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Special Card Category

Fusion

Fusion cards are the resulting cards from combining two specified cards.

Subcategory10
KindSeason
Cards95
Foundation: 2Virtuoso: 8Immortality: 29Incarnation: 45Divinity: 11
Crash Fist - Return to XuanWood Spirit - All Things GrowStar Moon Six Lines Fan

Cards

Cosmos Fleche
Foundation

7 ATK
Immediately Activate the Five Elements of the next 2 slots, if which contain only one type of Five Elements, add 1 Qi

Traces Revitalized
Virtuoso

6 ATK (1 more ATK for each 4 HP have added before)
Qi+1
Post Action: Chase

Kun Wu Molten Ring
Virtuoso

Activate Fire Spirit
Activate Earth Spirit
Continuous: Each time your opponent loses Max HP, they lose an additional 2; each time you gain DEF, you gain an additional 2

Star Sky Forge Bone
Virtuoso

Physique+3
Force+2
For every 5 Physique, increase your next ATK by 1 (up to 5)

Xuanming Recurring
Virtuoso

Restore your HP to what it was at the start of your last turn
Skip To the card in your previous slot
Consumption

Mad Demon Stance
Virtuoso

Styx+3
Passive (Non-stackable): Each time you gain or lose 1 stack of Debuff, gain 1 Physique.

Unrestrained Sword - Cat Claw
Immortality

5 ATK × 2
Ignore DEF
For each "Unrestrained Sword" you played in this battle, make an additional attack
(This card count as 2 "Unrestrained Sword")

Suspicious Flame Flutter
Immortality

Apply 4 Internal Injury
Repeat 3 times: 30% chance to make the opponent's Internal Injury take effect immediately

Styx Night Footwork
Immortality

Styx+2
Agility+2
Continuous: Add 1 Qi and 1 Agility for the first HP lost in each turn

Crash Fist - Return to Xuan
Immortality

HP+12
Gain 4 Internal Injury and Regeneration
Continuous:When Crash Fist costs HP, add it back

Crash Fist - Star Seizing
Immortality

12 ATK
If you Injured opponent with this card, you restore 60% of the damage inflicted as your own HP (also triggered in the next Crash Fist)

Xuanming Recover Elixir
Immortality

HP and Max HP + 20
For every 4 HP lost in this battle, add 1 HP and Max HP
Consumption

Xuanming Regen Tune
Immortality

Continuous: Both players gain 11 HP and Max HP then lose 6 HP at the end of their turn

Xuanming Clouds
Immortality

Repeat 2 times, each time randomly choosing one of the following effects:
Drain 6 HP from the opponent, apply 2 Weakened, or gain 1 Guard Up.

Xuanming Snowdrop
Immortality

HP+9
DEF+12
For every 3 HP lost in this battle, add 1 DEF in your next turn

Cloud Sword - Endless
Immortality

Continuous: Formation Master Card can be considered as Cloud Sword, all Cloud Sword will make an additional 2 ATK after being played

Thunderbolt Tune
Immortality

HP and Max HP+10
Continuous: Both players has 10% chance to deal 10 DMG to their opponent at the end of their turn

Fleeting Glimpse
Immortality

Apply 0~2 random Debuff
Chase if the opponent's Debuff stack count ≥ 3

Yin Yang Tutelary Formation
Immortality

Continuous 2 Times: At the end of your turn, if you have Qi or Hexagram, add 1/2 HP and DEF for each Qi / Hexagram

Wood Spirit Forceage Formation
Immortality

Gain 1 Increase ATK
Continuous: Whenever you play a "Wood Spirit" card, add 1 HP for every stack of Increase ATK

Continuous Tune
Immortality

Agility+4
Continuous: The next Normal Attack of both players will be changed to the upgraded card in their previous slot (Restored at end of battle)

Mystic Snowdrop
Immortality

HP+5
The next 2 times you gain Debuff, apply the same Debuff to your opponent

Riding the Wind
Immortality

HP+5
Agility+5
Continuous: Whenever you gain 1 Agility, deal 1 DMG to the opponent

Cloud Sword - Cat Shadow
Immortality

HP and Max HP +4
Continuous: After each Cloud Sword played, make an additional 4 ATK.

Yin Fu Formacide
Immortality

Apply 2 Weakened
Continuous: Whenever the opponent gains 1 stack of Debuff, deal 2 DMG to them.

Cloud Sword - Dragon Spring
Incarnation

2 ATK × 2
Injured: Upgrade next 2 cards when playing them (restored after the battle)
Cloud Hit: Chase

Clear Heart Sword Formation
Incarnation

DEF+2
Inherits Virtuoso and Immortality Phase effects of Clear Heart Sword Embryo
If your deck contains 4 or more "Sword Formation", Chase

Polaris Ultimate Base
Incarnation

Continuous: At the beginning of your turn, add 1 Hexagram and 1 Star Power

Star Moon Six Lines Fan
Incarnation

Continuous: Whenever you gain 1 Star Power / Hexagram / Qi, deal 3 DMG to the opponent

Heavenly Marrow Gourd
Incarnation

Qi+2
HP and Max HP+3
For the next 2 times after you play a Five Elements card, if the card's Five Elements have been activated, Chase

Primordial Reverse Overcome Formation
Incarnation

Continuous: When you play a Five Elements card that has [Overcoming Interaction of Five Elements] with the next slot, Activate the Five Elements of the next slot, then add 2 Qi and 6 DEF

Soul Overwhelming Palm
Incarnation

For every different Debuff you have, add 2 Force
8 ATK (2 more ATK for each stack of Force)

Great Galaxy
Incarnation

Exhaust Qi and Star Power, for each Qi / Star Power exhausted, add 2 / 4 HP and Max HP
If you have already added HP, Chase
Post Action: Qi+2

Xuanming Requiem Fulu
Incarnation

Reduce your current HP by 20%, and cause the opponent to lose that amount plus 15 HP and Max HP
Consumption

Cloud-Piercing Wind-Rider
Incarnation

2 ATK × 3
For each different Five Elements you have in your deck, this card adds 2 ATK

Spiritual Hunter
Incarnation

Qi+1
Continuous: "Post Action" card's Qi cost decrease 2, and will make an additional 1 ATK after being played

Hexagrams Generating Evils
Incarnation

Apply 1 Internal Injury
HP+2
Exhaust Hexagram, then Apply 1 Internal Injury and Weakened for each Hexagram exhausted

Entangling Thornbush
Incarnation

Apply 1 Entangled (only effective on first play)
Apply 1 Wound
Post Action: 2 ATK × 2

Astral Move - Jump
Incarnation

2 ATK × 2
Chase
Star Point: Skip to the next Astral Move card if an Astral Move card is in the next 2 slots, and trigger the skipped Opening effect

Five Elements Guard
Incarnation

DEF+10
Gain 1 Guard Up(Gain 1 more on first play)
Activate the Five Elements in the next slot

Cosmos Brush
Incarnation

Qi+2
DEF+2
If the next slot is a Five Elements card, Activate the Five Elements and Chase

Five Elements Spiritual Field
Incarnation

Skip this card if in the last slot.
Passive: At the end of battle you lose 1 Cul. and gain 1 Five Elements card (First card's Five Elements priority).

Heavenly Will - Seizing
Incarnation

10 ATK
Next 1 attack will transfer all Debuff from the opponent to yourself (gain 1 additional ATK for every Debuff transferred)

Astral Move - Rescue
Incarnation

Qi+4
Star Point: Apply 2 Weakness and 2 Flaw
Opening: Adjacent slots Become Star Point; if empty, place "Astral Move - Fly"

Dodge and Weave
Incarnation

Agility+9
Passive (does not stack): Whenever you gain 1 Agility, also add 1 DEF

Cloud Sword - Wildfire
Incarnation

4 ATK
This card is considered both Cloud Sword and Unrestrained Sword.
Injured: Apply 1 Wound, Chase.

Thunder Flash Twice
Incarnation

Hexagram+2
The next card with "Thunder" in its name triggers twice consecutively.

Myriad Mystery Forge Spirit
Incarnation

Qi+4
For every 25 Physique, convert 1 stack of Debuff into 2 Qi.
For every 1 Qi, gain 1 Physique.

Purple Starburst
Incarnation

Star Power+2
Continuous: When consuming Qi or Hexagram, prioritize using Star Power instead; when losing Star Power, gain equal Increase ATK.

Water Spirit - Surge Wave
Incarnation

9 ATK
Qi+1
Water Spirit: For each 1 Penetrate consumed when attacking with this card, gain 1 Force of Water and 1 HP and Max HP.

Flowing-Light Wheel
Divinity

Gather Qi 6
For the next 1 time when your HP ≤ 0, you will be resurrected and restored to 64 HP
(The number of times can be stacked)

Chrono-Revert Mirror
Divinity

Gather Qi 9
Activate all Five Elements
Duplicate the effect of the card in the next slot
Chase (Cannot be stoped by other effects)

Heaven-Cleaving Axe
Divinity

30 ATK
Your opponent cannot add HP for 1 turn
Injured: For the next time when your opponent's HP ≤ 0, deal 20 Destiny Damage to your opponent.

Sky-Mending Stone
Divinity

Gather Qi 7
HP and Max HP + 64
At the beginning of your next 1 turn, your HP will be doubled.
Consumption

Soul-Locking Pagoda
Divinity

Gather Qi 4
Reduce the opponent's current Qi, HP, and Max HP by half
Apply 4 Entangled

Long-Living Seal
Divinity

Max HP+5 in this game.
The next 2 times you play an upgradable card, upgrade it in this game.
Chase
Consumption

Chaos-Suppressing Bell
Divinity

Gather Qi 6
Starting from the first card in your deck up to this card, repeat the effect of each card that has already been played.

Divine-Refining Cauldron
Divinity

Qi+4
HP and Max HP + 16
Passive: At the end of battle you gain 2 Lv. 3 cards of Elixirist or Plant Master with Absorb.

Life-Transforming Vessel
Divinity

Gather Qi 4
Downgrade opponent's next 4 cards on play. If a card cannot be downgraded, instead steal 9 HP and Max HP.
Opening: Apply above effect to opponent's next 2 cards