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Special Card Category

Fusion

Fusion cards are the resulting cards from combining two specified cards.

Subcategory10
KindSeason
Cards86
Foundation: 2Virtuoso: 7Immortality: 27Incarnation: 39Divinity: 11
Crash Fist - Return to XuanWood Spirit - All Things GrowStar Moon Six Lines Fan

Cards

Cosmos Fleche
Foundation

7 ATK
Immediately Activate the Five Elements of the next 2 slots, if which contain only one type of Five Elements, add 1 Qi

Traces Revitalized
Virtuoso

6 ATK (1 more ATK for each 4 HP have added before)
Qi+1
Post Action: Chase

Kun Wu Molten Ring
Virtuoso

Activate Fire Spirit
Activate Earth Spirit
Continuous: Each time your opponent loses Max HP, they lose an additional 2; each time you gain DEF, you gain an additional 2

Star Sky Forge Bone
Virtuoso

Physique+3
Force+2
For every 5 Physique, increase your next ATK by 1 (up to 5)

Xuanming Recurring
Virtuoso

Restore your HP to what it was at the start of your last turn
Skip To the card in your previous slot
Consumption

Unrestrained Sword - Cat Claw
Immortality

5 ATK × 2
Ignore DEF
For each "Unrestrained Sword" you played in this battle, make an additional attack
(This card count as 2 "Unrestrained Sword")

Suspicious Flame Flutter
Immortality

Apply 4 Internal Injury
Repeat 3 times: 30% chance to make the opponent's Internal Injury take effect immediately

Styx Night Footwork
Immortality

Styx+2
Agility+2
Continuous: Add 1 Qi and 1 Agility for the first HP lost in each turn

Crash Fist - Return to Xuan
Immortality

HP+12
Gain 4 Internal Injury and Regeneration
Continuous:When Crash Fist costs HP, add it back

Crash Fist - Star Seizing
Immortality

12 ATK
If you Injured opponent with this card, you restore 60% of the damage inflicted as your own HP (also triggered in the next Crash Fist)

Xuanming Recover Elixir
Immortality

HP and Max HP + 20
For every 4 HP lost in this battle, add 1 HP and Max HP
Consumption

Xuanming Regen Tune
Immortality

Continuous: Both players gain 11 HP and Max HP then lose 6 HP at the end of their turn

Xuanming Clouds
Immortality

Repeat 2 times, each time randomly choosing one of the following effects:
Drain 6 HP from the opponent, apply 2 Weakened, or gain 1 Guard Up.

Xuanming Snowdrop
Immortality

HP+9
DEF+12
For every 3 HP lost in this battle, add 1 DEF in your next turn

Cloud Sword - Endless
Immortality

Continuous: Formation Master Card can be considered as Cloud Sword, all Cloud Sword will make an additional 2 ATK after being played

Thunderbolt Tune
Immortality

HP and Max HP+10
Continuous: Both players has 10% chance to deal 10 DMG to their opponent at the end of their turn

Fleeting Glimpse
Immortality

Apply 0~2 random Debuff
Chase if the opponent's Debuff stack count ≥ 3

Yin Yang Tutelary Formation
Immortality

Continuous 2 Times: At the end of your turn, if you have Qi or Hexagram, add 1/2 HP and DEF for each Qi / Hexagram

Wood Spirit Forceage Formation
Immortality

Gain 1 Increase ATK
Continuous: Whenever you play a "Wood Spirit" card, add 1 HP for every stack of Increase ATK

Continuous Tune
Immortality

Agility+4
Continuous: The next Normal Attack of both players will be changed to the upgraded card in their previous slot (Restored at end of battle)

Mystic Snowdrop
Immortality

HP+5
The next 2 times you gain Debuff, apply the same Debuff to your opponent

Riding the Wind
Immortality

HP+5
Agility+5
Continuous: Whenever you gain 1 Agility, deal 1 DMG to the opponent

Cloud Sword - Dragon Spring
Incarnation

2 ATK × 2
Injured: Upgrade next 2 cards when playing them (restored after the battle)
Cloud Hit: Chase

Clear Heart Sword Formation
Incarnation

DEF+2
Inherits Virtuoso and Immortality Phase effects of Clear Heart Sword Embryo
If your deck contains 4 or more "Sword Formation", Chase

Polaris Ultimate Base
Incarnation

Continuous: At the beginning of your turn, add 1 Hexagram and 1 Star Power

Star Moon Six Lines Fan
Incarnation

Continuous: Whenever you gain 1 Star Power / Hexagram / Qi, deal 3 DMG to the opponent

Heavenly Marrow Gourd
Incarnation

Qi+2
HP and Max HP+3
For the next 2 times after you play a Five Elements card, if the card's Five Elements have been activated, Chase

Primordial Reverse Overcome Formation
Incarnation

Continuous: When you play a Five Elements card that has [Overcoming Interaction of Five Elements] with the next slot, Activate the Five Elements of the next slot, then add 2 Qi and 6 DEF

Soul Overwhelming Palm
Incarnation

For every different Debuff you have, add 2 Force
8 ATK (2 more ATK for each stack of Force)

Great Galaxy
Incarnation

Exhaust Qi and Star Power, for each Qi / Star Power exhausted, add 2 / 4 HP and Max HP
If you have already added HP, Chase
Post Action: Qi+2

Xuanming Requiem Fulu
Incarnation

Reduce your current HP by 20%, and cause the opponent to lose that amount plus 15 HP and Max HP
Consumption

Cloud-Piercing Wind-Rider
Incarnation

2 ATK × 3
For each different Five Elements you have in your deck, this card adds 2 ATK

Spiritual Hunter
Incarnation

Qi+1
Continuous: "Post Action" card's Qi cost decrease 2, and will make an additional 1 ATK after being played

Hexagrams Generating Evils
Incarnation

Apply 1 Internal Injury
HP+2
Exhaust Hexagram, then Apply 1 Internal Injury and Weakened for each Hexagram exhausted

Entangling Thornbush
Incarnation

Apply 1 Entangled (only effective on first play)
Apply 1 Wound
Post Action: 2 ATK × 2

Astral Move - Jump
Incarnation

2 ATK × 2
Chase
Star Point: Skip to the next Astral Move card if an Astral Move card is in the next 2 slots, and trigger the skipped Opening effect

Five Elements Guard
Incarnation

DEF+10
Gain 1 Guard Up(Gain 1 more on first play)
Activate the Five Elements in the next slot

Cosmos Brush
Incarnation

Qi+2
DEF+2
If the next slot is a Five Elements card, Activate the Five Elements and Chase

Five Elements Spiritual Field
Incarnation

Skip this card if in the last slot.
Passive: At the end of battle you lose 1 Cul. and gain 1 Five Elements card (First card's Five Elements priority).

Heavenly Will - Seizing
Incarnation

10 ATK
Next 1 attack will transfer all Debuff from the opponent to yourself (gain 1 additional ATK for every Debuff transferred)

Astral Move - Rescue
Incarnation

Qi+4
Star Point: Apply 2 Weakness and 2 Flaw
Opening: Adjacent slots Become Star Point; if empty, place "Astral Move - Fly"

Dodge and Weave
Incarnation

Agility+8
Passive (does not stack): Whenever you gain 1 Agility, also add 1 DEF

Flowing-Light Wheel
Divinity

Gather Qi 6
For the next 1 time when your HP ≤ 0, you will be resurrected and restored to 64 HP
(The number of times can be stacked)

Chrono-Revert Mirror
Divinity

Gather Qi 9
Activate all Five Elements
Duplicate the effect of the card in the next slot
Chase (Cannot be stoped by other effects)

Heaven-Cleaving Axe
Divinity

30 ATK
Your opponent cannot add HP for 1 turn
Injured: For the next time when your opponent's HP ≤ 0, deal 20 Destiny Damage to your opponent.

Sky-Mending Stone
Divinity

Gather Qi 7
HP and Max HP + 64
At the beginning of your next 1 turn, your HP will be doubled.
Consumption

Soul-Locking Pagoda
Divinity

Gather Qi 4
Reduce the opponent's current Qi, HP, and Max HP by half
Apply 4 Entangled

Long-Living Seal
Divinity

Max HP+5 in this game.
The next 2 times you play an upgradable card, upgrade it in this game.
Chase
Consumption

Chaos-Suppressing Bell
Divinity

Gather Qi 6
Starting from the first card in your deck up to this card, repeat the effect of each card that has already been played.

Divine-Refining Cauldron
Divinity

Qi+4
HP and Max HP + 16
Passive: At the end of battle you gain 2 Lv. 3 cards of Elixirist or Plant Master with Absorb.

Life-Transforming Vessel
Divinity

Gather Qi 4
Downgrade opponent's next 4 cards on play. If a card cannot be downgraded, instead steal 9 HP and Max HP.
Opening: Apply above effect to opponent's next 2 cards