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Heavenly Derivation Fates

Current-season Heavenly Derivation fates.

350 fates

General (66)

My Fate, My Choice

Passive Round 3

On breakthrough, can refresh all Immortal Fate options (cumulative limit 5 times).

Exceptional Roots

Passive Round 3 / 6

Reduces the Cultivation and Physique required for Breakthrough by 2

Stable Breakthrough

Passive Round 3 / 6 Not: Long Yao, Yao Ling, Du Lingyuan, Nangong Sheng

Exchange Chance storage cap -10. Starting from round 3/5/8/11, can break through to Foundation/Virtuoso/Immortality/Incarnation regardless of Cultivation.

Memory Cultivation

Passive Round 6 Not: Xiao Bu, Tu Kui, Ye Mingming, Ji Fangsheng, Li Man, Ling Yu

+1 Cultivation, +20 Exchange Chance storage cap, +20 hand size.

Double Daoist Rhyme

Passive Round 6 / 9

Gain an extra copy of the next card you gain from Daoist Rhyme Omen.

Forbearance

Passive Round 3 Not: Mu Yifeng

Each round, if you didn't exchange last round, +1 Exchange Chance.

Build Good Karma

Passive Round 3

On victory, Destiny damage to opponent reduced by 1 (min 1), gain 1 Exchange Chance.

Calm as a Forest

Passive Round 9 Battle effect

Battle start: if hand is not empty, +12% HP and Max HP.

Swift as Wind

Passive Round 9 Battle effect

If hand is empty, Speed+4.

Omni Side Job

Passive Round 6 / 9

Exchange Card Chance + 7; Add 4 each of Immortality and Incarnation phase cards from all other side jobs to the pool.

Free Spirit Pressure Point

Passive Round 6 / 9 Battle effect

Each basic attack removes 3 stacks of Increase ATK and 3 stacks of Guard Up from opponent.

Free Spirit Shield

Passive Round 6 / 9 Battle effect

Each basic attack gains 2 stacks of Guard Up on first use.

Free Spirit Power Palm

Passive Round 6 / 9 Battle effect

Each basic attack gains 2 stacks of Increase ATK.

Carrier Body

Passive Round 3 Battle effect

+2 Max HP. Can place 1 extra Continuous or Consumption cards in deck.

Heavenly Derivation - Recuperate

Passive Round 9

+18 Destiny; +2 Max HP; +2 Exchange Chance

Life Reserve

Active, charges Round 6 / 9

Use (1 charges): Gain Max HP equal to current round number.

Card Exchange Reserve

Active, charges Round 6 / 9

Use (1 charges): Gain Exchange Chance equal to current round number - 3.

Destiny Reserve

Active, charges Round 3 / 6 / 9

Use (1 charges): Gain Destiny equal to current round number + 8.

Phase Insight

Active, charges Round 3 / 6

Use (1 charges): +1 Exchange Chance. Draw 1 sect cards of your current phase.

Memory Scrolls

Active, charges Round 6 / 9

Use (1 charges): -1 Cultivation. Choose 1 sect card from your current card pool.

Dao Severing Method

Active, charges Round 3 / 6

Use (2 charges): -3 Cultivation. Draw 3 cards.

Side Job Research

Active, charges Round 6 / 9

Use (1 charges): -1 Cultivation. Choose 1 side job card from your current card pool.

Blaze a New Trail

Active, charges Round 3 / 6

Use (2 charges): Transform all cards in hand into random cards.

Ambush

Active, charges Round 6 / 9 Battle effect

Use (2 charges): Next battle: +6 Speed.

Battlefield Epiphany

Active, charges Round 3 / 6

Use (1 charges): Reduces the Cultivation and Physique required for the next Phase Breakthrough by 5

Calm Enlightenment

Active, charges Round 6

Use (1 charges): Upgrade the first level 1 card in deck.

Side Job Change

Active, charges Round 3 / 6 / 9

Use (1 charge): Reselect your side job. Remove remaining old side job cards and side job cards below your previous phase from pool.

Learn from Opponent

Active, charges Round 9

Use (1 charges): -1 Cultivation. Choose 1 regular card from last opponent's deck.

Phase Mastery

Active, charges Round 3 / 6

Use (1 charges): Increase count of all current phase cards in pool by 4.

Dream Recall

Active, charges Round 6 / 9

Use (1 charges): -1 Cultivation. Choose 1 from 3 random Dream cards. On breakthrough, automatically raise the Phase of Dream cards in hand or deck.

Qi Practice

Active, charges Round 6

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 sect card with Qi-related effects.

Defense Practice

Active, charges Round 6

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 sect card with DEF-related effects.

Immortality Practice

Active, charges Round 9

Use (4 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 sect card (Immortality preferred).

Formation Rune Engraving

Active, charges Round 6 / 9 Formation Master

Use (2 charges): Upgrade the first Continuous card in deck.

Mutant Watering

Active, charges Round 3 / 6 Plant Master

Use (2 charges): Mutate 1 random spirit plant card in hand that can Mutate.

Spontaneous Enlightenment

Active, charges Round 9

Use (1 charges): Upgrade 1 random Immortality or Incarnation card in hand or deck.

Meditation Enhancement

Active, charges Round 3

Use (2 charges): Upgrade 1 random Meditation phase Regular Card in hand or deck.

Diligent Training

Active, cooldown Round 3 Not: Xiao Bu, Tu Kui, Ye Mingming, Ji Fangsheng, Li Man, Ling Yu

Use (6-round cooldown): Cultivation +1, Max HP -2.

Side Job Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 side job card (Prioritize Immortality phase or higher).

Thrice-Pondered Choice

Active, cooldown Round 3

Use (3-round cooldown): -1 Cultivation. Choose 1 card from 3 random cards.

Heavenly Derivation - Reason By Analogy

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Choose 1 from 5 random side job cards (Virtuoso+).

Chase Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 sect card with Chase or Agility effects (Prioritize Immortality phase or higher).

Protective Artifact

Active, cooldown Round 9 Battle effect

Use (2-round cooldown): Next battle: gain 2 stacks of Guard Up.

Bronze Mirror (Capacity Grade)

Active, cooldown Round 3

Use (3-round cooldown): -1 Cultivation, -2 Destiny (min 1). Choose a Virtuoso or lower phase Regular Card in hand or deck, gain a level 1 copy.

Bronze Mirror (Marvel Grade)

Active, cooldown Round 6

Use (3-round cooldown): -1 Cultivation, -4 Destiny (min 1). Choose an Immortality or lower phase Regular Card in hand or deck, gain a level 1 copy.

Bronze Mirror (Divine Grade)

Active, cooldown Round 9

Use (3-round cooldown): -1 Cultivation, -6 Destiny (min 1). Choose an Incarnation or lower phase Regular Card in hand or deck, gain a level 1 copy.

Fate Path - Additional Side Job

Destiny Round 3

Each breakthrough, Immortal Fate options always include Additional Side Job.

Fate Path - Fortunes and Luck

Destiny Round 3

Each breakthrough, Immortal Fate options always include Fortunes and Luck; Absorbing fortune cards grants 5 extra Exchange Chance.

Fate Path - Meteor Quench

Destiny Round 3

Each breakthrough, Immortal Fate options always include Meteor Quench; Meteor Quench Destiny cost halved.

Fate Path - Thunder Tribulation

Destiny Round 3

Each breakthrough, Immortal Fate options always include Thunder Tribulation

Fate Path - The Way of Adaptation

Destiny Round 3

Gain 1 extra Exchange Chance each round but Exchange Chance storage cap becomes 1; each breakthrough, Immortal Fate options always include The Way of Adaptation.

Fate Path - Store Qi

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Store Qi.

Daoist Rhyme Aura

Round reward Round 9 Round 13

Round 13+: -2 Cultivation, gain 2 Daoist Rhyme Aura.

Shadow Owl Rabbit

Round reward Round 9 Round 14

Round 14+: -1 Cultivation, gain 1 Shadow Owl Rabbit.

Enlightenment Elixir

Card pool Round 3 / 6 Round 13 Elixirist

Add 4 Enlightenment Elixir to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Ice Spirit Guard Elixir

Card pool Round 3 / 6 Round 13 Elixirist

Add 4 Ice Spirit Guard Elixir to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Thousand Evil Incantation

Card pool Round 3 / 6 Round 13 Fuluist

Add 4 Thousand Evil Incantation to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Divine Walk Fulu

Card pool Round 3 / 6 Round 13 Fuluist

Add 4 Divine Walk Fulu to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Chord In Tune

Card pool Round 3 / 6 Round 13 Musician

Add 4 Chord In Tune to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Predicament for Immortals

Card pool Round 3 / 6 Round 13 Musician

Add 4 Predicament for Immortals to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Finishing Touch

Card pool Round 3 / 6 Round 13 Painter

Add 4 Finishing Touch to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Flying Brush

Card pool Round 3 / 6 Round 13 Painter

Add 4 Flying Brush to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Meru Formation

Card pool Round 3 / 6 Round 13 Formation Master

Add 4 Meru Formation to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Space Spiritual Field

Card pool Round 3 / 6 Round 13 Plant Master

Add 4 Space Spiritual Field to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Envelop In Disaster

Card pool Round 3 / 6 Round 13 Fortune Teller

Add 4 Envelop In Disaster to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Cycle of Fate

Card pool Round 3 / 6 Round 13 Fortune Teller

Add 4 Cycle of Fate to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Cloud Spirit Sword Sect (75)

Cloud Sword Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 Cloud Sword card.

Unrestrained Sword Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 Unrestrained Sword card.

Sword Formation Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 Sword Formation card.

Sword Intent Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 sect card with Sword Intent-related effects.

Combo Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 sect card with default attack count ≥2.

Cloud Sword Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 Cloud Sword card (Prioritize Immortality phase or higher).

Sword Formation Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 Sword Formation card (Prioritize Immortality phase or higher).

Spirit Sword Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 Spirit Sword card (Prioritize Immortality phase or higher).

Sword Intent Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 sect card with Sword Intent effects (Prioritize Immortality phase or higher).

Fate Path - Mad Obsession

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Mad Obsession.

Fate Path - Rule Of The Cloud

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Rule Of The Cloud; when Rule Of The Cloud is selected, -1 Cultivation, draw 1 Cloud Sword card of current phase.

Fate Path - Sword Rhyme Cultivate

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Sword Rhyme Cultivate; when Sword Rhyme Cultivate is selected, -1 Cultivation, draw 1 card with Sword Intent-related effects.

Fate Path - Sword Formation Guard

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Sword Formation Guard; when Sword Formation Guard is selected, -1 Cultivation, draw 1 sect card with DEF-related effects.

Mirage: Raven Spirit Sword

Card pool Round 6 / 9 Round 10

Add 6 M - Raven Spirit Sword to pool. Starting from round 10, auto-draw 1 if at correct phase and missing it.

Mirage: Light Sword

Card pool Round 9

Add 8 M - Light Sword to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Mirage: Spiritage Sword

Card pool Round 9

Add 8 M - Spiritage Sword to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Mirage: Cloud Sword - Touch Sky

Card pool Round 6 / 9 Round 13

Add 6 M - Cloud Sword Touch Sky to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Mirage: Cloud Sword - Conceal

Card pool Round 6 / 9 Round 12

Add 8 M - Cloud Sword Conceal to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Mirage: Flying Fang Sword

Card pool Round 6 / 9 Round 10

Add 6 M - Flying Fang Sword to pool. Starting from round 10, auto-draw 1 if at correct phase and missing it.

Mirage: Cloud Dance Rhythm

Card pool Round 6 / 9 Round 13

Add 6 M - Cloud Dance Rhythm to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Mirage: Unrestrained Sword - Dragon Coiled

Card pool Round 6 / 9 Round 12

Add 8 M - Unrestrained Sword Dragon Coiled to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Mirage: Consonance Sword Formation

Card pool Round 6 / 9 Round 13

Add 6 M - Consonance Sword Formation to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Mirage: Diligent Sword

Card pool Round 9

Add 8 M - Diligent Sword to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Cloud Sword - Sunset Glow

Card pool Round 6 / 9 Round 10

Add 4 Cloud Sword - Sunset Glow to pool. Starting from round 10, auto-draw 1 if at correct phase and missing it.

Azure Dragon Sword Formation

Card pool Round 6 / 9 Round 10

Add 6 Azure Dragon Sword Formation to pool. Starting from round 10, auto-draw 1 if at correct phase and missing it.

Beast Spirit Sword Formation

Card pool Round 6 / 9 Round 13

Add 6 Beast Spirit Sword Formation to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Dragon Devours Clouds

Card pool Round 6 / 9 Round 12

Add 8 Dragon Devours Clouds to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Heavenly Derivation - Sword In Sheathed

Passive Round 6 / 9 Battle effect Mu Yifeng

If you did not attack during your turn, gain 1 Sword Intent at end of turn.

Heavenly Derivation - Shift As Cloud

Passive Round 3 Mu Yifeng

No Exchange Chance storage cap. Each round, if Shift As Cloud was not used to exchange cards last round, gain 2 extra Exchange Chance.

Zither Heart Sword Courage

Passive Round 6 / 9 Battle effect Mu Yifeng

Switch your side job to Musician, and additionally add 4 copies of Unrestrained Sword - Two and Chord In Tune to the card pool.
All Musician cards also count as Unrestrained Sword.

Heavenly Derivation - Spring Course Tea

Round reward Round 9 Round 13 Mu Yifeng

Round 13+: -2 Cultivation, gain 2 Spring Course Tea.

Flowing Wind Returning Snow

Passive Round 9 Battle effect Yan Xue

Battle start: count as having used Cloud Sword 1 times and gain 2 Cloud Sea.

Frost Chill Moon Water

Passive Round 6 / 9 Battle effect Yan Xue

Each time you use a Cloud Sword, gain 1 stack of Moon Water.

Heavenly Derivation - Bloodline Potential

Active, charges Round 6 Yan Xue

Use (1 charges): +3 Destiny, +1 Exchange Chance; each Bloodline Potential draw trigger restores 1 use.

Heavenly Derivation - Avalanche

Round reward Round 6 / 9 Round 10 Yan Xue

Round 10+: -1 Cultivation, gain 1 Cloud Sword - Avalanche.

Delicate Wander

Passive Round 9 Battle effect Long Yao

Cards with 'Chase' in description cost 1 less Qi.

Heavenly Derivation - Sky Delicate Bracelet

Round reward Round 6 / 9 Round 13 Long Yao

Round 13+: -1 Cultivation, gain 1 Sky Delicate Bracelet.

Heavenly Derivation - Pray Rain

Round reward Round 6 / 9 Round 9 Long Yao

Round 9+: -1 Cultivation, gain 1 Cloud Sword - Pray Rain.

Heavenly Derivation - Exquisite Sword Formation

Round reward Round 6 / 9 Round 9 Long Yao

Round 9+: -1 Cultivation, gain 1 Exquisite Sword Formation.

Heavenly Derivation - Curiosity

Passive Round 3 Lin Xiaoyue

After each battle loss, Curiosity gains 1 extra trigger chance.

Heavenly Derivation - Lithe As Cat

Passive Round 6 / 9 Battle effect Lin Xiaoyue

Each time a Cloud Sword is used, gain 1 stack of Cloud Sea. Whenever Cloud Sea triggers, gain 1 Qi.

Cat's Madness

Active, cooldown Round 6 Battle effect Lin Xiaoyue

At the beginning of the battle, it counts as a Unrestrained Sword has been played; Cards with 'Cat' in name also count as Unrestrained Sword.
Use (3-round cooldown): Transform 1 cat card in hand into a random Unrestrained Sword (inherits level); If there are no transformable cards, instead lose 1 Cultivation and draw 1 Unrestrained Sword card.

Heavenly Derivation - Cat Paw

Round reward Round 3 Lin Xiaoyue

-2 Cultivation, gain 2 Cloud Sword - Cat Paw.

Heavenly Derivation - Spirit Cat Chaos Sword

Round reward Round 6 / 9 Round 11 Lin Xiaoyue

Round 11+: -1 Cultivation, gain 1 Spirit Cat Chaos Sword.

Sword Heart Martial Display

Passive Round 6 / 9 Lu Jianxin

At the end of battle, if Clear Heart Sword Embryo is adjacent to a Cloud Sword, -1 Cultivation and draw 1 Cloud Sword; if Clear Heart Sword Embryo is adjacent to an Unrestrained Sword, -1 Cultivation and draw 1 Unrestrained Sword.

Tempered Blade - Sword Qi

Passive Round 6 Battle effect Lu Jianxin

When using Clear Heart Sword Embryo, gain 2 Sword Qi.

Tempered Blade - Clear Mind

Passive Round 3 Battle effect Lu Jianxin

When using Clear Heart Sword Embryo, reduce all Debuff by 2 stacks.

Tempered Blade - Moon Water

Passive Round 3 Battle effect Lu Jianxin

When using Clear Heart Sword Embryo, gain 2 stacks of Moon Water.

Tempered Blade - Cloud Sea

Passive Round 3 Battle effect Lu Jianxin

When using Clear Heart Sword Embryo, gain 5 Cloud Sea, and counts as 1 extra Cloud Sword played

Sword Shadow Exchange

Passive Round 6 / 9 Li Chengyun

Drag a Lv.2 sword onto a same-phase Lv.1 sword in hand to upgrade it.

Bodyguard Sword Formation

Passive Round 9 Battle effect Li Chengyun

First time using a Sword Formation each battle, gain 5 DEF and 1 stacks of Guard Up.

Unrestrained Sword Qi Gathering

Passive Round 6 / 9 Battle effect Li Chengyun

Each time you use an Unrestrained Sword, gain 1 Qi.

Sword Arts Practice

Active, charges Round 6 / 9 Li Chengyun

Use (2 charges): -4 Cultivation. Gain 1 each of Cloud Sword, Unrestrained Sword, Spirit Sword, and Sword Formation cards.

Heavenly Derivation - Swordplay Talent

Active, charges Round 6 / 9 Li Chengyun

Use (1 charges): -1 Cultivation. Choose 1 from 3 random sword cards of current or previous phase, and add it to Swordplay Talent's comprehended cards.

Heavenly Derivation - Swift Shadow Sword Formation

Round reward Round 6 / 9 Round 12 Li Chengyun

Round 12+: -1 Cultivation, gain 1 Swift Shadow Sword Formation; Swift Shadow Sword Formation counts as Cloud Sword, Unrestrained Sword, Spirit Sword, and Sword Formation simultaneously.

Heptastar Pavilion (69)

Astral Move Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 Astral Move card.

Hexagram Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 sect card with Hexagram-related effects.

Thunder Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 Thunder card.

Post Action Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 sect card with Post Action-related effects.

HP Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 sect card with HP-related effects.

Astral Move Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 Astral Move card (Prioritize Immortality phase or higher).

Hexagram Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 sect card with Hexagram effects (Prioritize Immortality phase or higher).

Fate Path - Divination

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Divination.

Fate Path - Stargaze

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Stargaze.

Fate Path - Astral Eclipse

Destiny Round 6 / 9

Each breakthrough, Immortal Fate options always include Astral Eclipse.

Fate Path - Rejuvenation

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Rejuvenation; when Rejuvenation is selected, -1 Cultivation, draw 1 sect card with HP-related effects.

Mirage: Cutting Weeds

Card pool Round 6 / 9 Round 9

Add 8 M - Cutting Weeds to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Mirage: Ruthless Water

Card pool Round 10

Add 6 M - Ruthless Water to pool. Starting from round 10, auto-draw 1 if at correct phase and missing it.

Mirage: Shifting Stars

Card pool Round 6 / 9 Round 13

Add 6 M - Shifting Stars to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Mirage: Astral Fleche

Card pool Round 6 / 9 Round 13

Add 6 M - Astral Fleche to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Mirage: Incessant

Card pool Round 6 / 9 Round 12 Not: Yan Chen, Feng Xu

Add 8 M - Incessant to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Mirage: Earth Hexagram

Card pool Round 6 / 9 Round 9

Add 8 M - Earth Hexagram to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Mirage: Dotted Around

Card pool Round 9

Add 8 M - Dotted Around to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Mirage: Flower Sentient

Card pool Round 6 / 9 Round 13

Add 4 M - Flower Sentient to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Mirage: Yin Yang Formation

Card pool Round 6 / 9 Round 12

Add 8 M - Yin Yang Formation to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Mirage: Vitality Blossom

Card pool Round 9 Not: Yan Chen, Yao Ling, Wu Ce

Add 8 M - Vitality Blossom to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Spiritual Hexagram Divination

Card pool Round 6 / 9 Round 10

Add 6 Spiritual Hexagram Divination to pool. Starting from round 10, auto-draw 1 if at correct phase and missing it.

Throw Petals

Card pool Round 6 / 9 Round 10

Add 6 Throw Petals to pool. Starting from round 10, auto-draw 1 if at correct phase and missing it.

Astral Move - Twin Swallows

Card pool Round 6 / 9 Round 13

Add 6 Astral Move - Twin Swallows to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Water Drop Erosion

Card pool Round 6 / 9 Round 13

Add 6 Water Drop Erosion to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Heavenly Derivation - Study Hard

Passive Round 3 / 6 Tan Shuyan

Fusing cards also counts toward Study Hard.

Goose Perch

Passive Round 6 / 9 Battle effect Tan Shuyan

After first HP or Max HP gain each battle, gain additional HP equal to 20% of current Max HP.

Ride the Wild Goose

Passive Round 6 Battle effect Tan Shuyan

Battle start: +20 Max HP. After each Chase trigger, +2 HP.

Heavenly Derivation - Cut Off Mundane

Active, charges Round 9 Tan Shuyan

Use (1 charges): Halve remaining Exchange Chance. Remove all Foundation phase cards from current pool.

Heavenly Derivation - Only Traces

Round reward Round 6 / 9 Round 8 Tan Shuyan

Round 8+: -1 Cultivation, gain 1 Only Traces.

Rely on Wind and Thunder

Passive Round 6 / 9 Battle effect Yan Chen

Battle start: Upgrade the first card in deck with 'Chase' in description or 'Thunder' in name. Revert after battle.

Heavenly Derivation - Bloodline Power

Active, charges Round 3 Yan Chen

Use (1 charges): -1 Cultivation. Choose 1 from 3 random cards of current or previous phase. Each Bloodline Power draw trigger resets uses.

Heavenly Derivation - Within Reach

Round reward Round 6 / 9 Round 10 Yan Chen

Round 10+: -1 Cultivation, gain 1 Within Reach.

Heavenly Derivation - Ultimate Hexagram Base

Round reward Round 3 / 6 Round 6 Yan Chen

Round 6+: -2 Cultivation, gain 2 Ultimate Hexagram Base.

Heavenly Derivation - Fury Thunder

Round reward Round 6 / 9 Round 12 Yan Chen

Round 12+: -1 Cultivation, gain 1 Fury Thunder.

Heavenly Derivation - Innate Spirit Body

Passive Round 3 Yao Ling

When breaking through, Innate Spirit Body's draw effect changes to choosing 1 from 3 random cards of the same phase.

Flame Flutter Heart Torment

Passive Round 9 Battle effect Yao Ling

Battle start: For the next 3 times opponent gains Internal Injury, they gain 1 extra stack.

Reverse Fate

Active, charges Round 3 Round 12 Yao Ling

Use (2 charges): Transform 1 Earth Hexagram in hand into level 1 Heaven Hexagram and send to future. It returns to hand on round 12 (if already past 12, returns next round).

Heavenly Derivation - Flame Flutter

Round reward Round 3 / 6 Round 6 Yao Ling

Round 6+: -1 Cultivation, gain 1 Flame Flutter.

Heavenly Derivation - Rotary Divination Hexagram

Round reward Round 6 / 9 Round 9 Yao Ling

Round 9+: -1 Cultivation, gain 1 Rotary Divination Hexagram.

Heavenly Derivation - Strategize

Passive Round 3 / 6 Jiang Ximing

+10 hand size. Each round: -1 Cultivation, +1 draw.

Heavenly Derivation - Heptastar Soulstat

Passive Round 9 Battle effect Jiang Ximing

If deck slot 8 is empty, place Heptastar Soulstat there at battle start; if Heptastar Soulstat is already there, upgrade it instead.

Seven Stars Soul Wound

Passive Round 9 Battle effect Jiang Ximing

Each time the card in deck slot 8 is used, inflict 2 stacks of Internal Injury to opponent.

Seven Stars Alignment

Passive Round 6 / 9 Battle effect Jiang Ximing

For the first 7 Astral Move cards used each battle, the next slot Become Star Point.

Heavenly Derivation - Starburst

Round reward Round 3 / 6 Round 7 Jiang Ximing

Round 7+: -2 Cultivation, gain 2 Starburst.

Heavenly Derivation - Best Choice

Passive Round 3 Wu Ce

Exchange Card Chance + 3;
When using the last Exchange Chance, prioritize exchanging for a card of your current phase.

Heavenly Derivation - Divination

Passive Round 9 Battle effect Wu Ce

Battle end: save remaining Hexagram (max 4); next battle, gain the saved Hexagram.

Plan Before Acting

Passive Round 6 Battle effect Wu Ce

If you act second at battle start, the next Post Action effect triggers immediately; If you act first, gain 1 Exchange Card Chance.

Anticipate Enemy's Move

Passive Round 3 / 6 Battle effect Wu Ce

When using Perfectly Planned, gain 3 temporary Guard Up stacks. Lose temporary Guard Up at the start of your next turn.

Heavenly Derivation - Star Moon Folding Fan

Round reward Round 6 / 9 Round 11 Wu Ce

Round 11+: -1 Cultivation, gain 1 Star Moon Folding Fan.

Heavenly Derivation - Perfectly Planned

Round reward Round 3 Wu Ce

-1 Cultivation, gain 1 Perfectly Planned.

Heavenly Derivation - Wind in Sky

Passive Round 3 Feng Xu

Wind in Sky draws prioritize cards you haven't obtained that are not below previous phase.

Draw Void

Passive Round 9 Battle effect Feng Xu

When a card with 'Post Action' effect is used for the first time, inflict 1 stack of Weakened on opponent.

Heavenly Derivation - Jade Scroll of Yin Symbol

Round reward Round 3 / 6 Feng Xu

-1 Cultivation, gain 1 Jade Scroll of Yin Symbol.

Five Elements Alliance (70)

Wood Spirit Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 Wood Spirit card.

Fire Spirit Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 Fire Spirit card.

Earth Spirit Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 Earth Spirit card.

Metal Spirit Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 Metal Spirit card.

Water Spirit Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 Water Spirit card.

Five Elements Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 Five Elements card (Prioritize Immortality or above, matching deck slot 1 element).

Primordial Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 sect card with 'Primordial' in its name.

Fate Path - Cycle Of Five Elements

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Cycle Of Five Elements.

Fate Path - Concentrated Element

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Concentrated Element; when Concentrated Element is selected, -1 Cultivation, draw 1 Five Elements card (prioritize most abundant Five Elements in deck).

Mirage: Fire Spirit - Flame Eater

Card pool Round 6 / 9 Round 9

Add 8 M - Fire Spirit Flame Eater to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Mirage: Water Spirit - Billows

Card pool Round 6 / 9 Round 13

Add 6 M - Water Spirit Billows to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Mirage: Wood Spirit - Recovery

Card pool Round 6 / 9 Round 9 Not: Mu Hu

Add 8 M - Wood Spirit Recovery to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Mirage: Metal Spirit - Needle

Card pool Round 6 / 9 Round 10 Not: Hua Qinrui

Add 6 M - Metal Spirit Needle to pool. Starting from round 10, auto-draw 1 if at correct phase and missing it.

Mirage: Five Elements Circulation

Card pool Round 6 / 9 Round 12

Add 8 M - Five Elements Circulation to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Mirage: Earth Spirit - Mountains

Card pool Round 6 / 9 Round 12 Not: Hua Qinrui, Qi Wangyou

Add 8 M - Earth Spirit Mountains to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Mirage: Cosmos Seal

Card pool Round 6 / 9 Round 12 Not: Mu Hu

Add 8 M - Cosmos Seal to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Mirage: Metal Spirit Seal

Card pool Round 12

Add 8 M - Metal Spirit Seal to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Mirage: Earth Spirit Formation

Card pool Round 9 Not: Nangong Sheng

Add 8 M - Earth Spirit Formation to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Mirage: Fire Spirit Seal

Card pool Round 9 Not: Hua Qinrui, Qi Wangyou

Add 8 M - Fire Spirit Seal to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Wild Crossing Seal

Card pool Round 6 / 9 Round 9

Add 8 Wild Crossing Seal to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Lava Seal

Card pool Round 6 / 9 Round 10

Add 6 Lava Seal to pool. Starting from round 10, auto-draw 1 if at correct phase and missing it.

Boulder Seal

Card pool Round 6 / 9 Round 13

Add 6 Boulder Seal to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Wave Cutter Seal

Card pool Round 6 / 9 Round 12

Add 8 Wave Cutter Seal to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Draw Sword to Cut Water

Passive Round 6 / 9 Battle effect Wu Xingzhi

Each time you use a Metal Spirit card, gain 1 Qi.

Heavenly Derivation - Gourd Of Leisurely

Round reward Round 3 / 6 Round 5 Wu Xingzhi

Round 5+: -1 Cultivation, gain 1 Gourd Of Leisurely.

Heavenly Derivation - Inheritance of Five Elements

Round reward Round 9 Round 14 Wu Xingzhi

Round 14+: -1 Cultivation, gain 1 Inheritance of Five Elements.

Heavenly Derivation - Settle the Storm

Round reward Round 3 / 6 Round 5 Wu Xingzhi

Round 5+: -2 Cultivation, gain 2 Settle the Storm.

Water Spirit - Leisurely

Card pool Round 6 / 9 Round 10 Wu Xingzhi

Add 6 Water Spirit - Leisurely to pool. Starting from round 10, auto-draw 1 if at correct phase and missing it.

Heavenly Derivation - Innate Mark

Passive Round 3 / 6 / 9 Battle effect Du Lingyuan

Battle start: Activate the innate Five Elements generating element and overcoming element.

Generating Spirit Formation

Passive Round 3 / 6 Du Lingyuan

Exchange Card Chance + 5;
The continuous effect of Five Elements (Wood/Fire/Earth/Metal/Water) Spirit Formations can also be triggered by the element it generates (Fire/Earth/Metal/Water/Wood).

Spirit Formation Echo

Passive Round 9 Battle effect Du Lingyuan

First time using a card with 'Spirit Formation' in its name each battle, repeat its Level 1 effect

Heavenly Derivation - Innate Element

Active, charges Round 6 / 9 Du Lingyuan

Use (1 charges): Choose 1 from 5 random cards of different Five Elements, and change your Innate Element to that element.

Heavenly Derivation - Overcome with each other

Round reward Round 6 / 9 Round 9 Du Lingyuan

Round 9+: -2 Cultivation, gain 2 Overcome with each other.

Condensed Water Blade

Passive Round 9 Battle effect Hua Qinrui

Force of Water damage effect becomes an attack instead, and HP deducted when Injured opponent increased by 50%.

Heavenly Derivation - Mark of Wood Spirit

Passive Round 3 / 6 Battle effect Hua Qinrui

Battle start: Activate Wood Spirit and gain 1 Qi.

Heavenly Derivation - Five Elements Infuse

Passive Round 6 Hua Qinrui

Battle start: If deck contains 3+ types of Five Elements, next round +1 Max HP. If deck contains 5+ types of Five Elements, next round +1 Exchange Chance.

Heavenly Derivation - The Body of Fierce Tiger

Passive Round 3 / 6 Battle effect Mu Hu

Battle start: for every 10 HP you have, gain 1 extra HP and max HP.

Heavenly Derivation - Mark of Earth Spirit

Passive Round 3 / 6 Battle effect Mu Hu

Battle start: Activate Earth Spirit and gain 4 DEF.

Heavenly Derivation - Mark of Metal Spirit

Passive Round 3 / 6 Battle effect Mu Hu

Battle start: Activate Metal Spirit and gain 2 Penetrate.

Heavenly Derivation - Landslide

Round reward Round 6 / 9 Round 13 Mu Hu

Round 13+: -1 Cultivation, gain 1 Earth Spirit - Landslide.

Heavenly Derivation - Kun Wu Metal Ring

Round reward Round 3 / 6 Round 6 Mu Hu

Round 6+: -1 Cultivation, gain 1 Kun Wu Metal Ring.

Heavenly Derivation - Vigorous

Round reward Round 6 / 9 Round 10 Mu Hu

Round 10+: -1 Cultivation, gain 1 Metal Spirit - Vigorous.

Heavenly Derivation - Secret Seal Affinity

Passive Round 3 Nangong Sheng

When breaking through to Virtuoso and Immortality, Secret Seal Affinity can also select 'Secret Seal' cards.

Heavenly Derivation - Mark of Fire Spirit

Passive Round 3 / 6 Battle effect Nangong Sheng

Battle start: Activate Fire Spirit and reduce opponent's max HP by 2.

Primordial Strange Fire

Passive Round 3 / 6 Nangong Sheng

When counting different Five Elements in deck, Fire Spirit counts as 2 types of Five Elements.

Vermilion Bird's Tear

Passive Round 9 Battle effect Nangong Sheng

At your turn start, if HP ≤ 20, gain 1 stack of Guard Up (once per battle).

Thorn Companion

Passive Round 6 / 9 Qi Wangyou

Each time you gain Increase ATK, 1 stack becomes Wood Thorn.

Heavenly Derivation - Five Elements Pure Vase

Passive Round 3 Battle effect Qi Wangyou

Battle start: additionally Activate the Five Elements of the card in Five Elements Pure Vase slot 2.

Heavenly Derivation - Five Elements Gather Qi

Passive Round 6 / 9 Battle effect Qi Wangyou

In battle, each time a Five Elements is Activate, if that element was already Activate, gain 1 Qi (once per turn).

Hundred Herbs Weave Sunset Glow

Passive Round 6 / 9 Battle effect Qi Wangyou

Battle start: Upgrade the first Wood Spirit card in deck. Revert after battle.

Heavenly Derivation - Heavenly Rain

Round reward Round 3 Round 5 Qi Wangyou

Round 5+: -1 Cultivation, gain 1 Heavenly Rain.

Heavenly Derivation - Forget Worries

Round reward Round 6 / 9 Round 13 Qi Wangyou

Round 13+: -1 Cultivation, gain 1 Forget Worries.

Duan Xuan Sect (70)

Strengthen the Body

Active, charges Round 3 / 6

Use (1 charges): Raise Physique to current Physique cap - 5.

Crash Fist Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 Crash Fist card.

Force Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 sect card with Force-related effects.

Physique Practice

Active, charges Round 3

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 sect card with Physique-related effects.

Agility Practice

Active, charges Round 6

Use (3 charges): -1 Cultivation, +1 Exchange Chance. Draw 1 sect card with Agility-related effects.

Crash Fist Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 Crash Fist card (Prioritize Immortality phase or higher).

Physique Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 sect card with Physique effects (Prioritize Immortality phase or higher).

Mystery Cultivation Master

Active, cooldown Round 9

Use (2-round cooldown): -1 Cultivation. Draw 1 sect card with Debuff effects (Prioritize Immortality phase or higher).

Fate Path - Physique Master

Destiny Round 3 / 6

+1 Physique cap. On breakthrough, Immortal Fate options always include Physique Master.

Fate Path - Full of Force

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Full of Force; when Full of Force is selected, -1 Cultivation, draw 1 card with Force-related effects.

Fate Path - Mark of Dark Heart

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Mark of Dark Heart; when Mark of Dark Heart is selected, -1 Cultivation, draw 1 sect card with Debuff-related effects.

Fate Path - Regenerating Body

Destiny Round 3 / 6

Each breakthrough, Immortal Fate options always include Regenerating Body.

Mirage: Youthful Vigor

Card pool Round 6 / 9 Round 9

Add 8 M - Youthful Vigor to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Mirage: Exercise Bones

Card pool Round 6 / 9 Round 10

Add 6 M - Exercise Bones to pool. Starting from round 10, auto-draw 1 if at correct phase and missing it.

Mirage: Sinking Qi

Card pool Round 9 Not: Tu Kui, Ling Yu

Add 8 M - Sinking Qi to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Mirage: Double Trouble

Card pool Round 6 / 9 Round 13 Not: Li Man

Add 6 M - Double Trouble to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Mirage: Rakshasa Pouncing

Card pool Round 12 Not: Tu Kui

Add 8 M - Rakshasa Pouncing to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Mirage: Crash Fist - Poke

Card pool Round 6 / 9 Round 13

Add 6 M - Crash Fist Poke to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Mirage: Standing Firm

Card pool Round 9 Not: Ye Mingming, Ji Fangsheng

Add 8 M - Standing Firm to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Mirage: Magnanimous Righteousness

Card pool Round 6 / 9 Round 12

Add 8 M - Magnanimous Righteousness to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Mirage: Crash Fist - Entangle

Card pool Round 6 / 9 Round 13

Add 6 M - Crash Fist Entangle to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Mirage: Endless Entanglement

Card pool Round 6 / 9 Round 9

Add 8 M - Endless Entanglement to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Dark Spirit Possession

Card pool Round 6 / 9 Round 10

Add 6 Dark Spirit Possession to pool. Starting from round 10, auto-draw 1 if at correct phase and missing it.

Crash Fist - Tiger Subdue

Card pool Round 6 / 9 Round 9

Add 8 Crash Fist - Tiger Subdue to pool. Starting from round 9, auto-draw 1 if at correct phase and missing it.

Instant Shadow Strike

Card pool Round 6 / 9 Round 12

Add 8 Instant Shadow Strike to pool. Starting from round 12, auto-draw 1 if at correct phase and missing it.

Carefree Shadowless Fist

Card pool Round 6 / 9 Round 13

Add 4 Carefree Shadowless Fist to pool. Starting from round 13, auto-draw 1 if at correct phase and missing it.

Inexhaustible Soul Body

Passive Round 6 Battle effect Xiao Bu

Physique cap +4;
During battle, each time you lose HP due to HP cost, gain 1 Physique.

Spirit Smoke Claws

Passive Round 3 Battle effect Xiao Bu

Cards with 'Qi' in description gain +3 ATK.

Heavenly Derivation - Unyielding Learning

Passive Round 3 Xiao Bu

When Unyielding Learning grants Exchange Chance, also gain an equal amount of Physique cap.

Heavenly Derivation - Unceasing Exercising

Round reward Round 3 Round 4 Xiao Bu

Round 4+: -2 Cultivation, gain 2 Unceasing Exercising.

Incense Swirl

Passive Round 6 / 9 Xiao Bu

Battle start: gain 2 Hexproof, and add 5 HP.
Use: Disable the effect of “gain Hexproof”; use again to lift the disablement.

Heavenly Derivation - Cracking Fist

Passive Round 9 Battle effect Tu Kui

When using a card with HP cost, deal DMG equal to 40% of the required HP cost to opponent.

Heavenly Derivation - Forge Body

Passive Round 6 Tu Kui

When absorbing a card with Physique-boosting effects, gain 2 Physique (not exceeding cap).

Palm Technique Insight

Passive Round 9 Tu Kui

After each battle, upgrade level 1 cards with 'Palm' in their name in deck to level 2.

Hot Blood Turns to Qi

Passive Round 6 Battle effect Tu Kui

When using a card with HP cost, gain 1 Qi (once per turn).

Heavenly Derivation - Overwhelming Power

Round reward Round 3 Tu Kui

-1 Cultivation, gain 1 Overwhelming Power.

Styx to Qi Conversion

Passive Round 3 / 6 Ye Mingming

When using a card without enough Qi, can consume Styx in place of Qi.

Heavenly Derivation - Entering Styx

Passive Round 6 Ye Mingming

Each battle: gain 2 stacks of Styx.

Full Moon Flying Shadow

Passive Round 9 Battle effect Ye Mingming

Only need 9 Agility to trigger Chase.

Heavenly Derivation - Gone Crazy

Round reward Round 3 / 6 Round 5 Ye Mingming

Round 5+: -1 Cultivation, gain 1 Gone Crazy.

Heavenly Derivation - Styx Night

Round reward Round 6 / 9 Round 10 Ye Mingming

Round 10+: -1 Cultivation, gain 1 Crash Fist - Styx Night.

Heavenly Derivation - Styx Moon's Glow

Round reward Round 6 / 9 Round 12 Ye Mingming

Round 12+: -1 Cultivation, gain 1 Styx Moon's Glow.

Zen Mind Qi Gathering

Passive Round 6 / 9 Battle effect Ji Fangsheng

When gaining Physique, also gain 1 Qi (once per turn).

Heavenly Derivation - Zen Mind Forging Body

Passive Round 3 / 6 Ji Fangsheng

Zen Mind Forging Body gains 1 extra Physique at battle start, and the Physique cap increase on victory has no use limit.

Heavenly Derivation - Wan Xuan Demon Breaking Palm

Round reward Round 6 / 9 Round 13 Ji Fangsheng

Round 13+: -1 Cultivation, gain 1 Wan Xuan Demon Breaking Palm.

Heavenly Derivation - Meditation of Xuan

Round reward Round 6 / 9 Round 8 Ji Fangsheng

Round 8+: -1 Cultivation, gain 1 Meditation of Xuan.

Wither and Bloom Cycle

Passive Round 6 Battle effect Ji Fangsheng

Max HP + 4;
Each stack of Regeneration/Internal Injury triggered at the start of each player's turn changes from +/-1 HP to +/-2 HP.
Use: Disable the effect of this Heavenly Derivation Fate; use again to lift the disablement.

Endless Staff Stance

Passive Round 6 Battle effect Li Man

Lock your Stance to Stick. Switch Stance effect changes to +1 Force, +1 Force cap and +3 DEF

Fist Wind Breaks the Sky

Passive Round 6 Battle effect Li Man

Lock your Stance to Fist. Switch Stance effect changes to dealing 3 DMG to opponent.

Heavenly Derivation - Counter Move

Round reward Round 3 Li Man

-1 Cultivation, gain 1 Counter Move.

Heavenly Derivation - Double Stick

Round reward Round 3 Li Man

-1 Cultivation, gain 1 Double Stick.

Heavenly Derivation - Shift Stance

Round reward Round 6 / 9 Round 10 Li Man

Round 10+: -2 Cultivation, gain 2 Shift Stance.

Wind Spirit Spread Wings

Passive Round 9 Battle effect Ling Yu

First time gaining Qi in battle, also gain 5 Agility.

Spirit Feather

Passive Round 6 / 9 Battle effect Ling Yu

Each time you use Spirit Feather, gain 1 extra Qi.

Heavenly Derivation - Spirit Feather

Round reward Round 3 / 6 Round 7 Ling Yu

Round 7+: -2 Cultivation, gain 2 Spirit Feather.

Heavenly Derivation - Cyclone Palm

Round reward Round 6 Round 9 Ling Yu

Round 9+: -1 Cultivation, gain 1 Cyclone Palm.

Heavenly Derivation - Wind-Riding Flash

Round reward Round 6 / 9 Round 10 Ling Yu

Round 10+: -1 Cultivation, gain 1 Wind-Riding Flash.