battle, each time you play a non-normal-attack card in the last 3 deck slots, Skip it.
Active use: disable this effect; use again to re-enable.

Free Spirit Pressure Point

First time you use a normal attack during battle, consume it and apply 3 stacks of Weakened and 1 stacks of Decrease ATK to the opponent.

Mo Minggui

Mo Minggui’s pool 1 · Slot enchantments (19)

Link to this pool ↗

Rounds 8–13 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Poison Engraving

Choose a deck slot; the first card played in that slot each battle makes your next attack apply 3 Internal Injury to the opponent.
Active use: choose a different deck slot.

Ward Engraving

Choose a deck slot; the first card played in that slot each battle repeats 4 times: each time randomly remove 1 Debuff; if fewer than 4 Debuff are removed, gain 2 HP per missing stack.
Active use: choose a different deck slot.

Dragon-Drawing Engraving

Choose a deck slot; the first Regular Card played in that slot each battle is upgraded (restored after battle).
Active use: choose a different deck slot.

Healing Engraving

Choose a deck slot; the first card played in that slot each battle grants you HP and Max HP equal to 18% of the HP lost this battle.
Active use: choose a different deck slot.

Calamity Engraving

Choose a deck slot; the first card played in that slot each battle makes the opponent's next downgradable card downgrade (restored after battle).
Active use: choose a different deck slot.

Guard Engraving

Choose a deck slot; the first card played in that slot each battle grants 3 Temporary Guard Up (all lost at the start of next turn).
Active use: choose a different deck slot.

Ash Engraving

Choose a deck slot; the first card played in that slot each battle reduces the opponent's HP and Max HP by 6 and Consumes the opponent's next played card.
Active use: choose a different deck slot.

Chase Engraving

Sect: Cloud Spirit Sword Sect

Choose a deck slot; the first card played in that slot each battle gains 6 ATK.
Active use: choose a different deck slot.

Moon Water Engraving

Sect: Cloud Spirit Sword Sect

Choose a deck slot; the first card played in that slot each battle grants DEF +6 and 2 Moon Water.
Active use: choose a different deck slot.

Sword Intent Engraving

Sect: Cloud Spirit Sword Sect

Choose a deck slot; the first card played in that slot each battle: Sword Intent +2; per 2 Sword Intent, deal 1 DMG to the opponent.
Active use: choose a different deck slot.

Star-Shifting Engraving

Sect: Heptastar Pavilion

Choose a deck slot; the first card played in that slot each battle makes the next 3 slots Star Point.
Active use: choose a different deck slot.

Yin-Yang Engraving

Sect: Heptastar Pavilion

Choose a deck slot; the first card played in that slot each battle grants Hexagram +1, and per Hexagram you have, gain 1 HP and Max HP.
Active use: choose a different deck slot.

Spirit Snake Engraving

Sect: Heptastar Pavilion

Choose a deck slot; the first card played in that slot each battle: apply 1 Internal Injury; per 1 Debuff on the opponent, gain 1 DEF.
Active use: choose a different deck slot.

Primordial Engraving

Sect: Five Elements Alliance

Choose a deck slot; the first card played in that slot each battle grants +5 DEF for each Five Elements in your deck.
Active use: choose a different deck slot.

Five Elements Engraving

Sect: Five Elements Alliance

Choose a deck slot; the first card played in that slot each battle grants an effect based on its Five Elements:
Metal Spirit: Penetrate +4;
Water Spirit or Wood Spirit: Qi +2;
Fire Spirit or Earth Spirit: DEF +8.
Active use: choose a different deck slot.

Wood Water Engraving

Sect: Five Elements Alliance

Choose a deck slot; the first card played in that slot each battle gains an effect based on its Five Elements:
Water Spirit: Force of Water triggers one extra time at the end of this turn
Wood Spirit: convert up 2 Increase ATK into Wood Thorn.
Active use: choose a different deck slot.

Force Engraving

Sect: Duan Xuan Sect

Choose a deck slot; the first card played in that slot each battle gaints an effect: +1Force cap, and for your next {otherParams 0} attacks, gain 1Force.
Active use: reselect a deck slot.

Endurance Engraving

Sect: Duan Xuan Sect

Choose a deck slot; the first card played in that slot each battle grants Phy. +3, then per 6 Phy., gain 1 DEF.
Active use: choose a different deck slot.

Mystic Healing Engraving

Sect: Duan Xuan Sect

Choose a deck slot; the first card played in that slot each battle: HP +6 (gain 1 extra per Debuff on you).
Active use: choose a different deck slot.

Mo Feiming

Mo Feiming’s pool 1 · Esoteric personal-card rewards (26)

Link to this pool ↗

Rounds 1–1 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Throw Petals

Sect: Heptastar Pavilion

Add 8 Throw Petals to the card pool. After Round 10, if you do not own that card, lose 1 Cultivation to deal that card.

Lava Seal

Sect: Five Elements Alliance

Add 6 Lava Seal to the card pool. After Round 10, if you do not own that card, lose 1 Cultivation to deal that card.

Boulder Seal

Sect: Five Elements Alliance

Add 6 Boulder Seal to the card pool. After Round 13, if you do not own that card, lose 1 Cultivation to deal that card.

Wave Cutter Seal

Sect: Five Elements AllianceExcluded: Qi Wangyou

Add 6 Wave Cutter Seal to the card pool. After Round 13, if you do not own that card, lose 1 Cultivation to deal that card.

Styx Three Hit

Sect: Duan Xuan Sect

Add 8 Styx Three Hit to the card pool. After Round 9, if you do not own that card, lose 1 Cultivation to deal that card.

Mo Feiming’s pool 2 · Seasonal rotation cards (22)

Link to this pool ↗

Rounds 1–1 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Aerial Sweep

Only: Ling Yu

Add 8 Aerial Sweep to the card pool. After Round 8, if you do not own that card, lose 1 Cultivation to deal that card.

Gongshu Ju

Gongshu Ju’s pool 1 · Card paths and early personal options (73)

Link to this pool ↗

Rounds 1–3 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Heavenly Derivation - Shift As Cloud

Only: Mu Yifeng

Exchange storage has no limit;
at the start of each round, if you did not exchange with Shift As Cloud last round, gain 2 extra Exchange.

Cloud-Frenzy Practice

Only: Yan Xue

Active use (3-round cooldown): lose 1 Cultivation, choose 1 of 3 random Cloud Swords or Unrestrained Swords (no lower than your previous phase) to gain.

Sword Self-Unity

Only: Li Chengyun

When refining a card learned by Swordplay Talent, gain 1 Exchange Chance.

Snow-Treading Practice

Only: Tan Shuyan

Active use (3-round cooldown): lose 1 Cultivation, choose 1 of 3 random cards whose text mentions Qi or HP (no lower than your previous phase) to gain.

Heavenly Derivation - Bloodline Power

Only: Yan Chen

Active use (max 1): lose 1 Cultivation, choose 1 of 3 random cards of your current or previous phase to draw.
After each Bloodline Power draw, reset this Heavenly Derivation Immortal Fate's uses.

Thunder Hexagram Practice

Only: Yan Chen

Active use (3-round cooldown): lose 1 Cultivation, choose 1 of 3 random cards whose name contains Thunder or Hexagram (no lower than your previous phase) to gain.

Hoarding Rat

Only: Yao Ling

Active use (max 1): remaining Exchange increase by 50% (max +15).

Dark Star Soul Injury

Only: Jiang Ximing

All your Star Power gains instead apply equal Internal Injury to the opponent.
Active use: disable this effect, use again to re-enable

Generating Spirit Formation

Only: Du Lingyuan

Exchange +5;
Continuous effects of Five Element (Wood/Fire/Earth/Metal/Water) Spirit Formations can be triggered not only by their own element but also by their generating element (Fire/Earth/Metal/Water/Wood).

Fated One

Only: Hua Qinrui

After battle, both sides gain 1 extra Exchange Chance.

Earth-Metal Practice

Only: Mu Hu

Active use (4-round cooldown): lose 1 Cultivation, choose 1 of 3 random Earth or Metal Spirit cards (no lower than your previous phase) to gain.

Wood Tiger

Only: Mu Hu

At battle start, Activate Wood Spirit; each Wood Spirit card's Qi cost instead costs 3 HP.

Secret Seal Shift

Only: Nangong Sheng

Active use (max 1): convert the Five Elements Spirit Seal in deck slot 1 into a level-1 Five Elements Secret Seal.

Flame Conversion

Only: Nangong Sheng

Active use (3-round cooldown): transform a random card in hand into a level-1 Fire Spirit card of the same phase.

Meticulous Calculation

Only: Xiao Bu

After each round, remaining Exchange increase by 10% (rounded down, max +3)

Fist-Tempering Practice

Only: Tu Kui

Active use (4-round cooldown): lose 1 Cultivation, choose 1 of 3 random Crash Fist or Phy.-granting cards (no lower than your previous phase) to gain.

Heavenly Derivation - Wax and Wane

Only: Ye Mingming

At the start of each odd round, gain 4 extra Exchange, 2 Max HP, and 2 Cultivation (choosing this Immortal Fate on an odd round also triggers once immediately); at the start of each even round, lose 3 Exchange, 2 Max HP, and 2 Cultivation.

Heavenly Derivation - Memory Fragments

Only: Ji Fangsheng

Level-1 cards in hand may combine with level-2 cards to make level-3 cards; this combination costs 3 Physique and fails if Physique is insufficient. If you have Immortal Fate Memory Fragment, this combination costs no Physique.

Wind-Riding Practice

Only: Ling Yu

Active use (3-round cooldown): lose 1 Cultivation, choose 1 of 3 random cards whose text mentions Qi or Agility (no lower than your previous phase) to gain.

Gongshu Yao

Gongshu Yao’s pool 1 · Personal fusion and Ultimate cards (97)

Link to this pool ↗

Rounds 1–1 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Thunderbolt Tune

Sect: Heptastar Pavilion

Add 8 Thunderbolt Tune to the card pool. After Round 10, if you do not own that card, lose 1 Cultivation to deal that card.

Fleeting Glimpse

Sect: Heptastar Pavilion

Add 8 Fleeting Glimpse to the card pool. After Round 10, if you do not own that card, lose 1 Cultivation to deal that card.

Great Galaxy

Sect: Heptastar Pavilion

Add 8 Great Galaxy to the card pool. After Round 12, if you do not own that card, lose 1 Cultivation to deal that card.

Cosmos Brush

Sect: Five Elements Alliance

Add 8 Cosmos Brush to the card pool. After Round 12, if you do not own that card, lose 1 Cultivation to deal that card.

Gongshu Yao’s pool 2 · Character-specific enhancements (135)

Link to this pool ↗

Rounds 6–12 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Cloud Sword Qi

Only: Mu Yifeng

At battle start, Sword Qi +1; playing Cloud Sword can also trigger Sword Qi to deal DMG.

Cloud Command Formation

Only: Mu Yifeng

Each Sword Formation played grants 1 Cloud Sea; each time Cloud Sea triggers and decreases, gain 2 DEF.

Heavenly Derivation - Bloodline Potential

Only: Yan XueRound ≤: 8

Active use (max 1): Destiny +3, Exchange Chance +1;
each time Bloodline Potential draws, this Heavenly Derivation Immortal Fate gains 1 extra use.

Frost Guard

Only: Yan Xue

Takes effect from Round 13:Each time you gain DEF, gain 1 extra point.

Delicate Explorer

Only: Long Yao

Cards whose text mentions Chase have their Qi cost reduced by 1.

Cat's Madness

Only: Lin XiaoyueRound ≤: 9

At battle start, treat 1 Unrestrained Sword as already played.
Active use (3-round cooldown): lose 1 Cultivation to randomly gain 1 Unrestrained Sword (no higher than your phase; may be a special one)

Card pool

11 cards. Pool recorded from observed offers.

Foundation

Virtuoso

Immortality

Incarnation

Sword Forging - Cloud

Only: Lu Jianxin

Active use (3-round cooldown): randomly upgrade 1 Cloud Sword in hand or deck; if none can be upgraded, lose 1 Cultivation to draw 1 Cloud Sword.

Sword Arts Practice

Only: Li Chengyun

Active use (max 2): lose 4 Cultivation to randomly gain one each of Cloud Sword, Unrestrained Sword, Spirit Sword, and Sword Formation cards.

Sword Shadow Exchange

Only: Li Chengyun

Drag a level-2 Sword card onto a level-1 Sword card of the same phase in hand to combine and upgrade the level-1 Sword card.

Heavenly Derivation - Swordplay Talent

Only: Li Chengyun

Active use (max 1): lose 1 Cultivation, choose 1 of 4 random Sword cards of your current or previous phase to gain and add to the cards learned by Immortal Fate Swordplay Talent.

Sword Comprehension Drill

Only: Li Chengyun

Active use (4-round cooldown): lose 1 Cultivation, choose 1 card learned by Swordplay Talent to gain (must meet current phase).

Goose Perch

Only: Tan Shuyan

The first time you gain HP or Max HP each battle, additionally gain HP equal to 20% of your current Max HP.

Autumn Goes Spring Comes

Only: Tan ShuyanRound ≤: 10

Active use (3-round cooldown): lose 1 upgradeable card in hand whose text mentions Post Action; it returns upgraded at the start of next round.

Thunderstorm Embrace

Only: Yan Chen

At battle start, upgrade the first card in deck whose text mentions Chase or whose name contains Thunder (restored after battle).

Thunder Shock Breaks Enemy

Only: Yan Chen

The first card whose name contains Thunder used to attack each battle first applies 1 Wound to the opponent, and the attack gains Smash DEF.

Flame Flutter Heart Torment

Only: Yao Ling

At battle start, the opponent gains 1 extra stack each time they receive Internal Injury for the next 3 times.

Lantern Spirit Star Shine

Only: Yao Ling

At battle start, gain 1 Star Power; if your Cultivation is 5 or more higher than the opponent's, gain 1 more Star Power.

Rat Steals Oil

Only: Yao Ling

Skip the card in your deck slot 5; if it is an Astral Move card, gain 1 Qi and 3 HP.
Active use: disable this Immortal Fate; use again to re-enable.

Seven Stars Soul Wound

Only: Jiang Ximing

Each time you play the card in deck slot 8, apply 2 Internal Injury to the opponent.

Seven Stars Alignment

Only: Jiang Ximing

The first 7 Astral Move cards played each battle make the next slot a Star Point.

Seven Stars Borrow Life

Only: Jiang Ximing

The first time HP drops to 0 in battle, lose all Star Power and Hexagram; gain 3 HP and Max HP per point lost; then continue fighting if HP >0.

Abyss of Stars

Only: Wu Ce

When playing a card on a Star Point, apply 1 Internal Injury to the opponent (max 3 times per battle).

Plan Before Acting

Only: Wu Ce

At battle start, if you act second, your next Post Action triggers immediately; if you act first, gain 1 Exchange Chance.

Void Spirit Reflux

Only: Feng Xu

Whenever the opponent gains Internal Injury, Weakened or Flaw, you gain 1 Qi.

Wind Divination Hexagram Art

Only: Feng Xu

At battle start, upgrade the first card in deck whose text mentions Qi or Hexagram (restored after battle).

Cutting the Waterfall

Only: Wu Xingzhi

Each Metal Spirit card played grants 1 Qi; each Water Spirit card played grants 2 Penetrate.

Five Elements Conversion

Only: Wu Xingzhi

Active use (max 2): your next Exchange of any Five Elements card transforms it into the Five Elements that generates it (keeping phase and level).

Heavenly Derivation - Innate Mark

Only: Du Lingyuan

At battle start, Activate the Five Elements that are Five Element Generating Interaction and Overcoming Interaction of Five Elements your innate Five Elements.

Spirit Formation Echo

Only: Du LingyuanCard check: 灵阵

The first card whose name contains Spirit Formation played each battle repeats its level-1 effect.

Spirit Tree Blessing

Only: Du Lingyuan

At battle start, gain 3 HP and Max HP for each distinct Five Elements in your deck.

Condensed Water Blade

Only: Hua Qinrui

Force of Water DMG effects instead become one attack, and HP lost when Injured to the opponent is increased by 50%.

Rain Nourishes the Earth

Only: Hua Qinrui

Each time you Activate Water Spirit, also Activate Earth Spirit; each time you Activate Earth Spirit, additionally gain 8 DEF.

Heavenly Derivation - Water Spirit Mark

Only: Hua Qinrui

Lose 1 Cultivation when chosen to draw 1 Water Spirit cards.
At battle start, upgrade the first Water Spirit card in deck (restored after battle).

Earth Generates Metal

Only: Mu Hu

Takes effect from Round 13: Each Earth Spirit card played grants 2 Penetrate.

Vermilion Bird's Tear

Only: Nangong Sheng

Takes effect from Round 13: At the start of your turn, if HP ≤20, gain 1 Guard Up (once per battle).

Cuju Flying Strike

Only: Nangong Sheng

Takes effect from Round 13: The first Fire Spirit card played each battle gains 6 ATK.

Fire Spirit Affinity

Only: Nangong Sheng

Takes effect from Round 13: At battle start, upgrade the first Fire Spirit card in deck.

Thorn Companion

Only: Qi Wangyou

Whenever you gain Increase ATK, 1 stack converts to Wood Thorn.

Primal Pure Vase

Only: Qi Wangyou

Count Five Elements in the Five Elements Jade Vessel toward distinct Five Elements in deck. (Note: cards in the Five Elements Jade Vessel do not trigger Passive.)

Spirit Herb Cultivation

Only: Qi Wangyou

At the start of each round, if the Five Elements Jade Vessel has an empty slot, randomly generate 1 Herbalist Growth card. (Note: cards in the Jade Vessel do not trigger Growth.)

Jade Vessel Seal

Only: Qi Wangyou

Effective from Round 10: at the start of each round, lose the card in the Five Elements Jade Vessel slot 3 and remove all same-named cards from the card pool.

Incense Swirl

Only: Xiao Bu

At battle start, gain 2 Hexproof and 9 HP.
Active use: disable this effect (gaining Hexproof); use again to re-enable.

Spirit Smoke Claws

Only: Xiao Bu

Attacking with a card that costs Qi or whose text mentions Qi gains 3 ATK.

Palm Technique Insight

Only: Tu Kui

After each battle, upgrade level-1 cards in deck whose name contains Palm to level 2.

Fiery Stake Stance

Only: Tu Kui

When playing an HP cost card, gain 1 Qi and 3 HP (once per turn).

Moon Soul Claw

Only: Ye Mingming

When attacking with the card in deck slot 8, gain 1 ATK per 3 Debuff on you.

Styx to Qi Conversion

Only: Ye Mingming

When playing a card, if Qi is insufficient, you may spend Styx instead of Qi.

Swift Agility Palm

Only: Ji Fangsheng

Each time you play a card whose name contains Palm, gain 2 Agility.

Ancient Mighty Force

Only: Ji Fangsheng

Force cap +6; when attacking with a card whose name contains Palm, Force is not lost.

Wither and Bloom Cycle

Only: Ji Fangsheng

Max HP +4;
each stack of Regeneration/Internal Injury triggered at the start of each side's turn changes from ±1 HP to ±2 HP.
Active use: disable this Heavenly Derivation Immortal Fate; use again to re-enable.

Strong Attack Stance

Only: Li Man

Whenever you switch Stance, if you switch to Fist, gain 1 Force; if you switch to Stick, gain 1 Increase ATK.

Intercepting Fist Style

Only: Li Man

The first time you Injure the opponent each battle: if you are in Fist Stance, apply 1 Decrease ATK; otherwise apply 1 Weakened.

Endless Staff Stance

Only: Li Man

Lock your Stance to Stick. Switch Stance effect changes to +3 Phy. and +3 DEF。

Jiu Jie

Jiu Jie’s pool 1 · Spiritual-pet powers (6)

Link to this pool ↗

Rounds 1–6 · Skip: 3 exchanges · Fates offered when you skip → Suanni’s pool 1

Jiu Jie’s pool 2 · Shadow Owl Rabbit (1)

Link to this pool ↗

Rounds 1–1 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Black Sphere

Black Sphere’s pool 1 · Ancient artifacts (11)

Link to this pool ↗

Rounds 1–1 · Skip: 3 exchanges · Fates offered when you skip → Suanni’s pool 1

Getian Yin

Getian Yin’s pool 1 · Sound of Varied Moves (1)

Link to this pool ↗

Rounds 1–1 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Sound of Varied Moves

Hand size limit +4; for each card kept in hand, gain 1 Speed (does not stack with similar effects).
After reaching Round 3/5/8/11, break through to Foundation / Virtuoso / Immortality / Incarnation Phase without meeting the Cultivation requirement.

Getian Yin’s pool 2 · Two-sided combat music (10)

Link to this pool ↗

Rounds 3–13 · Skip: 3 exchanges · Fates offered when you skip → Suanni’s pool 1

Heaven Spirit Sound

At battle start, both sides gain 2 Qi.
Active use: disable this effect; use again to re-enable.

Wild Dance Sound

At battle start, both sides gain 1 Increase ATK.
Active use: disable this effect; use again to re-enable.

Rejuvenation Sound

At battle start, both sides gain 15% of current HP and equal Max HP.
Active use: disable this effect; use again to re-enable.

Heartbreak Sound

At battle start, both sides gain 3 Internal Injury.
Active use: disable this effect; use again to re-enable.

Immortal-Trapping Sound

At battle start, neither side can trigger Chase for 1 turns.
Active use: disable this effect; use again to re-enable.

Killing Intent Sound

At battle start, both sides lose 15% of current HP and equal Max HP.
Active use: disable this effect; use again to re-enable.

Empowerment Sound

At battle start, upgrade both sides' next 1 played cards (restored after battle).
Active use: disable this effect; use again to re-enable.

Melancholy Sound

In battle, both sides lose 2 HP each time they attack.
Active use: disable this effect; use again to re-enable.

Sound of Ascension

At the start of battle, turn the Regular Card in the last 3 slots of both decks into level 3.
Active use: disable this effect; use again to re-enable it.

Weakening Sound

From the start to the end of each player's third turn during battle, the DMG and ATK they deal to the opponent are reduced by 40%
Active use: disable this effect, use again to re-enable.

Danqingke

Danqingke’s pool 1 · Mirage card rewards (40)

Link to this pool ↗

Rounds 1–1 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Mirage: Light Sword

Only: Yan Xue, Lu Jianxin, Li Chengyun

Add 8 M - Light Sword to the card pool. After Round 9, if you do not own that card, lose 1 Cultivation to deal that card.

Mirage: Cutting Weeds

Sect: Heptastar PavilionExcluded: Jiang Ximing, Wu Ce

Add 8 M - Cutting Weeds to the card pool. After Round 9, if you do not own that card, lose 1 Cultivation to deal that card.

Mirage: Incessant

Sect: Heptastar PavilionExcluded: Yan Chen, Yao Ling

Add 8 M - Incessant to the card pool. After Round 12, if you do not own that card, lose 1 Cultivation to deal that card.

Mirage: Sinking Qi

Sect: Duan Xuan SectExcluded: Ling Yu

Add 8 M - Sinking Qi to the card pool. After Round 9, if you do not own that card, lose 1 Cultivation to deal that card.

Danqingke’s pool 2 · Side-job enhancements (23)

Link to this pool ↗

Rounds 3–13 · Skip: 3 exchanges · Fates offered when you skip → Suanni’s pool 1

Side Job Change

Active use (max 1): rechoose your side job; remove remaining old side-job cards and those below your previous phase from the pool.

Omni Side Job

Exchange and storage limit +10; add 4 Incarnation cards of every other side job to the pool.

Chord In Tune

Side job: Musician

Add 4 Chord In Tune to the card pool. After Round 13, if you do not own that card, lose 1 Cultivation to deal that card.

Mutant Watering

Side job: Plant Master

Active use (max 2): cause 1 random Mutate-eligible Herbalist card in hand to Mutate.

Side Job Research

Active use (max 1): lose 1 Cultivation, choose 1 side-job card from your current pool to draw.

Danqingke’s pool 3 · Additional side-job access (7)

Link to this pool ↗

Rounds 8–12 · Skip: 5 exchanges · Fates offered when you skip → Suanni’s pool 2

Pill Insight

Active use (max 2): lose 1 Cultivation, choose 1 Alchemist card of your phase or lower to gain.

Talisman Insight

Active use (max 2): lose 1 Cultivation, choose 1 Talismanist card of your phase or lower to gain.

Musician Insight

Active use (max 2): lose 1 Cultivation, choose 1 Musician card of your phase or lower to gain.

Scroll Insight

Active use (max 3): lose 1 Cultivation, choose 1 Painter card of your phase or lower to gain.

Formation Insight

Active use (max 3): lose 1 Cultivation, choose 1 Formation Master card of your phase or lower to gain.

Spirit Plant Insight

Active use (max 2): lose 1 Cultivation, choose 1 Herbalist card of your phase or lower to gain.

Fate Insight

Active use (max 2): lose 1 Cultivation, choose 1 Fortuneteller card of your phase or lower to gain.

Chaos Devil

Chaos Devil’s pool 1 · Other-sect card acquisition (4)

Link to this pool ↗

Rounds 1–10 · Skip: 3 exchanges · Fates offered when you skip → Suanni’s pool 1

Sword Sect Secret Scroll

Excluded sects: Cloud Spirit Sword Sect

Cloud Hit triggers immediately in battle.
Active use (2-round cooldown): lose 1 Cultivation, choose 1 of 7 random Cloud Spirit Sword Sect cards (no lower than your previous phase) to gain.

Heptastar Secret Scroll

Excluded sects: Heptastar Pavilion

At battle start, gain 1 Hexagram and make the last 6 deck slots Star Point.
Active use (2-round cooldown): lose 1 Cultivation, choose 1 of 7 random Heptastar Pavilion cards (no lower than your previous phase) to gain.

Five Elements Secret Scroll

Excluded sects: Five Elements Alliance

Five Elements triggers immediately in battle, first time you play a Five Elements sect card, Upgrade it.
Active use (2-round cooldown): lose 1 Cultivation, choose 1 of 7 random Five Elements Alliance cards (no lower than your previous phase) to gain.

Duan Xuan Secret Scroll

Excluded sects: Duan Xuan Sect

On pick, gain Phy. equal to current round × 5. At the start of each battle, gain 3 Phy..
Active use (2-round cooldown): lose 1 Cultivation, choose 1 of 7 random Duan Xuan Sect cards (no lower than your previous phase) to gain.

Chaos Devil’s pool 2 · Character Fate Resonance (24)

Link to this pool ↗

Rounds 1–1 · Skip: 3 exchanges · Fates offered when you skip → Suanni’s pool 1

Fate Resonance - Mu Yifeng

Sect: Cloud Spirit Sword SectExcluded: Mu Yifeng

When you break through, the Immortal Fate options always include Sword In Sheathed/Endurance As Cloud Sea/Shade Of Cloud/Spring Course Tea. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Yan Xue

Sect: Cloud Spirit Sword SectExcluded: Yan Xue

When you break through, the Immortal Fate options always include Fire Flame Blade/Drift Ice Blade/Avalanche/Flame Dance. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Long Yao

Sect: Cloud Spirit Sword SectExcluded: Long Yao

When you break through, the Immortal Fate options always include Coral Sword/Dragon Scale/Pray Rain/Sky Delicate Bracelet. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Lin Xiaoyue

Sect: Cloud Spirit Sword SectExcluded: Lin Xiaoyue

When you break through, the Immortal Fate options always include Cat Paw/Cat Soul Bless/Spirit Cat Chaos Sword/Lithe As Cat. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Li Chengyun

Sect: Cloud Spirit Sword SectExcluded: Li Chengyun

When you break through, the Immortal Fate options always include Wind Rose/Swift Shadow Sword Formation. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Tan Shuyan

Sect: Heptastar PavilionExcluded: Tan Shuyan

When you break through, the Immortal Fate options always include Only Traces/Birdie Wind/Avatar of Bird Shade/Cut Off Mundane. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Yan Chen

Sect: Heptastar PavilionExcluded: Yan Chen

When you break through, the Immortal Fate options always include Ultimate Hexagram Base/Within Reach/Fury Thunder. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Yao Ling

Sect: Heptastar PavilionExcluded: Yao Ling

When you break through, the Immortal Fate options always include Crimson Yarn Guard/Flame Flutter/Rotary Divination Hexagram/Lantern Spirit Awakening. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Jiang Ximing

Sect: Heptastar PavilionExcluded: Jiang Ximing

When you break through, the Immortal Fate options always include Astrology/Starburst/Heptastar Soulstat/Astral Divination Hexagram. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Wu Ce

Sect: Heptastar PavilionExcluded: Wu Ce

When you break through, the Immortal Fate options always include Rest and Outwit/Best Choice/Act Underhand/Star Moon Folding Fan. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Feng Xu

Sect: Heptastar PavilionExcluded: Feng Xu

When you break through, the Immortal Fate options always include Jade Scroll of Yin Symbol/Spirit Hexagram Evolves/Hexagrams Explain/Solitary Void Golden Scroll. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Wu Xingzhi

Sect: Five Elements AllianceExcluded: Wu Xingzhi

When you break through, the Immortal Fate options always include Mark Of Five Elements/Gourd Of Leisurely/Avatar Of Five Elements/Inheritance of Five Elements. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Du Lingyuan

Sect: Five Elements AllianceExcluded: Du Lingyuan

When you break through, the Immortal Fate options always include Overcome with each other/Five Elements Anima. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Hua Qinrui

Sect: Five Elements AllianceExcluded: Hua Qinrui

When you break through, the Immortal Fate options always include Peach Blossom Seal/Mark of Water Spirit/Spring Rain/Blossom Dance. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Mu Hu

Sect: Five Elements AllianceExcluded: Mu Hu

When you break through, the Immortal Fate options always include Quench Of Wood Spirit/Kun Wu Metal Ring/Vigorous/Landslide. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Nangong Sheng

Sect: Five Elements AllianceExcluded: Nangong Sheng

When you break through, the Immortal Fate options always include Fire Spirit Generation/Five Elements Explosion/Flame Soul Rebirth/Swift Burning Seal. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Qi Wangyou

Sect: Five Elements AllianceExcluded: Qi Wangyou

When you break through, the Immortal Fate options always include Herbs Flourish/Heavenly Rain/Five Elements Gather Qi/Forget Worries. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Xiao Bu

Sect: Duan Xuan SectExcluded: Xiao Bu

When you break through, the Immortal Fate options always include Unceasing Exercising/Unbounded Qi/Undying Body/Unwavering Soul. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Tu Kui

Sect: Duan Xuan SectExcluded: Tu Kui

When you break through, the Immortal Fate options always include Overwhelming Power/Courage to Fight/Cracking Fist/Stance of Fierce Attack. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Ye Mingming

Sect: Duan Xuan SectExcluded: Ye Mingming

When you gain or lose Styx, you gain HP instead of losing it.
When you break through, the Immortal Fate options always include Entering Styx/Gone Crazy/Styx Night/Styx Moon's Glow. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Ji Fangsheng

Sect: Duan Xuan SectExcluded: Ji Fangsheng

When you break through, the Immortal Fate options always include Mind-Body Resonance/Memory Fragment/Meditation of Xuan/Wan Xuan Demon Breaking Palm. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Li Man

Sect: Duan Xuan SectExcluded: Li Man

Your starting stance is Fist.
When you break through, the Immortal Fate options always include Counter Move/Indomitable Will/Shift Stance. After selecting 2 of them in total, this ceases to take effect.

Fate Resonance - Ling Yu

Sect: Duan Xuan SectExcluded: Ling Yu

When you break through, the Immortal Fate options always include Wind Spirit Forging/Cyclone Palm/Wind-Riding Flash/Become the Tempest. After selecting 2 of them in total, this ceases to take effect.

Suanni

Suanni’s pool 1 · Strong general fates offered when you skip (11)

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Path of Breakthrough I

Realm ≤: Immortality

Active use (max 1): reduce Cultivation and Physique needed for your next breakthrough by 5.
If used after reaching Incarnation, instead gain 1 Cultivation and 4 Physique cap.

Path of Mirroring

Active use (max 1): lose 1 Cultivation, choose an existing Regular Card to gain its level-1 copy.

Path of Derivation I

Active use (max 1): Exchange Chance +3; if deck slot 1 is a Regular Card, add 6 level-1 copies of it to the pool.

Path of Side-Job

Active use (max 1): Exchange Chance +2; your next 6 exchanges this round prioritize side-job cards.

Path of Sealing I

Active use (max 3): remove all copies of the rightmost card in hand from the pool.

Path of Peril I

Active use (max 1): if your Destiny ≤50: Exchange Chance +4, Max HP +4.

Path of Change I

Round ≤: 5

Upon breaking through your phase, refresh Immortal Fate options, limited to 3 uses total.
Upon reaching Round 13, convert unused refreshes into Exchange Chance.

Suanni’s pool 2 · Strong general fates offered when you skip (14)

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Path of Memory

Active use (max 1): lose 1 Cultivation, choose any 1 card from your current pool to draw.

Path of Exploration

Active use (max 3): lose 1 Cultivation, choose 1 of 3 random cards (prioritize Virtuoso+ and cards not yet gained this run).

Path of Immortality

Active use (max 4): lose 1 Cultivation, Exchange Chance +1, draw 1 sect card (prefer Immortality).

Path of Sealing II

Active use (max 5): remove all copies of the rightmost card in hand from the pool.

Path of Peril II

Active use (max 1): if your Destiny ≤50: Exchange Chance +6, Max HP +6.

Path of Breakthrough II

Round ≤: 10

After rounds 3/5/8/11, you may breakthrough to Foundation/Virtuoso/Immortality/Incarnation regardless of Cultivation. After reaching Incarnation, gain 3 Exchange.

Path of Phase II

Active use (max 1): Exchange Chance +4; your next 3 exchanges this round prioritize cards of your phase.

Path of Change II

Round ≤: 5

Upon breaking through your phase, refresh Immortal Fate options, limited to 5 uses total.
Upon reaching Round 13, convert unused refreshes into Exchange Chance.

Path of Derivation II

Active use (max 1): Exchange Chance +4; if the first two cards in your deck are Regular Card, add 4 level-1 copies of these two cards to the card pool.